
Tons of additions and updates! Over 100 hours of work put into it since version 2!
New OP list:
* Enemy AI Revamp! Full re-imagining of enemy behavior, cooperation, and tactics! Scale their health and aim!
* Add Healing tactics to NPCs; watch them heal in cover and wait to come out; attack in waves; suppress and flank; flee and regroup; hide and snipe; bob and weave; much more!
* Remove the level and skill caps! Level to 100 - Boost skills over 200!
* Add dynamic new effects to skills as they go over 100 - lock doors behind you, ignore progressive DT with Energy Weapons, and much more!
* Change the rarity (or commonness!) of meds, caps, and ammo. Scale them each individually!
* Gain access to new perk skill trees and class-like "paths"
* Choose whether to gain a perk every level -- Or even TWO PERKS PER LEVEL!
* Scale "bleedthrough:" the percentage of damage that automatically gets through DT (including removing bleedthrough altogether).
* Scale Weapon Damage, and change the way damage works; Make skill only affect accuracy and not damage; revamp accuracy and "wobble"
* Rebalance and Revamp armor, including options for DR and hybrid DT/DR
* Change the pacing, the speed, the feel of experience, and adjust the balance of xp gain from different activities
* Rebalance the effects of SPECIAL and derived statistics
* Change the way sneaking works to be more realistic
* Steepen and scale the bartering curve, making a harsher wasteland economy, with more relevance on CHA and the barter skill
* Remove pesky messages (like karma alerts and sounds) and even choose to remove immersion-killers like [HIDDEN] or [EMPTY]
* Rebalance cripple effects, the tactics of targeting, and the significance of body parts
* Increase the movement speed of everyone
* Much more!