Do you think it was a good idea to string together torso and

Post » Sat Oct 27, 2012 1:26 pm

I do miss all the armor slots we had in Morrowind. Mixing and matching in that game made for some interesting looks. Plus, while the Enchantments may not have had much magnitude on the smaller pieces, a nice combo could be achieved to meet the role's requirements.

And let me wear a robe over my armor again.
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C.L.U.T.C.H
 
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Post » Sat Oct 27, 2012 4:07 am

Actually, I don't see how having another slot for pants is a problem with performance. Tons of unused slot masks are available in the engine.

I think they simply don't want to deal with clippings around the waist. Honestly, aesthetically speaking it's kind of a good idea. Custom armor modders in Oblivion (such as zotman12) used to just ditch pants entirely and provide the armor as a one-piece, so the number of equipments used is the same as in Skyrim.
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Scott
 
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Post » Sat Oct 27, 2012 2:31 pm

I do miss all the armor slots we had in Morrowind. Mixing and matching in that game made for some interesting looks. Plus, while the Enchantments may not have had much magnitude on the smaller pieces, a nice combo could be achieved to meet the role's requirements.

And let me wear a robe over my armor again.

This! I really miss the customization I got from the Morrowind armor system...made layering enchantments so much better.
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Jaki Birch
 
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Post » Fri Oct 26, 2012 11:42 pm

I couldn't care less. All it means is one less piece I have to buy, make, or find.
Would you care if it was fallout-style? Or fallout style, where helmet is connected as well?

Also, they stated the reason behind not having pants in the whole game world was the scottish influence. Seriously though: It was only partly because of performance boost and much more of the art-style they were going for. They think a skirt leather armor looks nice, and didn't bother adding pants to them at all. So instead of allowing some armors to have pants and others not, they took them out completely.
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marina
 
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Post » Sat Oct 27, 2012 7:34 am


Would you care if it was fallout-style? Or fallout style, where helmet is connected as well?

Also, they stated the reason behind not having pants in the whole game world was the scottish influence. Seriously though: It was only partly because of performance boost and much more of the art-style they were going for. They think a skirt leather armor looks nice, and didn't bother adding pants to them at all. So instead of allowing some armors to have pants and others not, they took them out completely.
I recall them saying that as well. Apparently most of the armors would have coveredup the legs, so they just took them out.
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Mrs Pooh
 
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Post » Sat Oct 27, 2012 1:32 pm



Actually wrong.. You just walked into the oldest trap in the book now..

Technically there are way more PC gamers then console gamers due to Solitaire. It is classified as a game and it is being played by many more then play's consoles around the world... So PC does have most persons who play's games also. :P

Personally I don't look down on console gamers, there is no reason for that. Each to his own what he prefers, it is that simple.

I think that Bigbossbalrog was talking about there being more Skyrim gamers on console than on PC. (6.33 million + 4.15 million) > (2.46 million + 5.01 million)
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Chelsea Head
 
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Post » Sat Oct 27, 2012 10:16 am

Yes.
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sarah
 
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Post » Sat Oct 27, 2012 7:20 am

I miss the Morrowind system as well. That said, having played the game, my guess is that while there might be some performance gain, the main reason was probably clipping. Morrowind's system allowed great customization, but also tended to clip horribly. I don't think you could get away with that amount of clipping without people complaining in a modern mainstream game. My guess is that the amount of clipping from having 8-9 armor slots and 12+ armor sets quickly becomes a problem when you have to try to make sure that all the pieces are compatible and that they don't clip. There are still some clipping issues, but probably fewer than Oblvioin and Morrowind. It could probably be done, but would limit the artistic style.
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Ebou Suso
 
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Post » Sat Oct 27, 2012 12:43 am

Doesn't honestly bother me.
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u gone see
 
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Post » Sat Oct 27, 2012 4:42 am

No it wasn't a good idea, that garbage about having more NPC's on screen was minimal at best and only had to do with their coding. Oblivions inability to run more than 15 NPC's wasn't because of the clothes they wore.
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Mimi BC
 
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Post » Sat Oct 27, 2012 1:21 am

I am fine with idea. Armors look better as a set.

I'd rather the programming time and detail etc be put into other stuff.

It's not an issue with TES but I'm also not so keen when armor pieces of a certain set are spread throughout so you have to travel to the ends to find them. I like unique pieces or rare complete sets to be searched out but not individual pieces. I want to be able to purchase a complete set at a given time.
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Mrs. Patton
 
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Post » Sat Oct 27, 2012 12:10 am

No it wasn't a good idea, that garbage about having more NPC's on screen was minimal at best and only had to do with their coding. Oblivions inability to run more than 15 NPC's wasn't because of the clothes they wore.
Except there are more NPC's on screen and the armors have more detail now. Thank you Todd.
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Vincent Joe
 
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Post » Sat Oct 27, 2012 7:55 am

I'm sure the current system has it's advantages. It undoubtedly takes fewer system resources, is easier to avoid clipping issues that you would have with separate pieces, and allows for armor designs that wouldn't be possible if tops and bottoms had to be self-contained.

