I really loved Alpha Protocol, as well. One of those games where I can see it's flaws (I really had a hard time with some of the perks - and being forced into a Boss Fight shoot-out all the time, when you'd grown used to playing a stealth game, was just wrong.) But I thought it was a good example of a game in dire need of a sequel - sometimes the first game comes out, and you need another one to kind of work out all the kinks.
Assassin's Creed, I think, is another example of that - where it needed a sequel to really iron out and refine some of the gameplay concepts.
Loved the dialog in that AP, though - and of course all the choices you could make, and different ways things would pan out. Doesn't look good for a sequel, but we can always hope.
Oh it had flaws, the boss fights were bad. First time through I was glad Brayko glitched and he didnt attack. That damn knife.
They did ask SEGA about a sequal, SEGA said no, but still holds the IP. Bloody SEGA.
I know Avellone said a sequal would expand on G22. I loved those guys, I want to know more about that locket Sis gave me. G22 was one of my favorite things in the game, rivaled only by the bro that is, Steven Heck.
And yes a sequal would be great, allow them to fix lots of the problems, make a great game. Hopefully they get to try with AP again in the future.