You will choose which one for TES Skyrim , Source engine or

Post » Sun May 13, 2012 7:29 am

Warhammer Online uses Gamebryo


Sniper Ghost Warrior used Chrome and the game looks almost as good as Crysis 2.
I wasn't talking about Gamebryo in that quote...I was talking about CryEngine 3. Either way, Gamebryo itself does not need to be a demanding engine, however can be made demanding depending on how much it's modified for a specific game.

And like I said, I'm not familiar with Chrome. However, like I said, it would most likely still be unsuitable for a game as huge as Skyrim. You look at Crysis 2, and it was well optimized, however the game was really quite linear. If they tried creating a TES game with CryEngine it would almost certainly cripple many computers, and if they tried making an MMO out of it, a huge chunk of the market would be alienated.
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gemma king
 
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Post » Sat May 12, 2012 10:59 pm

Xrayman i respect to you idea but , your mean Crytek engineers does't now what they are saying ?!

So why they say Cry Engine 3 is good for MMORPG and more ?
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Captian Caveman
 
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Post » Sat May 12, 2012 11:14 pm

Guys Source Engine is not out of date , why you are saying this :(
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BethanyRhain
 
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Post » Sat May 12, 2012 7:58 pm

Xrayman i respect to you idea but , your mean Crytek engineers does't now what they are saying ?!

So why they say Cry Engine 3 is good for MMORPG and more ?
Link to me where they said that.

Would it work? Yes. Would it be practical? No. NO MMO company would do this because, like I said, it would alienate a HUGE segment of the player base.
Guys Source Engine is not out of date , why you are saying this :(
...Because it is? You're talking about an engine which was first used 7 years ago, and has only received marginal updates (nothing significant). Sure, it's passable, and nice because people can mod the hell out if it, but the bottom line is that it's old.

I'm really not sure where you got the ideas for these engines, but none of them are suitable for either TES or an MMO.
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Emily Jeffs
 
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Post » Sun May 13, 2012 5:33 am

Xrayman check this site : www.mycryengine.com
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Darren Chandler
 
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Post » Sun May 13, 2012 2:12 am

also check this web site : http://tabsie.com/pc-gaming/the-cancellation-of-cryengine3-mmo-project-d/
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BRIANNA
 
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Post » Sat May 12, 2012 3:26 pm

http://news.mmosite.com/content/a/2011-12-29/mechwarrior_online_revealed_catapult.shtml
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keri seymour
 
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Post » Sat May 12, 2012 7:24 pm

That's the only website I've seen that calls Mechwarrior Online an MMO; even the official website doesn't call it an MMO. Considering there's still very little information out on it, I'll wait awhile to see exactly how large it is.

And you'll notice that the only other game that was supposed to be an MMO using CryEngine 3 has been canceled...probably in part due to the reasons that I mentioned.
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Sophh
 
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Post » Sun May 13, 2012 12:14 am

I don't know why they did cancel this game , but i'm sure its not for reason that you mentioned
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Kristian Perez
 
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Post » Sat May 12, 2012 7:48 pm

Contrary to popular belief, games engines are too generic to be the main component of a game. All they do is render 3D stuff, sound, animation, etc. If Beth is changing to the Source Engine then we would still see the same bugs. And that's because Beth is reusing and expanding their own code for path finding, Radiant AI, game logic, mod/DLC handling, scripting, etc. Stuff like that is usually written on top of an engine. They wrote that stuff and it is buggy. It stays buggy unless they do something about it. But they don't. So it would be just as buggy as before and even more so, because they have to code stuff to make what they already have work with the new Source Engine.
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Trevor Bostwick
 
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Post » Sun May 13, 2012 3:55 am

Contrary to popular belief, games engines are too generic to be the main component of a game. All they do is render 3D stuff, sound, animation, etc. If Beth is changing to the Source Engine then we would still see the same bugs. And that's because Beth is reusing and expanding their own code for path finding, Radiant AI, game logic, mod/DLC handling, scripting, etc. Stuff like that is usually written on top of an engine. They wrote that stuff and it is buggy. It stays buggy unless they do something about it. But they don't. So it would be just as buggy as before and even more so, because they have to code stuff to make what they already have work with the new Source Engine.

That's true to some extent, however one of the most game-breaking bugs in Oblivion was due to a limitation in the engine. After the player reaches something like 250 hours of gameplay, different animations start going incredibly slow to the point at which you cannot advance the game. Luckily, there were a number of fixes for this bug for the PC, however nothing ever came out to help console players.
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Dorian Cozens
 
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Post » Sun May 13, 2012 1:17 am

I don't know why they did cancel this game , but i'm sure its not for the reason that you mentioned
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Connor Wing
 
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Post » Sun May 13, 2012 6:05 am

That's true to some extent, however one of the most game-breaking bugs in Oblivion was due to a limitation in the engine. After the player reaches something like 250 hours of gameplay, different animations start going incredibly slow to the point at which you cannot advance the game. Luckily, there were a number of fixes for this bug for the PC, however nothing ever came out to help console players.
You are pointing out a memory management problem. Is the memory management part of the underlying engine, or did Beth write it themselves? That question cannot be answered without looking at the code.

