Will fallout new vegas be like oblivion?

Post » Sat Feb 19, 2011 6:03 am

It's not about the inventory system, it's not about the stealth, it's not about companions.
It's about the role you can take on and what effect it will have on the story.
Even if you don't create a new character and play as a pre-existing one you can decide it's role yourself.
AP wins in this. The things you do have actual outcomes that don't require another game to see.

Whatever :rolleyes:
I just think you have some sort of hate for ME1 but what do I know? Anyways enough of this, back on topic.
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Elena Alina
 
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Post » Sat Feb 19, 2011 9:34 am

This. AP is a dud.

Again, have you played it? You keep saying this, but I don't think you know what you're talking about. The guy you're quoting even liked it. :laugh:

It won't take much at all for new vegas to be better.

Also, who's saying NV won't be better? Are you even reading before you reply?
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SUck MYdIck
 
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Post » Sat Feb 19, 2011 5:05 am

Again, have you played it? You keep saying this, but I don't think you know what you're talking about. The guy you're quoting even liked it. :laugh:


Also, who's saying NV won't be better? Are you even reading before you reply?

I think if we had a plethora of RPGs like we did back in the 80s and 90s alot of people (like us) wouldnt of enjoyed AP so much. Were just so RPG starved like I said before, that we will take just about anything now.
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Brιonα Renae
 
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Post » Sat Feb 19, 2011 6:43 am

I think if we had a plethora of RPGs like we did back in the 80s and 90s alot of people (like us) wouldnt of enjoyed AP so much. Were just so RPG starved like I said before, that we will take just about anything now.

I agree with the sentiment...AP could have and should have been better than it was, but so few games nowadays even attempt to include deep RPG mechanics that it's nice to play one. That said, AP probably would have been an A-list title in the '90s. At the very least its graphics would have been cutting-edge. :D
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Max Van Morrison
 
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Post » Sat Feb 19, 2011 3:29 am

Will Fallout New Vegas be like Oblivion?
I think so :shrug: (Specifically, I think that it will not be allowed to differ too much).
IMO FO3 (and New Vegas) are/and will be, vastly better than Oblivion, but are at their heart, just extensions of the basic design.
~Different animal than the rest of the Fallout games IMO (which is the only thing I can fault them on). Otherwise they are/(and look to be), great games each.

** I had decided to pass on Alpha Protocol. (Spy themed games are not usually of interest to me it seems)
, but reading this thread has changed my mind about it. I will certainly get it now, but haven't decided yet how long to wait (for a price drop).
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Matt Bigelow
 
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Post » Sat Feb 19, 2011 9:27 am

Its not made by bethesda. its made by Obsidian Entertainment who made the steaming pile of Dreck that is Alpha Protocol (May 28, 2010) but they also made NWN2

Better than what? Fallout or alpha protocol? Better be better than alpha protocol because that game is a flop.

Man, did you guy's play AP? I loved AP. One of the best games I've played this year. Yes, it had some bugs and glitches, but I never ran into many. With a few more months of polish, AP would have been a contender for Game of the Year. It was definitely like a modern-day spy thriller version of Mass Effect, but I thought it handled the story and your choices much better than Mass Effect has ever done. You started seeing immediate feedback on your choices - you didn't have to wait for a sequel, or for some cutscenes at the end. The storyline diverged drastically based on the decisions you made, some seemingly unimportant ones having far reaching, but logical results. Whole factions/characters could appear, disappear, or never show up based on what you did. People reacted to what you were wearing, how you treated them in the past, etc. The gameplay was great too.

Agreed that Alpha Protocol was a gem. Would have liked to have seen where the franchise went had Sega stuck it out.

I place the blame on AP's failure squarely on Sega's shoulders. They let it languish in development hell, flip flopped back and forth on it, and then forced it out the door before it was ready. Like I said, the only complaints anyone should have had about AP were bug and glitch related. Obsidian designed and wrote one hell of a game in AP. AP even had an "ending slideshow" that told what effect your actions had ultimately had on different characters, cities, and the world, just like in the first two Fallouts! Stupid Sega.

