{WIPz} Kamdoon

Post » Fri Feb 08, 2013 10:05 am

ANNOUNCEMENT 26TH SEPTEMBER 2012 3:10PM

Although im requesting Qa Testers & Voice Actors still i've decided to upload a playable version for all of you that doesnt require you to be a tester.
I figured those of you who are still skeptical on this world and it's worth can judge it for yourself's right now over on Steam as a.. lets call it "PLAYABLE DEMO".

I'll update it as i make updates with the QA Team.
So no need for those of you who go through steam to get the demo* to test, just enjoy it as it is and leave the bugs etc to me & my QA Team.

I hope you find it as bug free as possible, this is just a taste of the world to follow. Around 30% of it. Enjoy.

GO TO YOUR STEAM ACCOUNT, THEN THE STEAM WORKSHOP & GO HERE TO SUBSCRIBE & ADD THE DEMO TO YOUR DATA FILES: >

http://steamcommunity.com/sharedfiles/filedetails/?id=98910209&searchtext= Or just go to the workshop & look under "most recent" "WORLDS".
and search for "Kamdoon: A Worldspace Mod". Thanks. feel free to comment over at steam or here if you prefer, Thankyou.

Clint.
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Kat Lehmann
 
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Post » Thu Feb 07, 2013 11:06 pm

Did you create a new heightmap?
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Marcus Jordan
 
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Post » Thu Feb 07, 2013 8:55 pm

Did you create a new heightmap?


sorry please explain?
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Jynx Anthropic
 
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Post » Fri Feb 08, 2013 2:55 am

Ok, for those of you who have played the demo, thanks. I've totally changed one of the areas by "Bonechill Depths". Taken & moved the big Whiterun style castle out of the way for now to go elsewhere, and added in a much more suitable scene, of a Nordic Ruins Structure. see below for the updates. > I wont be adding this to the steam demo, not yet anyways.

My favourite of these screenshots is the 2nd and the 3rd!


[img]http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/413979_290249424421550_1273920229_o.jpg[/img][img]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/330537_290249594421533_938395723_o.jpg[/img][img]http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/322889_290249837754842_1918837497_o.jpg[/img][img]http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/327310_290249994421493_205951604_o.jpg[/img][img]http://a6.sphotos.ak.fbcdn.net/hphotos-ak-snc6/220566_290250194421473_1395753470_o.jpg[/img][img]http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/266245_290250601088099_1686305389_o.jpg[/img][img]http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/326410_290249291088230_1182365140_o.jpg[/img]
[img]http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/220773_290248517754974_1237319781_o.jpg[/img][img]http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/202642_290249231088236_1401007220_o.jpg[/img]
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James Potter
 
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Post » Fri Feb 08, 2013 2:24 am

have a good night all, ill get back to modding tommorow, now im off to watch Resident Evil: Damnation! ;)
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Juan Suarez
 
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Post » Thu Feb 07, 2013 8:08 pm

NEW YOUTUBE VIDEO UP:>

SIGHTS OF KAMDOON TAKE A LOOK HERE : >

http://www.youtube.com/watch?v=POGNtmfsBLs&feature=plcp
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Robert DeLarosa
 
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Post » Thu Feb 07, 2013 11:40 pm

There ya go. Wow a lot of those places look really unique and awesome! :)

My only note is to remember to turn off ingame music when you record, a few of those had it in the background. Other than that, well done.
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Kelvin Diaz
 
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Post » Fri Feb 08, 2013 10:01 am

There ya go. Wow a lot of those places look really unique and awesome! :smile:

My only note is to remember to turn off ingame music when you record, a few of those had it in the background. Other than that, well done.

Hey thanks Alexander!
yeah the console command helped alot, and although my lod looks rather dull when i stray too far from where i typed tfc i still managed to show off alot in a positive way. :smile:
Just had to type tfc record some, then back to characte, move further and tfc again and so on. im glad you like it.
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Claire Lynham
 
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Post » Thu Feb 07, 2013 7:23 pm

Hey all.
i've been busy making alot of new content.
see the latest screenshots over at http://steamcommunity.com/sharedfiles/filedetails/?id=98910209&searchtext
and scroll towards the end of the screenshot bar, thanks!! :)

also added 22 new cells worth of space & those new areas are around 40% complete.
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Hayley O'Gara
 
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Post » Fri Feb 08, 2013 12:58 am

