Will fallout new vegas be like oblivion?

Post » Sat Feb 19, 2011 1:59 am

Fallout New Vegas is a Fallout game, so obviously it's going to be more like Fallout 3 than Oblivion.


Your an idiot there was no reason for you to post this thread.
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Monika Fiolek
 
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Post » Sat Feb 19, 2011 12:11 am

Okay first off, i don't like this thread. It is NOTHING like Oblivion. I hope Snyzerwings edits the original post so it will be more like oblivon otherwise this thread will fail.
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Dewayne Quattlebaum
 
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Post » Fri Feb 18, 2011 9:10 pm

But if it makes you feel better OP, it's been confirmed that the main quest of New Vegas involves Oblivion Gates popping up everywhere, so, in that sense, it will be a lot like Oblivion. It will also heavily feature necromancy.


Cool....it will so rock to trap people's souls in black soul gems then use it to make a magic weapon I can kill that person's friends and loved ones with. :lol: In Oblivion when I soul-trapped a named character I named the resulting weapon after them.
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Krystina Proietti
 
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Post » Fri Feb 18, 2011 10:42 pm

I think you missed the point. a Good game Vs three "Great" games is going to get creamed, both in the ratings and by how people view it afterwords.

Nope...I got your point. I wasn't contradicting it. I'm just saying that the time period in which a game is released has little bearing on whether or not I want to play it. AP was on my radar, so I got to it after I played a couple of games that were higher on my list. Yeah, I have no disagreement that many gamers lack objectivity and have a hard time appreciating the aspects of a game they like over the noise of the things they don't. A lot of people I've talked to that played it just couldn't get past the graphics, which IMO weren't even that bad. :shrug:

Reviews should also be objective and not be comparisons to other games being released at the time. I want a rundown of what a game's strengths and weaknesses are so I can decide it it's something I'll find worth playing, not whether or not it meets Joe Reviewer's own personal expectations. All I got from reviews of AP is a bunch of people crying about lack of graphical bells and whistles and that their characters svcked at shooting at level 1. Yeah, game reviewers are arrogant and opinionated as a rule, which doesn't typically yield a lot of useful information for their readers. Give me info about the game so I can decide...don't give me, "I thought it svcked and here's why blah blah blah."
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Eileen Collinson
 
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Post » Sat Feb 19, 2011 2:08 am

I can't even begin to explain how much the title of this thread infuriated me.

I didn't even try to read anything because I'd probably go out Bruce Lee style with an explosive aneurysm.
lol
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Hot
 
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Post » Fri Feb 18, 2011 8:33 pm

Sooo.......Fallout:New Vegas should be full of green pastures, green fields, medieval technology, no radiation, no mutation and full of magical spells?
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Nany Smith
 
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Post » Fri Feb 18, 2011 8:02 pm

AP was a great little RPG sure it had lots of AI issues and bugs but it was very good. It reminded me of Mass Effect 1 and would go so far as to say its better than ME 2 in every way. AP is what ME 2 should of been. IMO Morrowind was a tad better than Dagger.
On Topic
The fact is the ES series is way more in depth than these new Fallouts...Hell even deeper than the old ones. The ES series are my favorite games but Fallouts leveling and scaling of things, or lack there of, is far superior to Oblivions method.
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Lynne Hinton
 
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Post » Sat Feb 19, 2011 6:16 am

Agreed that Alpha Protocol was a gem. Would have liked to have seen where the franchise went had Sega stuck it out.
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Brandon Wilson
 
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Post » Sat Feb 19, 2011 8:01 am

Agreed that Alpha Protocol was a gem. Would have liked to have seen where the franchise went had Sega stuck it out.

yea no AP sequel was terrible news. There is a real lack of RPGs now days, sure you can say little kids just dont want to play them because they need instant "Head Shotz" gratification but I remember as a young kid in the 80s loving RPGs.
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Penny Courture
 
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Post » Sat Feb 19, 2011 7:00 am

yea no AP sequel was terrible news. There is a real lack of RPGs now days, sure you can say little kids just dont want to play them because they need instant "Head Shotz" gratification but I remember as a young kid in the 80s loving RPGs.

I can say the same for myself in the 90s. The audience isn't lost, just the creators.
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Vicki Gunn
 
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Post » Sat Feb 19, 2011 12:36 am

I can say the same for myself in the 90s. The audience isn't lost, just the creators.

No the audience isn't lost. It's just that a new, much larger audience of people that apparently want to play the same FPS over and over again with a different coat of paint each time showed up with their wallets. :P
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brandon frier
 
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Post » Sat Feb 19, 2011 11:15 am

I hope new vegas will be more like oblivon otherwise it will fail.