I loved Oblivion, and recently spent a few weeks of vacation in Cyrodiil before starting my mod conversion to FNV, and I was surprised at just how different some aspects of Oblivion are compared to Fallout 3 (considering the latter uses an upgraded engine of the former). Some things I really Liked about Oblivion that wasn't as strong or present in Fallout 3:

1. There were many Big cities, or big by standards of the times, and this was a definite contrast between the games. More cities meant more to do/explore, and the scale seems so much bigger in Cyrodiil than in the DC Wasteland.

2. 71038741283740182347 quests - OM MY. I actually suspect that FNV will be more like Oblivion than Fallout3 in the number of quests and dialogue, but I think FNV will go leaps beyond Oblivion in the variety of the voice acting present.

3. Oblivion had many, Many secondary locations - not everything a dungeon and some places similar to others. I loved this, it made the world seem so massive and that it would take weeks and weeks to do it all even though I knew most of it like my own backyard. Fallout3 just doesn't approach this level of scale.

4. Battle/encounters take longer in Oblivion than in Fallout3, especially if I'm a sniper or have a bag of 100 grenades and a few nukes. Even with Midas Magic I don't have that kind of killing power in Oblivion, things take a bit longer and thus required a bit more strategy from me. I like this contrast, but I think FNV will be very much like Fallout3 in death-rate/speed of moving over terrain versus Oblivion.

5. Oblivion Alchemy / Reagent collection - Mmmmmmmmm. Loved this feature, nothing like it in Fo3. I'm hoping the FNV weapon/ammo in-game modding and cooking will bring some of this flavor back to the scene.

6. Slower leveling, more balanced skills/powers, much harder to become a God in Oblivion than in Fallout3. I'm hoping FNV is more balanced and challenging like Oblivion was in this regard.

7. For me Oblivion would generate months of play-time the first time through each character, whereas Fallout3 was 2 weeks by comparison per play-through. Hoping for more Oblivion-longevity in FNV!

These are just my views, not the gospel on the differences between Oblivion and Fallout3 - both were fabulous games and hooked me good, FNV can't do wrong to be like either of them in success if nothing else. :)

Miax

1. No question. I also felt FO3's cities and towns were too small. Rivet City was the only settlement that felt right. Megaton was almost there, but needed to be bigger and have more people. The lack of NPCs in the towns was the most glaring thing. Look at Grayditch, or Canterbury Commons. 2 families in one (deceased), and 3-4 people in the other? Or Arefu? Don't get me started on Bigtown. Ironically, besides Rivet City, Little Lamplight was one of the only other settlements that felt alive, and had "Little Lamplighters" constantly running from one place to another, doing activities, holding conversations, etc. Megaton had the right idea with the no name NPCs running around, but failed in not having enough buildings to support the idea.

2. Yes, Oblivion had more quests, but a lot were extremely simple, like "save my potatoes from the already dead ogre 100 feet down the street". Also, you have to remember that we never got a choice in Oblivion's quests. You could only take the quest or refuse it. You couldn't solve it multiple ways, you couldn't lie about solving it, you couldn't threaten the quest giver or kill them to get the reward ahead of time, etc. There were no good or bad outcomes/choices in quests, only good or bad quests.

3. So did Fallout 3, unless you are referring to terrain, in which case, yes, Oblivion wins out for variety with its transitions from snowy mountains to grasslands, forests, swamps, and beaches. Fallout being the world it is though, they couldn't do too much to compete in that department.

4. Well of course! Two experienced swordsmen start at a stalemate, and then wait for the other to make a mistake, and even then mistakes aren't always fatal. But Fallout uses guns. Of course guns result in a faster fight! There isn't much strategy besides "shoot faster" "shoot more accurately" and "don't get shot". There aren't exactly any fancy parries using guns, even when using gun-kata (yay, John Woo!). Haven't you ever seen Indiana Jones? Gun beats sword. Hence, why we aren't using them anymore in real life. :D

5. Agreed.

6. What?! Balanced? I agree leveling was slower, but not balanced at all. It was all too easy to level up too quickly using skills like Lockpicking, or Acrobatics, or Merchantile, or, I don't know, pick something that isn't combat, and then get utterly destroyed in every random encounter from then on out without the possibility to catch up because everything was leveling with you. You couldn't become a God because in relation to the world, you couldn't improve at all! The Elder Scrolls leveling system (where skills improve by using them) needs some serious adjustment. The SPECIAL system is a finely tuned masterpiece in comparison. The only thing Bethesda screwed up about SPECIAL in Fallout 3 was the fact they gave out skill points like candy at Halloween until we all got tooth rot and diabetes.