Edit: Hang on... I remember that one. It had to do with a counter that reached its maximum value. It was not part of the memory management, but part of stuff Beth wrote and it showed up in saved games. I wouldn't call that an engine problem, but a booboo that Beth should have fixed in their own code. :wink:
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Fiori Pra
 
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Post » Sat May 12, 2012 6:54 pm

You are pointing out a memory management problem. Is the memory management part of the underlying engine, or did Beth write it themselves? That question cannot be answered without looking at the code.

Edit: Hang on... I remember that one. It had to do with a counter that reached its maximum value. It was not part of the memory management, but part of stuff Beth wrote and it showed up in saved games. I wouldn't call that an engine problem, but a booboo that Beth should have fixed in their own code. :wink:
Hm, that's interesting. I was never aware of the exact cause of the issue. In that case, you're right. However, there are instances where the engine itself (and not code that the developers build onto the engine) is at fault, though I don't have the interest to list any :P.
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Invasion's
 
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Post » Sun May 13, 2012 6:41 am

Link to me where they said that.

Would it work? Yes. Would it be practical? No. NO MMO company would do this because, like I said, it would alienate a HUGE segment of the player base.
Why would the CryEngine be bad for MMOs? :huh:

Like I already said, there are many MMOs who use the CryEngine and here is a list of a few of them:

Aion
Entropia Universe
ASTA
ArcheAge
Warface
Mechwarrior Online

...Because it is? You're talking about an engine which was first used 7 years ago, and has only received marginal updates (nothing significant). Sure, it's passable, and nice because people can mod the hell out if it, but the bottom line is that it's old.
Not to mention that the Source engine at the time of release still had a bit of Quake code in it :tongue:
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Sammygirl500
 
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Post » Sat May 12, 2012 9:18 pm

Why would the CryEngine be bad for MMOs? :huh:

Are there any MMOs that use it? Just curious.

As for the OP, I think the CE is fine. Anyone can convince me as much as they want but I see no huge problems with it. Not the best, obviously, but ok for Skyrim IMHO.
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Rob Smith
 
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Post » Sun May 13, 2012 2:23 am

Are there any MMOs that use it? Just curious.
Like I already said, there are many MMOs who use the CryEngine and here is a list of a few of them:

Aion
Entropia Universe
ASTA
ArcheAge
Warface
Mechwarrior Online
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sally coker
 
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Post » Sun May 13, 2012 5:18 am


Huh, how did I miss that list? :laugh:

Thanks :smile:
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Alycia Leann grace
 
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Post » Sun May 13, 2012 2:09 am

Huh, how did I miss that list? :laugh:

Thanks :smile:

I think that Aion and Entropia Universe are the only released MMOs that use the CryEngine though.

A single game engine isn't restricted to one genre of games, for example there are MMOs that use the Source engine and the Unreal Engine, both of which have often been associated with first / third person shooters.
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Lynne Hinton
 
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Post » Sat May 12, 2012 11:38 pm

I think that Aion and Entropia Universe are the only released MMOs that use the CryEngine though.

A single game engine isn't restricted to one genre of games, for example there are MMOs that use the Source engine and the Unreal Engine, both of which have often been associated with first / third person shooters.

At the risk of sounding a bit silly and/or numpty, were there any MMOs that used Gambryo?
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Ellie English
 
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Post » Sat May 12, 2012 5:50 pm

At the risk of sounding a bit silly and/or numpty, were there any MMOs that used Gambryo?
Warhammer Online
Rift
Ragnarok Online 2
Lego Universe
Dawntide
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CHARLODDE
 
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Post » Sun May 13, 2012 5:27 am

Rift

Now that I didn't know :geek:
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JaNnatul Naimah
 
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Post » Sat May 12, 2012 9:47 pm

Now that I didn't know :geek:
It's a heavily modified version of the engine of course since Gamebryo hasn't been updated since 2009
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Sheila Esmailka
 
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Post » Sun May 13, 2012 1:05 am

Why would the CryEngine be bad for MMOs? :huh:

Like I already said, there are many MMOs who use the CryEngine and here is a list of a few of them:

Aion
Entropia Universe
ASTA
ArcheAge
Warface
Mechwarrior Online
I wasn't aware of how many MMOs used CryEngine, however keep in mind a few things. The first is that Aion uses CryEngine 1, not 3. Aion was released in 2008, more than 4 years after its first use in Far Cry. At that point, it was no longer a new engine and the majority of those interested had computers with the capacity to play it.

The second thing is that the other games you've mentioned using CryEngine 3 haven't even been released yet. While I hate to sound cynical, it's possible that they could meet the same fate as Project D.

When I say that it's not practical, I'm not saying that it's technologically impractical. I'm saying that it's not practical from the aspect of availability. You look at WoW, the most played MMO in the world. Sure, it was released 6 years ago, but the graphics were outdated even for the time. One of the biggest reasons that WoW is so popular is because it's accessible, and will run on virtually any machine. If the game had been made using CryEngine or the Source engine, it wouldn't nearly have the popularity that it does today. If it used the CryEngine, while most computers today could run it, much fewer people would run it because they would have missed the boat. The ability to play it from the instant it becomes available is a big hook.
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Celestine Stardust
 
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Post » Sun May 13, 2012 1:18 am

You look at WoW, the most played MMO in the world. Sure, it was released 6 years ago,
most played MMO with subscriptions, there are free to play MMOs that are A LOT more popular than WoW.
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Jennie Skeletons
 
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