Got two pieces of bad news for you.

First bad news: Fallout: New Vegas will be no more like Oblivion than Fallout 3 was.

Second piece of bad news: It won't fail. Not by a long shot.
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Marine Arrègle
 
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Post » Sat Feb 19, 2011 2:58 am

But so that this isn't spam:

I don't understand how New Vegas could be more like Oblivion. Dungeons? No, I don't want copy-pasted dungeons all over the place. Side quests? No, I don't want Oblivion's many but very short side quests. Story? I dunno, I didn't really like how Oblivion's story was so urgent, and forced you to jump right unless you want the game to feel very strange("Hey, you gotta find the emperor's son and save Tamriel from the Oblivion crisis!" Nope, I think I'll spend a hundred hours killing mudcrabs). Cities? Not really. Imperial City is a huge disappointment, considering it is supposed to be huge. The city of Vegas seems good so far though.

I just don't see how New Vegas can benefit from being like Oblivion in any major way.


I loved Oblivion, and recently spent a few weeks of vacation in Cyrodiil before starting my mod conversion to FNV, and I was surprised at just how different some aspects of Oblivion are compared to Fallout 3 (considering the latter uses an upgraded engine of the former). Some things I really Liked about Oblivion that wasn't as strong or present in Fallout 3:

1. There were many Big cities, or big by standards of the times, and this was a definite contrast between the games. More cities meant more to do/explore, and the scale seems so much bigger in Cyrodiil than in the DC Wasteland.

2. 71038741283740182347 quests - OM MY. I actually suspect that FNV will be more like Oblivion than Fallout3 in the number of quests and dialogue, but I think FNV will go leaps beyond Oblivion in the variety of the voice acting present.

3. Oblivion had many, Many secondary locations - not everything a dungeon and some places similar to others. I loved this, it made the world seem so massive and that it would take weeks and weeks to do it all even though I knew most of it like my own backyard. Fallout3 just doesn't approach this level of scale.

4. Battle/encounters take longer in Oblivion than in Fallout3, especially if I'm a sniper or have a bag of 100 grenades and a few nukes. Even with Midas Magic I don't have that kind of killing power in Oblivion, things take a bit longer and thus required a bit more strategy from me. I like this contrast, but I think FNV will be very much like Fallout3 in death-rate/speed of moving over terrain versus Oblivion.

5. Oblivion Alchemy / Reagent collection - Mmmmmmmmm. Loved this feature, nothing like it in Fo3. I'm hoping the FNV weapon/ammo in-game modding and cooking will bring some of this flavor back to the scene.

6. Slower leveling, more balanced skills/powers, much harder to become a God in Oblivion than in Fallout3. I'm hoping FNV is more balanced and challenging like Oblivion was in this regard.

7. For me Oblivion would generate months of play-time the first time through each character, whereas Fallout3 was 2 weeks by comparison per play-through. Hoping for more Oblivion-longevity in FNV!

These are just my views, not the gospel on the differences between Oblivion and Fallout3 - both were fabulous games and hooked me good, FNV can't do wrong to be like either of them in success if nothing else. :)

Miax
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Brandi Norton
 
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Post » Fri Feb 18, 2011 10:10 pm

I loved Oblivion, and recently spent a few weeks of vacation in Cyrodiil before starting my mod conversion to FNV, and I was surprised at just how different some aspects of Oblivion are compared to Fallout 3 (considering the latter uses an upgraded engine of the former). Some things I really Liked about Oblivion that wasn't as strong or present in Fallout 3:

1. There were many Big cities, or big by standards of the times, and this was a definite contrast between the games. More cities meant more to do/explore, and the scale seems so much bigger in Cyrodiil than in the DC Wasteland.

2. 71038741283740182347 quests - OM MY. I actually suspect that FNV will be more like Oblivion than Fallout3 in the number of quests and dialogue, but I think FNV will go leaps beyond Oblivion in the variety of the voice acting present.

3. Oblivion had many, Many secondary locations - not everything a dungeon and some places similar to others. I loved this, it made the world seem so massive and that it would take weeks and weeks to do it all even though I knew most of it like my own backyard. Fallout3 just doesn't approach this level of scale.

4. Battle/encounters take longer in Oblivion than in Fallout3, especially if I'm a sniper or have a bag of 100 grenades and a few nukes. Even with Midas Magic I don't have that kind of killing power in Oblivion, things take a bit longer and thus required a bit more strategy from me. I like this contrast, but I think FNV will be very much like Fallout3 in death-rate/speed of moving over terrain versus Oblivion.