7. I would hazard to say this is true, but many because you can do everything in Oblivion with a single character, since again, there are no choices or alternative outcomes in quests, only doing them or not doing them. Nothing you did locked out any content, so you may as well keep playing with the same character as make another one. Fallout 3 tends to encourage new characters, both because of the skill and perk system (though characters did tend to become homogenized by level 20), but because you were constantly locking yourself out of content (because of the alternate solutions to quests or dealings with NPCs or factions). If you disarm the bomb in Megaton, you can't watch it explode, or have a home in Tenpenny Tower. If you blow it up, you miss out on a house and quests in Megaton, so you are more likely to start a new character. The other possibilities just sit in the back of your mind and fester until you create that new character who is the complete opposite of the old one and embark on the game again.


I liked Oblivion just fine, and played it quite a bit, but I was crushed when I realized that nothing I did really mattered. I wasn't making any true decisions, or, thanks to the god-awful leveling system, progress. The cougars alone almost caused me to rage quit on numerous occasions. I even had to restart my very first playthrough because I had focused on Sneaking and Lockpicking and Speech, and leveled up enough in the Imperial City for the cougars to appear in the wild and prevent me from getting to any other cities because I was too weak to stand a chance against them. So once I started again and knew how to "game" the skill and level system I was good.

You know a game system is broken when to excel at the game you discover you should pick skills you don't want to use, and avoid leveling up. The Elder Scrolls system needs a serious over-haul, and I hope Bethesda takes some lessons from Fallout 3 and New Vegas.
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Nikki Hype
 
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Post » Fri Feb 18, 2011 9:03 pm

I think so :shrug: (Specifically, I think that it will not be allowed to differ too much).
IMO FO3 (and New Vegas) are/and will be, vastly better than Oblivion, but are at their heart, just extensions of the basic design.
~Different animal than the rest of the Fallout games IMO (which is the only thing I can fault them on). Otherwise they are/(and look to be), great games each.

** I had decided to pass on Alpha Protocol. (Spy themed games are not usually of interest to me it seems)
, but reading this thread has changed my mind about it. I will certainly get it now, but haven't decided yet how long to wait (for a price drop).

just rent AP if you can. While there are a lot of playthroughs if you want to see all the different endings/consequences, the playthroughs them self are only 8 or 9 hours long. I beat it 4 times in a weeks rental. Despite its flaws if your RPG starved like a lot of us you will enjoy it. Dont forget Two Worlds 2 and Gothic 4 though, they both come out in October. I guess all of us RPG elitist get an early Christmas this year. :wink_smile:
On topic

I think a lot of people dont understand that Oblivion and The ES series in general arent suppose to be story/consequence driven games. They are more like pen and paper D&D in video game form. You make the story, you role play, your not restricted or having your hand held by a story. Its really about using your imagination. Thats why roleplaying in Oblivion is more fun/better.
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Sarah Knight
 
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Post » Fri Feb 18, 2011 8:58 pm

the playthroughs them self are only 8 or 9 hours long.


How fast do you guys play your games? My first AP run took about 25 hours.


AP is a dud.


Could you elaborate on why it is a dud?
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Rob Davidson
 
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Post » Fri Feb 18, 2011 10:18 pm

How fast do you guys play your games? My first AP run took about 25 hours.




Could you elaborate on why it is a dud?

my first AP playthrough was 9 hours and thats getting pretty much all of the Intel and doing all the side stuff. I actually thought that was part of the charm of AP You can finish it quickly but there are a ton of playthroughs because the choices vary so much so your encouraged to play it multiple times.
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XPidgex Jefferson
 
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Post » Fri Feb 18, 2011 10:25 pm

They are more like pen and paper D&D in video game form.


