CDPR even said that, even though they are going for a open-world design, they still want to keep the deep and complex narrative and characters. It's completely possible to do both.
Not unless they pull tons of cheap tactics like as I mentioned before.
The inherant problem of open world game design is that unless you pause time, the game isnt fair for people.
No one like being told "well, we made it to where all the villiages could be destroyed by something, and then made it to where it can just happen as part of the game world, and becuase of that, its entierly possible that, due to no fault of your own, an entire villiage could be destroyed, and you now have to suffer the consqeunces of actions that wernt your fault to begin with".
Its the same reason why Dragons can't actually destroy towns and stuff in Skyrim to force people to pay attention to the MQ, its just not fair, or fun, and the game that do try [censored] like that, see Dead Risigin 2, have that stuff become one of the game's most hated features.