You will choose which one for TES Skyrim , Source engine or

Post » Sat May 12, 2012 8:52 pm

You will choose which one for TES Skyrim , Source engine or Creation Engine ?
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Marta Wolko
 
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Post » Sat May 12, 2012 8:46 pm

You're comparing the Creation Engine to an engine that was outdated when it was released 8 years ago.

of course when you think about it the Creation Engine was also outdated when it was released
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Epul Kedah
 
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Post » Sat May 12, 2012 6:07 pm

Of course not , i'm talking about new versions of Source Engine
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matt white
 
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Post » Sat May 12, 2012 9:53 pm

Like Source Engine

(Build 4710, 6 October 2011) and used in Portal 2

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Blackdrak
 
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Post » Sat May 12, 2012 8:28 pm

Of course not , i'm talking about new versions of Source Engine
The latest version is the one used in Dota2 and that one is still very much outdated. :shrug:

The Source engine is capable of some amazing things but in terms of graphical capability it's dinosaur-old in the world of graphics engines.

If you play a source game you would notice that almost every piece of geometry is a cube. 8 polygons connected with lines and faces. Obviously that doesn't allow for much detail.


http://www.rockpapershotgun.com/images/oct07/ep2-stride.jpg
http://gamingbolt.com/wp-content/uploads/2011/03/cry-engine-3-screen-4.jpg
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Hayley O'Gara
 
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Post » Sun May 13, 2012 1:21 am

What are you talking about ....Source Engine is one of top 10 engine in earth !!!!
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Kat Stewart
 
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Post » Sat May 12, 2012 4:50 pm

The problem with Source is its load times. They tend to be longer than most, which will not be good for an open-world environment.
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Jani Eayon
 
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Post » Sun May 13, 2012 1:16 am

I didn't mentioned Cry Engine 3 , because people will need a real system to play , otherwise i love Cry Engine 3
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Mrs shelly Sugarplum
 
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Post » Sat May 12, 2012 8:54 pm

You will choose which one for TES Skyrim , Source engine or Creation Engine ?

Creation, hands down. Like...No contest. They're not even comparable.
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Siobhan Thompson
 
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Post » Sat May 12, 2012 9:14 pm

The problem with Source is its load times. They tend to be longer than most, which will not be good for an open-world environment.
Yeah, and it takes up a huge amount of space as well. A custom L4D campaign can easily take up 400 MB. Try making an open world environment out of that...

I like the Source engine, I think Half Life 2, Left4Dead and Portal 2 all look nice. The upcoming http://dear-esther.com/wp-content/gallery/screenshots/wallpaper-0041.jpg http://dear-esther.com/wp-content/uploads/2011/11/paul0116.jpg too. But it's not really suitable for open world environments.
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Raymond J. Ramirez
 
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Post » Sat May 12, 2012 5:36 pm

While it is possible to make a RPG in the source engine (dark messiah, vampires the masquerade), the creation engine is far better suited to make these kind of games. Apart from that, I don't think the source engine would be able to handle open spaces on a scale like Skyrim. And if the creation kit is in anyway like the previous construction kits, then it is (imo) far easier to work with than the source SDK.

*grumble grumble, alright then. I should stop giving opinions on things I only briefly toyed around with.

:wink:
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Miragel Ginza
 
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Post » Sat May 12, 2012 3:21 pm

While it is possible to make a RPG in the source engine (dark messiah, vampires the masquerade), the creation engine is far better suited to make these kind of games. Apart from that, I don't think the source engine would be able to handle open spaces on a scale like Skyrim. And if the creation kit is in anyway like the previous construction kits, then it is (imo) far easier to work with than the source SDK.
The Construction Sets have been really easy to work with but the Source SDK is also pretty simple compared to most tools. :)
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Manuel rivera
 
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Post » Sun May 13, 2012 4:05 am

Okay, one, stop making pointless threads, two, Creation, because Source is outdated, not designed for open world environments, and has lots of stupid, arbitrary limitations on stuff like dynamic light. I should know because I spend most of my time modding it.
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CHangohh BOyy
 
