glad someone agrees

the "no HP per level" system worked great on my sniper char, and fine on my energy weapon scientist, but my melee chars just get stomped so i had to remove the mod on him (which svcks because i like the other changes he makes).
Yea, I spent last night swearing my head off because a few raiders with .44 Magnums kept One-Shotting me, and I was at full health
I tried Metal Armor, got one-shot, I tried Leather armor, got one-shot.
So on about my 10th reload I had to just run like hell while ED-E kept them busy long enough for me to get out of range.
Besides, it seems kind of silly to start out with 80 HP and then have a No Level Cap in the mod,
so by the time you're level 100 you still have 80 HP and everything else out there can kill you just by looking at you.
Can you imagine your survivability in any other RPG where your HP stay the same at level 50 as they were at level 1?
Especially in a RPG setting where playing something like a Thief that only gets you about 4 hp to start