I've found the accuracy mod very "iffy" for me.
With guns at 35, sometimes using the cowboy repeater has it waggling all over the place,
other times, (seemingly random) it will be dead still, also, it seems (so far) pretty consistent in my game,
that if the gun is waggling all over the place, and my indicator changes from HIDDEN to CAUTION
all of a sudden the waggle is gone and I can aim cleanly.
Also, has anybody tried the separate stand alone Epic Skills mod?
I know he has one included in the XFO package, but there's also a stand-alone one where he mentions
he fixed the "Epic Lock Popup"..
Has anybody tried it?
Because I had to disable the one that came in the batch of esp's, because every time I crouched, no matter where,
that Epic Lock Dialog would pop up every few seconds.
I was dealing with this same issue in my game, using XFO - 1aa - Accuracy Revamp - mild.esp
It's because Xodarap777 is trying to work around the game engine. The default game behavior is to remove all weapon spread except the minimum weapon spread (+ any crippled effects) when crouched and using ironsights / aiming. Xodarap777 increased the amount of "wobble" or sway due to low skill, and created a perk that the player always has that should force an extra amount of wobble when the player is crouched and using iron sights.
There were two problems with this: 1) the game's function that detects iron sights doesn't work in combat (this is why when you went from HIDDEN to CAUTION to DANGER the wobble came back, not the perk checking for "IsSneaking" which is actually just checking for crouching- not any specific stealth state) and 2) when the sway did work at the start of combat, no matter what weapon you were using, it based the amount of sway on your Guns skill.
So, I fixed it. I'm still using his amount of spread / sway, but now it will
consistently sway depending on your
appropriate weapon skill while using iron sights / aiming. If you're using WMX and have iron sights on your Laser Pistol, it will sway correctly based on your Energy Weapons skill. Ditto for guns, and weapons that use the explosive skill (but it also checks for any grenades / mines and won't apply sway to them). The iron sight fix perk is applied via the script whenever you aim, but the conditions on the perk mean it only kicks in when you're crouched and using a weapon.
This does require NVSE, unfortunately, but I've programmed it (with the help of the Modding forum) to run very sparsely so you won't see an FPS hit. Also, the perk is dynamically added / removed when you aim / stop aiming to be doubly sure it isn't affecting anything when you aren't crouched and aiming.
http://www.mediafire.com/file/bb7sdzkldm2cdbv/XFO%20-%201aa%20-%20Accuracy%20Revamp%20-%20mild.esp
Also, I made this without taking into account epic skills. This means that at 100 skill, all the sway aside from the minimum weapon sway will be removed (this is how Xodarap777 originally programmed it).