[REL] Wrye Bash

Post » Sun May 27, 2012 7:12 am

Just drag n drop the mods up/down in the order. I'd still recommend using BOSS first though, then manually doing changes after if need be. Remember the current WB doesn't update your loadorder automatically after running BOSS (the display of it that is) so once BOSS has done it's job, do either of these:

- Rightclick on the File header and check (or uncheck if it's checked) the Lock Load Order option.
- Restart Wrye Batch.
- Disable a mod in the load order (just remember to re-enable it!)

Either of those will update the LO. Another option is to simply run BOSS via http://skyrim.nexusmods.com/downloads/file.php?id=311, I have no personal experience with that though as I've never seen the need for it.
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Amanda savory
 
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Post » Sun May 27, 2012 6:46 am

Just drag n drop the mods up/down in the order. I'd still recommend using BOSS first though, then manually doing changes after if need be. Remember the current WB doesn't update your loadorder automatically after running BOSS (the display of it that is) so once BOSS has done it's job, do either of these:

- Rightclick on the File header and check (or uncheck if it's checked) the Lock Load Order option.
- Restart Wrye Batch.
- Disable a mod in the load order (just remember to re-enable it!)

Either of those will update the LO. Another option is to simply run BOSS via http://skyrim.nexusmods.com/downloads/file.php?id=311, I have no personal experience with that though as I've never seen the need for it.


Okay, I lied. another question.

Should we build our bash patches first, and then start BOSS and set up our load order; or set up our load order in BOSS and then open Wrye Bash and build our bash patches?
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stephanie eastwood
 
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Post » Sun May 27, 2012 4:39 pm

Install all your mods, set your load order, and then build the patch.

Also if you install mods later down the road you want to make sure the patch gets rebuilt when you do so that everything stays in good shape.
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Alba Casas
 
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Post » Sun May 27, 2012 6:49 am

If you're experiencing them, add them yourself. You don't need an account to register a bug.
Oh - yes - I just thought you were setting kind of an unofficial tracker on the thread - no matter - will do
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Danny Blight
 
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Post » Sun May 27, 2012 6:00 am

Thank you for those links. Yes, I guess I do have some catching up to do. Why did Bethesda change a system that we had all gotten used to anyway?

Because Steam Workshop uses timestamps to identify the installed version of mods and auto-update them if a newer version is available. If you rearrange load order by redating mods to an earlier date, Steam Workshop will think you have an older version and reinstall it (resetting the timestamp to the original value in the process). If you rearrange load order by redating them into the future, you'll miss any updates that may come out prior to the date you selected.
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Steeeph
 
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Post » Sun May 27, 2012 3:30 pm

I think I finally got Wrye "Smash" installed properly, anyone have any idea what this is...

wxPython:stdout/stderr
Traceback (most recent call last):
File "bash\basher", line 6698, in Execute
File "bash\bosh", line 14381, in buildPatch
File "bash\bosh", line 1598, in getMastersUsed
File "bash\bosh", line 359, in getOrdered
File "bash\bosh", line 5395, in getOrdered
File "bash\bosh", line 5395, in
AttributeError: 'str' object has no attribute 'cs'

I get this when I run a new Bash Patch.

Actually, now that I tried to remove everything I installed to get 296 to work, I also get this message when I run 295. Previously 295 worked (or at least did not generate an error and allowed me to create a bashed patch).

If we can't get 296 to run without errors, would we be able to get a useable Bash Patch from 295?
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Sista Sila
 
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Post » Sun May 27, 2012 10:48 am

The Bashed Patch that comes with the default install is for Oblivion, you need to replace it with the Skyrim Bashed Patch in Skyrim\Mopy\Templates.
To get a new Bashed Patch for Skyrim,
1. Left Click on the File header in the Mods tab
2. Select File
3. Click on the "New Bashed Patch..."
Sorry for my old habits :wallbash:
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Donatus Uwasomba
 
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Post » Sun May 27, 2012 4:00 pm

Okay, this might maybe possibly shine some light on the issue I was having (detailed in the last thread)? I tried to move the order of a plugin, and Bash threw up this error (and refused to change the plugin's position):

Traceback (most recent call last):
File "C:\Python27\lib\site-packages\wx-2.8-msw-unicode\wx\_misc.py", line 1358, in Notify
self.notify()
File "C:\Python27\lib\site-packages\wx-2.8-msw-unicode\wx\_core.py", line 14771, in Notify
self.result = self.callable(*self.args, **self.kwargs)
File "C:\Games\Skyrim\Mopy\bash\basher.py", line 1751, in OnDropIndexes
bosh.boss.LoadOrder = newOrder
File "C:\Games\Skyrim\Mopy\bash\bapi.py", line 457, in SetLoadOrder
_CSetLoadOrder(self._DB, plugins, num)
File "C:\Games\Skyrim\Mopy\bash\bapi.py", line 226, in BossErrorCheck
raise BossError(result)
bash.bapi.BossError: BossError: BOSS_API_ERROR_INVALID_ARGS:Plugins may not be sorted before the game's master file.

