Your #1 Most Anticipated Part of Dishonored

Post » Sat May 12, 2012 10:43 am

What is the number one thing you are looking forward to in Dishonored? The gameplay, weapons, story, maps, or what?
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Loane
 
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Post » Sat May 12, 2012 3:19 am

The story seems intriguing and first person sword play is also a highlight for me. Gameplay with movement and Blinking (read teh Gameinformer articel and you'll understand) makes me curious on how teleoporting works in first person
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cheryl wright
 
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Post » Sat May 12, 2012 12:06 pm

The first person sim elements. My favorite games are like a laundry list of immersive first person games (Thief 1&2, Ultima Underworld, Deus Ex...I even dig some things about Trespasser) so it's really like they're making this game specifically for me.

I like the idea of being dropped into an environment that allows me to express myself and use my wits, rather than one that assumes I'm an idiot like most 1st person games.
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asako
 
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Post » Sat May 12, 2012 7:25 am

The first person sim elements. My favorite games list is like a laundry list of immersive first person games (Thief 1&2, Ultima Underworld, Deus Ex...I even dig some things about Trespasser) so it's really like they're making this game specifically for me.

I like the idea of being dropped into an environment that allows me to express myself and use my wits, rather than one that assumes I'm an idiot like most 1st person games.

we have Very diverse ideas of this game
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Nina Mccormick
 
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Post » Sat May 12, 2012 4:17 am

STEALTH 100%

such an under-appreciated and unrepresented genre
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adame
 
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Post » Sat May 12, 2012 1:44 am

Being able to transfer yourself into something/somebody's body
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Isabella X
 
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Post » Sat May 12, 2012 10:56 am

STEALTH 100%

such an under-appreciated and unrepresented genre

This and cool abilites to use for stealth.
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BlackaneseB
 
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Post » Sat May 12, 2012 6:22 am

Swordfights, kill enemies with the help of physic (alot of fun in Dark Messiah), leveling up and improve the skills is my most anticipated part of Dishonored. If possible I will try a bow and sneak around :)
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..xX Vin Xx..
 
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Post » Sat May 12, 2012 3:53 am

Definitely the Thief part.
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SHAWNNA-KAY
 
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Post » Sat May 12, 2012 12:10 pm

The philosophy driving the game's development.

The talented people at Arkane, and Bethesda's support allowing the developers to make the best game they can.
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W E I R D
 
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Post » Fri May 11, 2012 8:40 pm

I'm looking forward to the setting and backstory. Steampunk isn't really new and Fable 3 seems to have done a very similar thing. But I haven't played a good Steampunk game in a long time.
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Scarlet Devil
 
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Post » Sat May 12, 2012 2:45 am

I'm looking forward to the setting and backstory. Steampunk isn't really new and Fable 3 seems to have done a very similar thing. But I haven't played a good Steampunk game in a long time.

I woulsnt define Dishonored as sololy Steampunk uits a mix of 17th and 18th century gothic with steampunk elements.
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Sheila Esmailka
 
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Post » Sat May 12, 2012 7:17 am

The possibilities!
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vanuza
 
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Post » Sat May 12, 2012 11:30 am

Well, it reminded me of Arcanum when i looked into it a bit. If this game is going to have an atmosphere even as half as deep as Arcanum's, it will be great.
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Stace
 
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Post » Sat May 12, 2012 8:28 am

Always the game world for me. I love to explore, take in the sights, sounds.... and the smell of my room.... hmm :P

But yeah, I am looking forward to the game world, its style, how open ended it is, and the way its portrayed.
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Kevin Jay
 
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Post » Fri May 11, 2012 10:06 pm

free roam AND first person? i'm in love.
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Roberta Obrien
 
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Post » Sat May 12, 2012 2:25 am

Haha, this is random, but I'm happy. I always wanted to start a wikipedia page for a game. I started the one for Dishonored on wiki! I'm excited! Ahaha dream came true.
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Nomee
 
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Post » Sat May 12, 2012 2:58 am

It's got to be the freedom of choice and how you complete you objectives. I'm looking forward to doing each bit 5 times each, in a different way each time.
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Chris Ellis
 
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Post » Sat May 12, 2012 9:44 am

Emergent gameplay, mainly. Hitman: Blood Money (and the Human Revolution beta leak) are the only two recent games to offer this once-common idea, so naturally I look greatly forward to the game. I also love the Imperial Victorian architectural styling. I'm British (some might say extravagantly so), and it's nice to see a developer who uses British 19th century design cues rather than the more commonly found steampunk/American 19th century design ideas (which are also cool, but are a little overused in gaming).

Basically, I expect this game to play like the love-child of Deus Ex and Arcanum, with elements of Thief and Half-Life 2.
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He got the
 
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Post » Sat May 12, 2012 2:12 am

This new game world. Can't wait to find out what it's all about.
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Hannah Whitlock
 
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Post » Sat May 12, 2012 5:25 am

Hitman: Blood Money (and the Human Revolution beta leak) are the only two recent games to offer this once-common idea

have you not played STALKER? or Dwarf Fortress? or arguably Red Dead Redemption and Far Cry 2? emergent gameplay isn't especially common (i hesitate to say it was ever "common") but it's certainly not completely absent.

unless you meant emergent narrative, which is i think a completely different beast altogether.
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jessica robson
 
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Post » Sat May 12, 2012 5:08 am

have you not played STALKER? or Dwarf Fortress? or arguably Red Dead Redemption and Far Cry 2? emergent gameplay isn't especially common (i hesitate to say it was ever "common") but it's certainly not completely absent.

unless you meant emergent narrative, which is i think a completely different beast altogether.

STALKER I'll give you, but I think Dwarf Fortress is a bit of a different beast. Sure, it's immersive, and it's a simulator, but I'm not sure it's an immersive simulator in the sense that that was the label given to Thief, System Shock, and Deus Ex. Emergence was there in RDR and FC2, but the whole "consequence" thing was too light for my tastes. Sure, you could tie up a tavern wench and tie her to some train tracks in RDR, and that was cool, but you couldn't really use emergent gameplay solutions to beat your story objectives. John Marston could not, for example, decide to be a pacifist who hated guns. JC Denton and Mr 47 could be. As for Far Cry 2, that game was just too riddled with poor design choices and shonky mechanics to really count, although it was ambitious.

With hindsight, I would like to add Fallout: New Vegas and Alpha Protocol to my list, but my point stands that recent games are not exactly emergence-heavy. :D
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Stacyia
 
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Post » Sat May 12, 2012 9:27 am

I think Far Cry 2 is actually a great example of emergent gameplay. It did have some major design problems, but there's a lot to like about it, too. Parking a car in front of the door in order to trap the enemies while I barbeque them in their own home -- now that's good times.
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evelina c
 
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Post » Sat May 12, 2012 9:59 am

I'm looking forward to the prosttutes. I saw some in a screenshot. I expect great things from this game.
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Nienna garcia
 
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Post » Sat May 12, 2012 3:29 am

I heard their pimp slaps them frequently with mechanical arms... apparently some trauma left him psychologically scarred, something about a girl, anyway... now he has some serious serious anger issues...
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Jah Allen
 
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