I wouldn't go that far. Even with a medicore GM the P'nP games tend to be much more responsive to your actions - even if the player decides to just run in the woods and kill things.

I actually thought that was part of the charm of AP You can finish it quickly but there are a ton of playthroughs because the choices vary so much so your encouraged to play it multiple times.


That's true. I guess I'm just slow and thorough with my games. :P
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Undisclosed Desires
 
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Post » Sat Feb 19, 2011 3:03 am

I wouldn't go that far. Even with a medicore GM the P'nP games tend to be much more responsive to your actions - even if the player decides to just run in the woods and kill things.





I would, to me Oblivion is only limited by your imagination and creativity. YOU are the DM. You can make up any quest you like, I know I have. Ive done everything from wash upper class citizens clothes in the river for gold, to Greco-Roman wrestle a greased brown bear as an initiation into a secret Martial Arts society
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Jessica Lloyd
 
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Post » Sat Feb 19, 2011 9:37 am

I would, to me Oblivion is only limited by your imagination and creativity. YOU are the DM. You can make up any quest you like, I know I have. Ive done everything from wash upper class citizens clothes in the river for gold, to Greco-Roman wrestle a greased brown bear as an initiation into a secret Martial Arts society


But Oblivion does not respond to your imagination and creativity but in a very limited way - the foe either dies, or you (by some strange twist of fate) die. You can of course pretend to be anything in the world (nothing wrong with that, if that's the way you wish to play), but you also have to pretend the consequences, outcomes and impacts. To me that's the same thing as going in a real life sandbox with toys and playing with them all by my self. And the way I see it, that (pretending something that does not take place) shouldn't be the hook of computer game. But that's just my opinion.
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Dona BlackHeart
 
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Post » Sat Feb 19, 2011 7:10 am

But Oblivion does not respond to your imagination and creativity but in a very limited way - the foe either dies, or you (by some strange twist of fate) die. You can of course pretend to be anything in the world (nothing wrong with that, if that's the way you wish to play), but you also have to pretend the consequences, outcomes and impacts. To me that's the same thing as going in a real life sandbox with toys and playing with them all by my self. And the way I see it, that (pretending something that does not take place) shouldn't be the hook of computer game. But that's just my opinion.

Just don't say that in the oblivion part of the forums. Lot of hardcoe RPGers there.

Yeah when you don't have quest related items and such it limits abit of gameplay and quests. Its just easier to work with actual content than your imagination. Sometimes I have trouble with my completetionist side and my rpg side. One wants to horde loot and finish quests. While the other wants to fight imaginary folks and develop nonexsistent dialogue with NPCs.
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Damien Mulvenna
 
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Post » Sat Feb 19, 2011 9:46 am

I would, to me Oblivion is only limited by your imagination and creativity. YOU are the DM. You can make up any quest you like, I know I have. Ive done everything from wash upper class citizens clothes in the river for gold, to Greco-Roman wrestle a greased brown bear as an initiation into a secret Martial Arts society


If you have to play pretend in a computer game to role play, then a sign of bad, bad game design. I think the "play alone in the sandbox" anology is spot on.
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Liii BLATES
 
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Post » Sat Feb 19, 2011 6:28 am

If you have to play pretend in a computer game to role play, then a sign of bad, bad game design. I think the "play alone in the sandbox" anology is spot on.

who said you have to do this? I started roleplaying like this after hundreds of hours put into Oblivion. After doing everything there was to do several times. Everything I do is in the game in one way or another. If I have to create some custom item and hide it somewhere thats not totally making up everything. If I did that id be better off just playing p&p games. I said Oblivion is like D&D not is D&D
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josie treuberg
 
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Post » Sat Feb 19, 2011 11:20 am

I am closing this for review. However, after seeing all the flaming, flamebaiting, trolling and other posts that contravene forum rules the chances are it won't be reopened and some of you may be hearing from me.
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Reven Lord
 
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