I'm not trying to put anything anywhere NEAR Skyrim.esm. This is tail-end of my load order stuff.
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Marcia Renton
 
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Post » Sun May 27, 2012 7:12 am

ok having a problem with svn 296 build 2365 i can not build a bashed patch nothing is loaded into it to build. i do however have things that can be merged into the patch as they are color coded green and when i do a mod check it tells me there is stuff available for merging.
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phillip crookes
 
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Post » Sun May 27, 2012 6:03 am

ok having a problem with svn 296 build 2365 i can not build a bashed patch nothing is loaded into it to build. i do however have things that can be merged into the patch as they are color coded green and when i do a mod check it tells me there is stuff available for merging.
Possibly http://www.gamesas.com/topic/1369968-rel-wrye-bash/page__view__findpost__p__20693580 is the cure for that one. Though its not obvious because I just mentioned levelled lists.
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phil walsh
 
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Post » Sun May 27, 2012 12:13 pm

already fixed it thanks alt3rn1ty
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Sierra Ritsuka
 
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Post » Sun May 27, 2012 12:15 pm

I've read through the last few threads, and as near as I can tell I've done everything correctly.

Thanks for the new Bash Patch info, I've been doing that. I have been trying to get 296 working, and I think I got it installed correctly, but then I get that error when I try to run a Bash Patch.
Now, even after uninstalling everything I can find, I can't get 295 to work. It's posts the same error. Something I've done installing 296 has made it so I can't installed 295.

I'm going to cover some things that have already been mentioned at the begining of the thread. I just want to be sure I'm installing everything using Best Possible Practices.

*The recommended version of Wrye Bash to install - at this time - is what?
http://skyrim.nexusmods.com/downloads/download.php?id=20872 - http://skyrim.nexusmods.com/downloads/download.php?id=20833 - http://skyrim.nexusmods.com/downloads/download.php?id=20873

As I understand it, I should use the Python version of WB. As long as I get the correct version of WB, Python will install automatically, correct?

I select "Skyrim" and "Python" during install, I do not check "Standalone".

*Upon installing Wrye Bash, I am updating to the SVC, which is at the link below.
I should click on this - http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/?view=tar - and downland and I should download the file oblivionworks-Wrye Bash.tar.gz, and copy it over the appropropriate the files in the Skyrim folder, correct?

Delete and replace the INI. tweaks.
Then I delete the archiveinvalidationinvalidated.bsa
I create a new Bash Patch.

And here I run into a problem. First, the little BOSS button has vanished from the bottom of WB. Not sure if that matters. If it does, how would I get that back?

Second - and I'm pretty sure this does matter - I am seeing posts that say I should check or uncheck "Lock Load Order". I should be seeing this when I right click on the "File" Header.
I don't see anything like that. I have "Lock Times" and I have "BOSS Disable Lock Times". Nothing like "Lock Load Order" appears to be there. Any idea what's going on with that?

And finally, is it possible that WB is having issues because there are old registry entries still in place? Same question for Python. Whenever I install, no matter how thorough I am,
WB always seems to default to my previous install. Should I get a registry editor and remove any old WB and Python entries? Or would that even matter?

Ok... that's all I've got for the moment. I think I'm on the right track with the exeption of the things mentioned above, and then I get this error -

wxPython:stdout/stderr
Traceback (most recent call last):
File "bash\basher", line 6698, in Execute
File "bash\bosh", line 14381, in buildPatch
File "bash\bosh", line 1598, in getMastersUsed
File "bash\bosh", line 359, in getOrdered
File "bash\bosh", line 5395, in getOrdered
File "bash\bosh", line 5395, in
AttributeError: 'str' object has no attribute 'cs'

As always, any assistance provided would be greatly appreciated.
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Makenna Nomad
 
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Post » Sun May 27, 2012 6:49 pm

And here I run into a problem. First, the little BOSS button has vanished from the bottom of WB. Not sure if that matters. If it does, how would I get that back?

Second - and I'm pretty sure this does matter - I am seeing posts that say I should check or uncheck "Lock Load Order". I should be seeing this when I right click on the "File" Header.
I don't see anything like that. I have "Lock Times" and I have "BOSS Disable Lock Times". Nothing like "Lock Load Order" appears to be there. Any idea what's going on with that?
I don't have time to post anything very helpful, but I can say that the two issues I've quoted show you're somehow not using the SVN.
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Vickey Martinez
 
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Post » Sun May 27, 2012 1:59 pm

Skyrim2012: do you use the Game Definitions update for Wrye Bash?
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I love YOu
 
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Post » Sun May 27, 2012 6:54 am

I've read through the last few threads, and as near as I can tell I've done everything correctly.

Thanks for the new Bash Patch info, I've been doing that. I have been trying to get 296 working, and I think I got it installed correctly, but then I get that error when I try to run a Bash Patch.
Now, even after uninstalling everything I can find, I can't get 295 to work. It's posts the same error. Something I've done installing 296 has made it so I can't installed 295.
...