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Post » Sat May 12, 2012 10:03 pm

What about Id tech 5 engine and Cry Engine 3 ?
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KRistina Karlsson
 
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Post » Sun May 13, 2012 4:03 am

What about Id tech 5 engine and Cry Engine 3 ?
What about them? They wouldn't work for Skyrim.
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Damned_Queen
 
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Post » Sat May 12, 2012 7:22 pm

Why ?
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Alexandra walker
 
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Post » Sun May 13, 2012 4:38 am

Cry Engine 3 is very good for RPG games specially for MMORPG games
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Emily Shackleton
 
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Post » Sun May 13, 2012 4:53 am

Cry Engine 3 is very good for RPG games specially for MMORPG games
No...it's not.

MMORPGs are made using engines that aren't demanding on system resources. That way, it appeals to as large an audience as possible. You look at ToR, WoW, and just about every other huge MMO on earth, and none of them have great graphics. That's so that just about anyone with a semi-decent computer can run it.

Anyway, none of the systems that you've brought up would work well for the 5th TES game. We've seen firsthand that the Creation Engine (which is based off of Gamebryo) is glitchy and poorly optimized. The Source engine was outdated when Half Life 2 was released, not to mention the fact that it isn't an engine that could render a world as huge as The Elder Scroll's. CryEngine 3 would look spectacular, there's no computer on earth that could run a game as large as Skyrim on it (the amount that it would need to render would destroy any computer).
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Mrs shelly Sugarplum
 
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Post » Sat May 12, 2012 5:57 pm


What about them? They wouldn't work for Skyrim.
Wasnt ID Tech used on rage, an open world games.
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HARDHEAD
 
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Post » Sat May 12, 2012 3:51 pm

Wasnt ID Tech used on rage, an open world games.
As far as I know, Rage is not nearly as open-world as TES. I have not played it though.
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Steeeph
 
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Post » Sat May 12, 2012 10:41 pm

What about Euphoria or Chrome?
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C.L.U.T.C.H
 
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Post » Sat May 12, 2012 7:53 pm

What about Euphoria or Chrome?
Euphoria isn't an engine...it's a supplementary piece of rendering software for character animation.

I'm not familiar with Chrome...but from what I understand, it's not developed or utilized enough to warrant using in such a huge title.
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Steph
 
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Post » Sat May 12, 2012 4:40 pm

No...it's not.

MMORPGs are made using engines that aren't demanding on system resources. That way, it appeals to as large an audience as possible. You look at ToR, WoW, and just about every other huge MMO on earth, and none of them have great graphics. That's so that just about anyone with a semi-decent computer can run it.

Wouldn't be surprised if an Asian MMO used it, they like to look pretty. Aion used CryEngine 1.
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Life long Observer
 
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Post » Sat May 12, 2012 5:24 pm

Yes i was going to say that ... an Asian MMORPG did use Cryengine 3 ... there is some pic from this game ...but sadly this project has been stopped :(
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Rachell Katherine
 
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Post » Sun May 13, 2012 3:24 am

What about them? They wouldn't work for Skyrim.
Of course they would, both engines are capable of doing everything the Creation Engine can do. (and more)

No...it's not.

MMORPGs are made using engines that aren't demanding on system resources. That way, it appeals to as large an audience as possible. You look at ToR, WoW, and just about every other huge MMO on earth, and none of them have great graphics. That's so that just about anyone with a semi-decent computer can run it.
Warhammer Online uses Gamebryo

I'm not familiar with Chrome...but from what I understand, it's not developed or utilized enough to warrant using in such a huge title.
Sniper Ghost Warrior used Chrome and the game looks almost as good as Crysis 2.

Wouldn't be surprised if an Asian MMO used it, they like to look pretty. Aion used CryEngine 1.
There is more than one MMO using CryEngine (all three of them)

Aion
Entropia Universe
ASTA
ArcheAge
Warface
Mechwarrior Online
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joeK
 
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