Adding a new TRAILER up at my youtube account, will take awhile but ill let you know when it's available.
what you will see is the work of only a few days and primarily is new Content, exept for the odd shot that exposes some of the older stuff i've done.

its good to see so many people playing the demo! CURRENT STEAM SUBSCRIBERS: 85
CURRENT STEAM SUBSCRIBED "FAVOURITES": 49
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Chloe Lou
 
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Post » Fri Feb 08, 2013 2:18 am

New trailer up @ youtube..

http://www.youtube.com/watch?v=QCWnSd3h2MM&feature=plcp "all new content". ;)
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gandalf
 
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Post » Thu Feb 07, 2013 9:32 pm

Sweet
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Pat RiMsey
 
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Post » Fri Feb 08, 2013 1:31 am

thanks. still got a ton to do, just smashed through the entire game of resident evil 6 in 4 days! now im gonna get back to more of this, alot to do and not everything in the trailer you see is at 100% but it's coming along good.
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Dan Scott
 
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Post » Thu Feb 07, 2013 8:59 pm

SNEEK PEEK BEHIND THE SCENES > http://www.youtube.com/watch?v=NnWwzb5cCGk&feature=plcp

This is a short look into my world, and how im going about building it from the ground up. take a look.
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maria Dwyer
 
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Post » Thu Feb 07, 2013 7:43 pm

Right now what i'm working on besides tafe homework.. is adding a simple pathway of sorts from the older areas to the new, giving people the chance to reach the cool, new stuff ive done without having to ` tcl to get there. its simple in theory, but i get carried away making lavish add-ons and making a hiking trail type climb to reach the new Nord Ruin atop a mountain, sort of like " the 7000 steps". but different. once ive done that, and polished some landscaping, ans also added a new LOD ill make an update to steam, for those of you who have played the demo can then experience more of my creation.

have a great day everyone.
Clint.
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Wayne W
 
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Post » Fri Feb 08, 2013 9:28 am

Ive got afew more screenshots, just click the steam link in my signature, and scroll to the end of the images, its the last 4.
Kamdoon> file size > 10,537 KB
or 10.2 MB ESP. right now.
+
64.3MB data/ textures/ terrain.
85.4mb Source
72.9MB data/ meshes/ terrain. just updated the LOD. off to bed to get maybe 5 hours sleep before tafe.. goodnight.
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Len swann
 
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Post » Fri Feb 08, 2013 3:19 am

The worldspace looks pretty good! Is there any map of the area that you're using for reference?

Also, after reading the note in one of your screenshots, it's clear that you're definitely a level designer. No offense intended of course; but if you'd like, I could look over some of your text and clean it up a bit. Just shoot me a PM!
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Stacyia
 
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Post » Thu Feb 07, 2013 6:51 pm

Thanks.
no offense tken.
when i get more books writen etc ill shoot you a pm for that.
i m happy with the new LOD though. my "worldspace" from looking through the map is great now.
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victoria gillis
 
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Post » Fri Feb 08, 2013 12:51 am

The worldspace looks pretty good! Is there any map of the area that you're using for reference?

Also, after reading the note in one of your screenshots, it's clear that you're definitely a level designer. No offense intended of course; but if you'd like, I could look over some of your text and clean it up a bit. Just shoot me a PM!

that darkbrotherhood note was a "placeholder" of sorts for now anyways, although i admit i havent had to write much of anything in some time. so im a lil' rusty.
But No, there's no map reference or anything. i'm basically making pieces as i go, and it seems to be doing ok so far from my imagination! :)

if my steam Demo is anything to go by, id say my worldspace is gathering a good amount of support behind it. it'll be good to get this done. :)
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Christine
 
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Post » Fri Feb 08, 2013 6:21 am

Are you making your own Meshes and textures?
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Sophie Louise Edge
 
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Post » Thu Feb 07, 2013 10:09 pm

Are you making your own Meshes and textures?

Im starting to learn Maya 2012. and concidering making my own models etc for skyrim, but still much learning to do there to be upto standards.
my main focus is level design right now, that and the precious few hours of sleep that i allocate for myself lol..
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Brandon Wilson
 
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Post » Thu Feb 07, 2013 8:08 pm

Ok, i've been adding much to this since my last post, here's a peek at some of this new content.