Uninstall Wrye Bash. Use the 295.5 installer version to install 295.5. Pick the Python version, making sure the standalone version is not selected. It should prompt you to install any dependencies, like Python, if needed. If it does, go through each one of them and install them. It will install them automatically for you, but you need to answer all the prompts when the extra installers pop-up. You also need to let it generate some Python scripts - it will prompt you for those too. If you don't get the extra prompts, then it means it thinks you have Python installed already.

Then grab the SVN and copy the Mopy and data folders to your Skyrim directory. If you want to run 296 against Oblivion, you'll need to copy those folders to your Oblivion directory as well. For Skyrim, you'll need to remove the Oblivion ini tweaks and grab alt3rn1ty's tweaks package (link on previous page I believe).

When you run Bash, make sure you're running the launcher from your Skyrim directory, especially if you don't want to run 296 against Oblivion. I had some trouble running 296 at first, but I found running the debug batch file fixed my problem. You might try running the debug batch file to make sure everything is configured properly. If you're running 296, it will say 296 in the title bar. And it will recognize the new location of BOSS.
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Christine Pane
 
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Post » Sun May 27, 2012 4:19 pm

When I go to rebuild the bash patch, the initial screen lists the esp's that are mergable (each with a check-mark next to it by default) and I'm told "Deactivate these mods prior to patching". Does that mean I should cancel out of the patch rebuild, deactivate the listed mods and then start the rebuild again with the listed mods deactivated? Won't doing that mean they will not be included in the rebuilt patch?
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Marie Maillos
 
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Post » Sun May 27, 2012 10:33 am

I leave them active when I first build a new Bashed Patch. After the Bashed Patch is built, clicking on the check changes it to a +, and the green mods become ghostable.
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Mark
 
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Post » Sun May 27, 2012 6:18 pm

I leave them active when I first build a new Bashed Patch. After the Bashed Patch is built, clicking on the check changes it to a +, and the green mods become ghostable.

Gotcha! Thank you. That was it. :)
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RObert loVes MOmmy
 
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Post » Sun May 27, 2012 1:29 pm

Fantastic, thank you so much. I know this seems comical to you guys who do this all the time. Perhaps we are overthinking this? In any event, I really appreciate the help.

If anyone knows anything about my other questions I'm still looking for those.
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leni
 
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Post » Sun May 27, 2012 7:23 am

Anyone have any idea why I would be seeing this? Not running it from Program Files, tried shutting of the User Account Control, tried to run it as an administrator... no matter what I get this -

"Wrye_Bash_295-5_-_Installer-1840-295-5.exe is not a valid Win32 application"

Any ideas?

UPDATE - is it possible the new Microsoft Security Update caused this?
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Kristian Perez
 
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Post » Sun May 27, 2012 1:55 pm

Do you have your games installed to a Folder other than Program Files?
I install all of my games into C:\Games, including Steam to avoid UAC interference.

Running as an Administrator should allow you to install anything. A Windows update might cause a problem, but it could be an Anti-Virus program too.
Turning UAC off if you are connected to the Internet is a Very Bad Idea.
I place my Installers like the Wrye Bash and BOSS installer into Downloads, and run them from the folder too. I do get a pop-up from UAC asking me if I want to allow the program to continue, and when I select "YES" the program installs everything for me. I have forgotten if XP works like Vista and 7.
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I love YOu
 
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Post » Sun May 27, 2012 5:38 pm

I have forgotten if XP works like Vista and 7.

XP works fine with almost all default install paths(ex.Out of the box).
If you notice all the app launchers default to a program files(usually) location.
Fraps, default likes to install to C:\Fraps instead of C:\Program Files\Fraps

XP works best to avoid the moving everything out of program files issues. The Only small issue I remember coming across was with "Microsoft Visual C++ 2005 SP1 Redistributable Package (x86) ATL Security Update", but I guess you wouldn't know that unless you run newer versions of bash or the SVN with WinXP.
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Juan Cerda
 
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Post » Sun May 27, 2012 10:56 am

2361
Checked out bug list, not found so reporting.
if I install new or install new and uninstall mods in one session all works fine. But if I uninstall mod only, there is no changes in plugin.txt file.
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Jah Allen
 
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Post » Sun May 27, 2012 1:54 pm

Hi, i was trying to figure out an issue i was having in Realistic Lighting that narrowed down to load order. I was told that the latest Dev version of WB allowed you to manually change the order (the one i currently had did not) but i find that even with the latest Dev version i still am not able to manually change load order.
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cosmo valerga
 
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Post » Sun May 27, 2012 7:17 am

Hi, i was trying to figure out an issue i was having in Realistic Lighting that narrowed down to load order. I was told that the latest Dev version of WB allowed you to manually change the order (the one i currently had did not) but i find that even with the latest Dev version i still am not able to manually change load order.

Make sure that lock load order isn't checked.

I only use BUM for LO management right now so that I don't have to worry about anything wrong with Wrye's current handling of it. I always used Wrye before, of course, but I just wanted to use something with developers currently here to ask questions and offer fixes. The Wrye team has had some real life intrusions and BUM seems to be reliable.
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Vivien
 
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