However, RPGs are largely about the characters we play and while the jumpsuit armor may have increased the dev's flexibility, it came at the cost of ours. Personally, I don't think it was a tradeoff I would have made.
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marina
 
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Post » Sat Oct 27, 2012 12:12 am

Except there are more NPC's on screen and the armors have more detail now. Thank you Todd.

No it wasn't a good idea, that garbage about having more NPC's on screen was minimal at best and only had to do with their coding. Oblivions inability to run more than 15 NPC's wasn't because of the clothes they wore.

read next time. You never cease to be entertaining :rolleyes: by that logic Oblivion would have equivalent amount of NPC's if the armors were merged as well
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Leticia Hernandez
 
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Post » Fri Oct 26, 2012 11:28 pm


Except there are more NPC's on screen and the armors have more detail now. Thank you Todd.

X2
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joseluis perez
 
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Post » Sat Oct 27, 2012 8:15 am

Ups
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Susan
 
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Post » Sat Oct 27, 2012 9:56 am

Nope.

The reasoning of course is flawed because the "performance issues" aren't an issue if the game isn't ported to where it doesn't belong.

And here was me thinking I was in a relatively mature forum free from idiots like you..

But I agree with the others that if it means more NPC's its a price worth paying :)
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Antonio Gigliotta
 
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Post » Sat Oct 27, 2012 3:28 am



X2
Thanks, at least someone gets it.
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Del Arte
 
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Post » Sat Oct 27, 2012 1:07 am

Ok, maybe you didn't understand what I was saying so I'll reiterate.

More NPC's on screen oh of which the only time you'd notice in vanilla Skyrim is during the Civ war and "modded" are all the epic Battle vids on Youtube with next to no lag is because of the Optimized Coding -Bethesda- did for Skyrim. it has nothing to do with merging TWO armor pieces. mk? is it clearer now? if you actually examined rather than hanging on a statement NOT repeated since before Skyrims release Q1 2011, then maybe. just maybe
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GabiiE Liiziiouz
 
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Post » Sat Oct 27, 2012 5:48 am

Ok, maybe you didn't understand what I was saying so I'll reiterate.

More NPC's on screen oh of which the only time you'd notice in vanilla Skyrim is during the Civ war and "modded" are all the epic Battle vids on Youtube with next to no lag is because of the Optimized Coding -Bethesda- did for Skyrim. it has nothing to do with merging TWO armor pieces. mk? is it clearer now? if you actually examined rather than hanging on a statement NOT repeated since before Skyrims release Q1 2011, then maybe. just maybe
That's only the half of it. It allowed for better armor detail as well.
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Kahli St Dennis
 
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Post » Sat Oct 27, 2012 1:34 pm

Yes their optimized coding allowed for more armor detail in a 2011 game that can sport 30-40+ NPC's without lagging in the least atleast depending on the system, we're in agreement.
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Sabrina Schwarz
 
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Post » Sat Oct 27, 2012 11:04 am

They said it was for performance reasons. If true, I'd prefer more NPCs on screen than seperate greaves. Even though it was another enchantment you could have.

This is what they said, and I believe it. Part of the reason vanilla Skyrim is so superior to vanilla Oblivion graphically is because they made this decision. Skyrim has less pop-up, a much greater draw distance, and the graphical details are simply finer overall. I'd rather have all these things than have seperate tops and bottoms. If I want to "mix 'n' match", I can always play TES: IV.
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Ana
 
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Post » Sat Oct 27, 2012 3:20 am

Just wait until TES VI gives us armor as one piece that covers all previous slots, chest, head, feet, and arms.
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Vicki Gunn
 
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Post » Sat Oct 27, 2012 2:34 am

That's only the half of it. It allowed for better armor detail as well.
While you aren't 100% wrong, you are more wrong than you're right. The most important reason bethesda removed pants from the game was a few armor's design not having pants at all. While some clipping issues might've been fixed because of the limited amount of customization, it didn't add much to the performance of the game. Besides, the only time you'll see enough NPCs on the screen for it to matter is the civil war quest. Oblivion probably had almost as many NPCs on screen during the great gate quest.

I'd prefer more NPCs in the game world, but it feels like Skyrim has just as few as Oblivion, meaning, the removal of pants wasn't a deal I would've made.

Just wait until TES VI gives us armor as one piece that covers all previous slots, chest, head, feet, and arms.
Like in Fallout 3 and new vegas, but just the helmet also slammed into the mix.
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koumba
 
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Post » Sat Oct 27, 2012 1:13 am

Would you care if it was fallout-style? Or fallout style, where helmet is connected as well?

If it was the helmet, then I might be a bit upset. Because most of the time, I just do not like to have helmets. But this is not about that though, it's about the torso and legs!
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Angus Poole
 
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