5. Oblivion Alchemy / Reagent collection - Mmmmmmmmm. Loved this feature, nothing like it in Fo3. I'm hoping the FNV weapon/ammo in-game modding and cooking will bring some of this flavor back to the scene.

6. Slower leveling, more balanced skills/powers, much harder to become a God in Oblivion than in Fallout3. I'm hoping FNV is more balanced and challenging like Oblivion was in this regard.

7. For me Oblivion would generate months of play-time the first time through each character, whereas Fallout3 was 2 weeks by comparison per play-through. Hoping for more Oblivion-longevity in FNV!

These are just my views, not the gospel on the differences between Oblivion and Fallout3 - both were fabulous games and hooked me good, FNV can't do wrong to be like either of them in success if nothing else. :)

Miax

This. Couldn't have said it any better!

@alois hammer who said anything about new vegas failing?
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chirsty aggas
 
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Post » Sat Feb 19, 2011 10:55 am

I loved Oblivion, and recently spent a few weeks of vacation in Cyrodiil before starting my mod conversion to FNV, and I was surprised at just how different some aspects of Oblivion are compared to Fallout 3 (considering the latter uses an upgraded engine of the former). Some things I really Liked about Oblivion that wasn't as strong or present in Fallout 3:

1. There were many Big cities, or big by standards of the times, and this was a definite contrast between the games. More cities meant more to do/explore, and the scale seems so much bigger in Cyrodiil than in the DC Wasteland.

2. 71038741283740182347 quests - OM MY. I actually suspect that FNV will be more like Oblivion than Fallout3 in the number of quests and dialogue, but I think FNV will go leaps beyond Oblivion in the variety of the voice acting present.

3. Oblivion had many, Many secondary locations - not everything a dungeon and some places similar to others. I loved this, it made the world seem so massive and that it would take weeks and weeks to do it all even though I knew most of it like my own backyard. Fallout3 just doesn't approach this level of scale.

4. Battle/encounters take longer in Oblivion than in Fallout3, especially if I'm a sniper or have a bag of 100 grenades and a few nukes. Even with Midas Magic I don't have that kind of killing power in Oblivion, things take a bit longer and thus required a bit more strategy from me. I like this contrast, but I think FNV will be very much like Fallout3 in death-rate/speed of moving over terrain versus Oblivion.

5. Oblivion Alchemy / Reagent collection - Mmmmmmmmm. Loved this feature, nothing like it in Fo3. I'm hoping the FNV weapon/ammo in-game modding and cooking will bring some of this flavor back to the scene.

6. Slower leveling, more balanced skills/powers, much harder to become a God in Oblivion than in Fallout3. I'm hoping FNV is more balanced and challenging like Oblivion was in this regard.

7. For me Oblivion would generate months of play-time the first time through each character, whereas Fallout3 was 2 weeks by comparison per play-through. Hoping for more Oblivion-longevity in FNV!

These are just my views, not the gospel on the differences between Oblivion and Fallout3 - both were fabulous games and hooked me good, FNV can't do wrong to be like either of them in success if nothing else. :)

Miax

Well said friendo, I can say that I have put maybe a thousand or so hours into Oblivion through my dozen or so characters. Ive only put hundreds into F3 though. With the new depth NV seems to have I think that number will rise.
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Lucky Boy
 
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Post » Fri Feb 18, 2011 8:57 pm

Fallout 3 had more than 20 side quests. Its that simple for that "rant."

No, it did not, don't lie.
It had 17 quests excluding DLC's, unmarked and repeatable quests.

Better than what? Fallout or alpha protocol? Better be better than alpha protocol because that game is a flop.

I'm sad a lot of people feel that way, I thought it was a great RPG. :(

Oblivion was a terrible RPG. The game had all kinds of design flaws. Fallout 3 improved on that game.

Well, no. Fallout 3 didn't fix anything about Oblivion.

Fallout New Vegas is a Fallout game, so obviously it's going to be more like Fallout 3 than Oblivion.

Don't make Vault Boy scared. :cryvaultboy:

2. 71038741283740182347 quests - OM MY. I actually suspect that FNV will be more like Oblivion than Fallout3 in the number of quests and dialogue, but I think FNV will go leaps beyond Oblivion in the variety of the voice acting present.

3. Oblivion had many, Many secondary locations - not everything a dungeon and some places similar to others. I loved this, it made the world seem so massive and that it would take weeks and weeks to do it all even though I knew most of it like my own backyard. Fallout3 just doesn't approach this level of scale.

