» Sat Dec 17, 2011 2:50 am
I think they had a great idea, (borrowed a lot of great ideas), but were too overwhelmed with how to implement all of them, well. Related to the technology.
I think they had to limit themselves, due to code issues, and just refused to accept that they needed more time. (Or were simply told they could not have more time.)
In the end, they settled for what they believed was "acceptable", however, owners of new cars drive like they own the car. We are like car-renters... Beat the hell out of it, and see if it survives. Walking into all reaches of the game, doing things "seemingly" out of order, because we don't already know the storyline they do... And throwing the game into machines that have more variety than packard-bell ever had.
Visuals are great, where they are great. Visuals are sub-standard, around all the greatness. (Shadows that are drawn on top of, not actually in the game. Shadows that make pac-man ghosts look good. Flame-heat-waves that can be seen through walls. Abused blur effects. Abused particle systems, Poor magic effects, and Stalled while also being dysfunctional GUI elements.)
Story-line... I think they took that good idea, then chopped it up, then had to expand it, then ran out of actual ideas... (Or forgot what they were going to do, or realized it cost a lot more to have voice-acting translators for multiple languages.)
Quests/tasks... Blah, blah, blah... yuck... Oh, a good one... almost.. no... ruined by one bad line... Ouch... did they just say that... NOOOO not again... Am I going in circles? What was the actual quest again? Which one is the main quest? What does this have to do with the quest? (Things I find myself constantly saying as I am forced to quick-click through the horrible story-line and useless history lessons and even worse political hen-talk that I couldn't care less about.)
But I do like the game... as a sand-box, to play around in... Making mud-crab-cake-mounds and tormenting the locals.
"To let users play they way they want, with no wrong choices."
No, make one wrong SKILL-UP or PERK-PLACEMENT and you are damned to unbeatable creatures. Make all the best ones... and you instantly become a GOD... Play they way they want, you must... and then it is actually balanced. Takes about five characters to figure-out what they actually wanted you to select, to provide game balance. Which is NOT they way I play. Not the way I want to play. Yet, they way I must, or become a GOD, or become a target-practice, broke, skooma addict.
No wrong choice... TRANSLATION: "We made all the choices for you. Pick A, B, or C... Correct, the answer is D!"