[img]http://sphotos-e.ak.fbcdn.net/hphotos-ak-snc6/665351_298524813594011_1675217258_o.jpg[/img][img]http://sphotos-h.ak.fbcdn.net/hphotos-ak-snc7/326808_298525323593960_1818128397_o.jpg[/img][img]http://sphotos-a.ak.fbcdn.net/hphotos-ak-snc7/415601_298525623593930_1917534174_o.jpg[/img][img]http://sphotos-e.ak.fbcdn.net/hphotos-ak-snc6/281087_298525893593903_1578054416_o.jpg[/img][img]http://sphotos-b.ak.fbcdn.net/hphotos-ak-prn1/133937_298526403593852_397672562_o.jpg[/img][img]http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash3/56642_298526636927162_713527773_o.jpg[/img]
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CArla HOlbert
 
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Post » Thu Feb 07, 2013 6:34 pm

KAMDOON: WHAT IS KAMDOON?
- Kamdoon is based around the area of high rock. It encompasses distinct areas of Daggerfall, the Wrothgarian and Dragontail mountains,
and a host new areas that while are not in the 'Elder scrolls' lore Still have a significant role in what makes up Kamdoon.


- The premise of this world is as follows,

3E 293 Turdas Last seed - The rival splinter factions controlling the various city states and kingdom territory's thoughout
High Rock have been hit hard by the war to the south in Skyrim between the Aldmeri Diminion and the human races, as many refugees have
poured into high rock fleeing for their lives, With the 'gold concordat' signed and the outlaw of talos worship across the land many have
lost not only their livelyhoods but their beliefs as well. As the latest horde of the high elf's decended apon skyrim to silence the few
remaining worshippers of talos, tensions raced as much of the known world was already in chaos due to the latest news
of Dragons attacking towns and villages across skyrim and now spreading their wrath apon high rock.. Recently Orsinium too has been hit hard by attacks from dragons
nerving even the strong Orcs who inhabit the southern city state..


{ADDED LORE} - On this same year an unexplained warp appeared during the skirmishes, out of this warp, a rift in time, out came a lone figure.. cloaked & wreathed in flame this ungodly demon cursed the land of Kamdoon, creating a time paradox that would change the shape of history forever... after this event, the seasons would be forever different, random, unplanned.. Time itself changed, and the era's timelined became stretched & distorted.. if there was a fix to this curse no one alive yet knew how to undo it's malice...


- The Deselle Isles, Bjoulsae River tribes, & the Western Reach have also been laid to ruin by apparently a dragon race that is led by the overlord Alduin*, the only
Known thing about this new threat is afew eye witness reports by the breton villagers that state they saw dragons that looked far older than the others and differed in size, shape and colour.
The highland strongholds & isolated valley settlements have brought about seperate clans independent of each other and all of which are out for themselves.
Refusing to co-operate into one cohesive unit. Nevertheless, their language, traditions & legends are a unifying legacy that has not diminished over time but instead flourished.


- The dominion was doing everything it could to get back at the known world for their loss of power after overextending their reach trying to control nearly a quarter of Tamriel.
Now as the fighting expanded, the aldmeri realized they again bit off more than they could chew, with dwindling resources to continue the war a large contingent desided to gather their best
troops falling back to their fortress in Balfiera the 'Direnni Tower'. Even with everything going on the Bretons of High Rock still refused to unite.

- The war was raging, with seemingly no end. Daggerfall became seriously bomabarded by attacks from various tribes and rading parties of the aldmer. Holding them back were the special forces of
high rock effective groups of warriors utilizing brutal guerilla tactics that although the general populace wouldn't unite consisted of Orc's, bretons, nords, wood elves, khajit's and a handful
of imperials who were thrown out from the regular forces before the war, and they became their own force to be reconed with..

- Daggerfall with its strong economy, cultural, and military force in southern High Rock became a backbone where the rest of high rock would grow and prosper from, but not until the great war
found an end. For this the special forces known as Dagger-Rend or "Rend-unt-militus" and their nabouring clans would have to fight back the hordes of aldmer attempting to crush any hope of peace. Thus the enormity of the situation played heavily on their hearts and minds.

- From a bleak and ravaged landscape, the bretons and militia got word to skyrim to send aid. Even with the turmoil in skyrim, the leaders of the major holds came to an agreement in conjuntion with the Greybeards of the 'throat of the world'. What happened next sent swift justice through the hearts of the larger part of bretony rule.