4. Battle/encounters take longer in Oblivion than in Fallout3, especially if I'm a sniper or have a bag of 100 grenades and a few nukes. Even with Midas Magic I don't have that kind of killing power in Oblivion, things take a bit longer and thus required a bit more strategy from me. I like this contrast, but I think FNV will be very much like Fallout3 in death-rate/speed of moving over terrain versus Oblivion.

6. Slower leveling, more balanced skills/powers, much harder to become a God in Oblivion than in Fallout3. I'm hoping FNV is more balanced and challenging like Oblivion was in this regard.

7. For me Oblivion would generate months of play-time the first time through each character, whereas Fallout3 was 2 weeks by comparison per play-through. Hoping for more Oblivion-longevity in FNV!

These are just my views, not the gospel on the differences between Oblivion and Fallout3 - both were fabulous games and hooked me good, FNV can't do wrong to be like either of them in success if nothing else. :)

Miax


2. Yah, it had a crapload of quests, and most of them was go kill x number of y and report back afterwards. Repetitive.
3. Please explain in further detail.
4. :facepalm: Of course you're gonna win in a short period of time with a bag of 100 grenades and a couple of mininukes.
6. *sprays computer with coffee* BALANCED!?! *ROFLMAO*
7. In Oblivion you can do everything under one playthrough and most quests only have one outcome, at least fallout 3 tried to switch it up between good and evil.

:)
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Laura Cartwright
 
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Post » Sat Feb 19, 2011 3:38 am

No, it did not, don't lie.
It had 17 quests excluding DLC's, unmarked and repeatable quests.


I'm sad a lot of people feel that way, I thought it was a great RPG. :(


Well, no. Fallout 3 didn't fix anything about Oblivion.


Don't make Vault Boy scared. :cryvaultboy:

Wait, not to bring up a dead horse but how do you consider AP an RPG but not ME 1, they are almost the same game, besides setting and story, they are more similar to each other than Fallout3 is to Oblivion?
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Enny Labinjo
 
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Post » Sat Feb 19, 2011 3:24 am

Wait, not to bring up a dead horse but how do you consider AP an RPG but not ME 1.

Yes, I am.
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danni Marchant
 
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Post » Sat Feb 19, 2011 10:18 am

Yes, I am.

there the same thing though. ME 1 was even deeper than AP.
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Cameron Garrod
 
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Post » Fri Feb 18, 2011 8:42 pm

ME 1 was even deeper than AP.

Lore-wise or gameplay-wise?

Because yeah, it has great lore. What did you expect from a space-rpg?
But AP is several hundred times better game-play-wise.

The games do have similarities when it comes to the gameplay but they're still not the same.
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Amy Melissa
 
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Post » Sat Feb 19, 2011 10:03 am

Lore-wise or gameplay-wise?

Because yeah, it has great lore. What did you expect from a space-rpg?
But AP is several hundred times better game-play-wise.

I mean everythings deeper, exploration a party system, the inventory etc
the only thing AP has on it is stealth and sometimes being able to complete a mission going an alternate route. I just cant see how you consider ME1 to not be an RPG?
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Rachel Briere
 
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Post » Sat Feb 19, 2011 6:02 am

I mean everythings deeper, exploration a party system, the inventory etc
the only thing AP has on it is stealth and sometimes being able to complete a mission going an alternate route. I just cant see how you consider ME1 to not be an RPG?

This. AP is a dud. It won't take much at all for new vegas to be better.
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Isabella X
 
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Post » Fri Feb 18, 2011 10:44 pm

I mean everythings deeper, exploration a party system, the inventory etc
the only thing AP has on it is stealth and sometimes being able to complete a mission going an alternate route. I just cant see how you consider ME1 to not be an RPG?

I already explained myself in another thread.
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Sammygirl
 
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Post » Sat Feb 19, 2011 10:32 am

I already explained myself in another thread.

yes and according to your explanation either AP is not an RPG or ME1 is an RPG, going by what you had previously stated. Seriously just admit it, if AP is an RPG so is ME1 :disguise:
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Rude_Bitch_420
 
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Post » Sat Feb 19, 2011 5:31 am

yes and according to your explanation either AP is not an RPG or ME1 is an RPG, going by what you had previously stated. Seriously just admit it, if AP is an RPG so is ME1 :disguise:

It's not about the inventory system, it's not about the stealth, it's not about companions.
It's about the role you can take on and what effect it will have on the story.
Even if you don't create a new character and play as a pre-existing one you can decide it's role yourself.
AP wins in this. The things you do have actual outcomes that don't require another game to see.
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Pixie
 
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