KAMDOON a massive area in High Rock, Above Daggerfall In the Wrothgarian Mountains between Vermeir and Thorvale

Much more to follow still very much a W.I.P.
this land is filled with Dungeons, caves, towns, ports, taverns, forests, everything you can think of and as massive and as insanely bold as possible. utilising all that the Creation Kit has to offer.. you wil be able to:
. fast travel, as this world is Massive..
. play through as any character, as i'm QA testing it to the max for all Architypes and playstyles..
. Go on a vast number of quests & side quests, fully thought out dialog, voiced "by me" whenever possible .. unless it's a female voice of course as im a guy lol!
. Utilize all the basics such as smithing, crafting potions etc, riding horses, picking flowers that i've placed with care throughout the various regions, Hunt game etc.
New Notes added 5/02/2013 :
To catalog where i'm at thus far i'm going to label the various details.
1901 Named Exterior Cells to date!
+ numerous exterior wilderness cells that have forested areas and just natural landscape to them. and there's still a ton of exterior cell space to fill yet!
18 Interior spaces to date.
Quests completed : 0 / 70
Quests planned : 5 / 70
Major Quests: 30 to create.
Side Quests: 35 to create.
Misc Quests: 5 to create.
Lines of Dialogue: 802 so far, and 23+ roles for those 802*. Much, much more to come!
Interiors ##
1x candlehearth Inn.
1x Farmhouse.
1x farmInn.
2x caves
1x nordic ruins.
1x Secret vampire hall { cave }.
1x bannered mare style Inn
1x Player home { Breezehome type }
1x Blacksmith {Whiterun style}.
1x Jorvaskr House.
1x Windhelm Palace type castle.
1x Skyhaven temple style Temple.
Main City's:
Morfolk Capitol#
- An open rocky tundra plains region with vast spanning roadworks branching off to various directions.
home to the Jarl* of Morfolk. The open wilds here are home to a vast variety of wildlife, it is especially
teeming with mammoth's and their Giant herders.
Ustenthiem Proper#
A strong fortification from the harsh environments and the harsher beasts that roam it's borders.
here houses the central hub of trade to all the other walled city's of Kamdoon.
it's also the home of the "Sahqon Spaan" or { Crimson Shield's } - In the common tongue.
a band of brave adventurers from all over Tamriel who've settled here.
it is completely walled off by snow in all directions, And beyond Ustenthiem' lies the towering behemoth of
a mountain where the high king of Kamdoon resides, tucked away in the comfortable castle walls protected by his finest guard.
It's also the main source of mead distribution to the various city states, and houses some of the finest Inn's in all of kamdoon,
said to be filled with colourful characters and the finest of song.
It's "Market Square" is home to the fishing village quarter. with craftsmen and women from kamdoon, skyrim, hammerfell, even blackmarsh & Elsweyr.
the housing here is strongly influenced by Morrowwind, with it's Igloo style homes, and lively trade taking place around the clock. It's also nefarious for it's
black market trade in Skooma' from the local Khajit & Argonian races.
Daggerfall Castle#
A place of great significance, yet in troubled times. most of it now is being rebuilt from dragon attacks, and warring skirmishes spilling over into it's borders.
daggerfall is a shell of it's former glory, with much repairs going on hold as the wraith dragon king Mogul Faar is determined to bring it to the ground,
resistence is strong, and hope yet lies on the horizon for this troubled state.
"{ VARIOUS }"
There are a bunch of other city's that are yet to be named etc.
{ CASTLES }
Wrothgarr Keep# (yet to be detemined is it's interior look and people etc)
Castle Solskaar#
A daunting palace not too far from Ustenthiem's White Mountain.
here is home to the Vampire clans and those delving in Necromancy, Mages cast out from the guilds for practicing the dark arts.
It also houses the Dockworks* where the Pirates and thieves guilds co - exist with the vampires, to further there own agendas.
it's ioslation from society allows them to rule over the area with an iron fist, as any one foolish enough to wander there is said to
never be heard from again.
( more castles are planned to be dotted around the world)
{Villages }
(a few collective villages exist from place to place, one so far amongst these is worth mentioning above the rest)
Driftwood#
On the outskirts of the k'vessi Forest' lies Driftwood# a small village nestled into the frozen waterfalls. Here holds the rural farming community's, livestock & wheat
growth, a humble inn and is also home to the "Fighters Guild". Where men & women come to train and to take on the role of slaying any fell beasts that stray too close to
the town. Also to hunt down the thieves & bandits who have robbed and pillaged the nearby villages and towns.
There's so much more i could say but i'll leave it here for now.