- - 3E 374 middas Frostfall,
- The added might of not only the bretons, militia, Orcs and now a large contingent of nords from skyrim sent the aldmer reeling, they crushed the threat once and for all not allowing any of the high elf's main force to survive. Only a handful of stragglers and cowards slipped away into Hammerfell un-noticed and let their hate subside and venture into other means of survival.

- 3E 375 The threat of dragons was still strong, infact stronger than ever. Some believe that the aldmer were using some foul magic to curse the land or to control dragons, none of which could
ever be proved. Now with the takeover threat disbanded the dragons knew the remaining forces were to scarce to be of any concern to them and began to systematically slaughter various towns &
settlements along the Iliac Bay' and wayrest. threatening the newfound hope of the peolples of high rock.


- The clans that united after the war governed what remained of Sentinel and wayrest, and having wayrest recently destroyed by Alduin himself sent chills down the spine of everyone from the new
found officials that roes up to rule high rock, and even the hardiest of souls who fought in the special forces, not even the Greybeards had the strenght to stop him on his path to swallow the entire world. Only those few known to be "Dragonborn" could stop him, but who are they and where? none have been seen for millenia.

- Vampire clans from after the war also settled themselves in the region, Trading for the most part at a heightened price due to the war, mostly in black goods and trade such dealings usually envolved the sale of Skooma, and other rare oddities such as daedra hearts "Literally" how they came to posess these are still a mystery as the Daedra haven't been sighted in centuries..

Also to add to the turmoil, the thieves guild have sprung up again taking from those unfortunate souls making a living in farm or costal areas where the presence of military personnel is slim
at best.

- 3E 377- Reports of alduin have decreased for some unknown reason, prehaps he is planning an attack, no one is sure. However a small group of nords have come apon a strange portal in skyrim,
that reeks of daedric magic, the group vanished before they could raise any alarms.

- 3E 391 - A farmer in high rock stumbled apon another of these "Portals. He had no idea of what it was, or who built it, apon touching the portal he was warped to skyrim. Once he realised this
the man found himself lost in the thick forests, until he stumbled apon a small house in the forest. There he was met by an old woman who heard his plight..


She offered him a feast, this was too good to be true as he was saw so much food in his life. the starving man ate the food without question.. Soon after this the poison he ate suffocated
Him, as he collapsed his eyes opened enough to see that this woman was not what he thought at all, but an apparition that tricked him. his life ebbed away as he sank to the wood floor.

- This being' was the devils brew taken human form. The daedra had returned... What hope was left in the world of men? this story continues with the player* coming across this Portal and
Discovering the truth behind Alduin and the threat from the reborn daedra.. Will the holds join forces in time to stop the impending doom? it's upto You!



Follow my progress, this is far from finished and if you cannot wait til release then i urge you to subscribe to my Kamdoon demo on the steam Workshop.
Where i'll be updating that on a regular basis.

Feel free to comment, knowing people's thoughts will help shape what will eventually be a mod made for you! as much as it is for myself i'm making this for the fans of Skyrim &
The Elder Scrolls in general. One side note - To those of you making world mods by yourself like me Dont give up! it's a long road and there's plenty of challenges but look at what i've
Achieved in the past 5 months or so. It's worth every day you pour yourself into it. For me the gratification comes from Playing what ive made the night before.. seing my ideas come to life
in front of me is very inspiring & so is people's reactions to what iv'e done too. Not to mention the work iv'e seen coming from such modders as Alexander J, Porscha and many more
talented people! so keep up the awesome work everyone. :smile: And a special thankyou to Bethesda for making all of this possible, not every company gives out their game engines to the
public so thankyou for your continued support of your impressive modding community!

Thanks
Clint.
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-__^
 
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Post » Fri Feb 08, 2013 2:20 am

not sure if anyone here has subscribed to my steam demo yet?
if you have and are experiencing any difficulties, or notice anything wierd like seams in the terrain please let me know, ive encounted some myself and im being as vigilant as possible to tidy all of this up.
still a little while away from an update, but its all about getting the next part of kamdoon upto the standards i think people expect. :)
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Schel[Anne]FTL
 
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Post » Thu Feb 07, 2013 9:11 pm

not sure why a ton of my picture links are not working right now, i thought that they stay there and dont have a lifespan so to speak or do they?
if so i'll have to get around to just making a website, or some other way to show them off, like maybe just through the steam workshop or something.
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George PUluse
 
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