ZAM Q&A with Matt Firor

Post » Sun May 05, 2013 5:18 pm

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Elizabeth Falvey
 
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Post » Sun May 05, 2013 5:53 pm

Rereading the interview what really caught my eye was the gear stats answer. Where they say that enchanting your items with frost, shock, or fire can be used to capitalize against enemies weaknesses and even help you defend against them, it makes me wonder if that maybe if I have a fire enchanted weapon that I would do half damage against a foe who is made of fire/has fire resistance. Like say I'm fighting a Flame Atronach it would be best if I used a frost weapon, but if I had a fire weapon instead my damage would be reduced against him since the Atronach would obviously have fire resistance on it.

I'm glad to read this. Because that was something I kind of missed when WoW got rid of it. I didn't like that bosses/mobs would be completely immune to certain classes (fire mages being absolutely obsolete in Molten Core), but wouldn't mind if they would take at least a damage reduction. And also love that we will have resistances once again. Another thing I've missed.



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Lifee Mccaslin
 
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Post » Sun May 05, 2013 7:24 pm

What I want to know about cross faction guilds is if you will share a chat channel? They could easily implement this and still have it so that this would make no difference to the war in Cyrodiil just by keeping cross faction guilds in different campaigns in the war. If they did make it so they share a chat channel then friends could actually roll opposing factions and still keep in contact with each other...just a thought...

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Sunnii Bebiieh
 
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Post » Sun May 05, 2013 11:06 pm

I'm not even sure if there is cross-faction guilds at all.

http://tamrielfoundry.com/development-faq/#guilds

TF is pretty good at keeping up-to-date on most of their stuff in the FAQ, I know some of it's out-dated though. But it says that people can join multiple guilds, but each guild is restricted to only one faction. So to me it was just rumors on the whole cross-faction guild thing, but the joining multiple guilds is true, but only guilds in your own faction.

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Peetay
 
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Post » Sun May 05, 2013 11:57 pm

So crit rate and shock/frost/fire resist etc. are in.. interesting.

I'm not sure what was meant by saving builds.. like dual specialization in WoW? You can only respec hp/magicka/stamina points/trees, so I don't see why people are expecting that for other skill trees. Maybe a way to keep track of the numerous builds there are yet not necessarily be able to switch to them?.. I'm at a loss here, not sure what it means.

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Jay Baby
 
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Post » Sun May 05, 2013 1:41 pm

Ah, I see.

Nah, I was referring to the fact that we won't be able to see enemies in those zones, far as I know.

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Chris Cross Cabaret Man
 
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Post » Sun May 05, 2013 11:41 pm

Saving builds or having load outs has nothing to do with respecing. It means that at any one time we will have access to more skills and abilities that we are able to use at any one time and being able to switch between those. Meaning if I first build my Nightblade as a Medium armor wearing, Bow using Archer with certain ability's on my action bar I want to use, I should then be able to "save" that build. So then i can go and skill up heavy armor wearing with a 2-hander with different ability's on my action bar. So then I can switch between the Archer and the 2 handed heavy with the press of a button. W/o a load out you'll have to manually switch all those things, sure it doesn't sound that bad but over the course of game play over months and years that process becomes very tedious and can be solved by being able to save builds to switch back and forth to.

It also got nothing to do with min/maxing and trying to stop it because you'll still have builds, it'll just be very clunky and unwieldy switching between your builds.

and pretty sure they confirmed a while ago that we would have load outs that we can switch between, no idea what happened or what type of feedback they got that would change that. Certainly doesn't bode well for the rest of the game as it sounds like removing a convenience option for the sake of trying to be different for the sake of simply being different. Ask SWTOR how it worked with leaving out basic and convenience elements from an MMO (hint: not well).

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dell
 
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Post » Mon May 06, 2013 1:10 am

Yea I feel your pain. I tried making it clear over and over, even linking the video. It seems some people just don't admit out of principal.

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Svenja Hedrich
 
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Post » Mon May 06, 2013 12:37 am

^ This, sooo much this. Look at TSW too, they limited the number of saveable builds early on and it did not take long for a player to create a build manager that could save hundreds of builds (and actually worked unlike the super buggy dev one to boot!). Even if its something they do not do the players will, depending of course on just what calls we will have access to.

Also, that stats question really makes the case for damage meters even more important.

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Roisan Sweeney
 
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Post » Sun May 05, 2013 8:26 pm

Except the only thing that defines your build in ESO is your 2 swappable hotbars. You can unlock every single skill in every single tree you acquire, so there are no builds per se.

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Hope Greenhaw
 
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Post » Sun May 05, 2013 7:45 pm

I dont remember where it was said I distinctly remember Paul Sage saying you could group and guild with opposite factions as long as if they were on your friends list.

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Shelby McDonald
 
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Post » Sun May 05, 2013 2:07 pm

here is what i found on the cross faction thing:

here is link from the interview:http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/

I do not know if this has changed or not at this point ... so take it for what it is worth....it was posted on March 19th 2013

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Hayley Bristow
 
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Post » Sun May 05, 2013 11:55 pm

This came out the same time as everyone else's pre-PAX reports. It is assumed that the writer extrapolated the information and Sage never said you'd be playing with other people of different factions since everyone else reported otherwise.

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Josh Sabatini
 
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Post » Sun May 05, 2013 7:51 pm

Or just read this article where Matt Firor (Lead Designer) says that you can't see the enemy factions in these zones. It's the most recent article and it comes from the head honco. So it holds more weight for me then anything else.

Edit: Capitol beat me to it. Yeah all other articles that came out around the same time as this one all said otherwise. So I think the guy who wrote it pretty didn't understand what Paul Sage meant.

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Horror- Puppe
 
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Post » Sun May 05, 2013 5:09 pm

NOTE: I'm quoting the text in parentheses because as of late it's become impossible to make custom quotes. :(

( Q: When playing through the other Alliances’ content at max level, will this experience be separated according to your original Alliance or will you be able to group with friends on the opposing faction?

A: When you are playing through “other Alliance” max-level content, you’ll be playing with characters like you: from your Alliance, who are all max-level. Every player you see will have come originally from your Alliance.

Q: If you cannot play with the Alliance whose lands you are adventuring through, will this mean PvP in those zones or will the opposition faction players be out of phase?

A: No, you won’t see enemy players in any PvE area )

Oooookaaaaay, this here worries me VERY much. This sounds like there's way too much phasing. PvP can allways be disabled or should be optional, of you yourself flag for it, but phasing out enimy players is just.... I don't know. Wrong. I don't like the sound of this at all.

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Aman Bhattal
 
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Post » Mon May 06, 2013 4:45 am

We've known for a long time that there would be no open world PvP in this game. They have said that the only place they want PvP to happen was in Cyrodiil.

It's not phasing enemy players out of the zone. It's a completely different instance of it. Think of Cyrodiil, it's not like they are phasing me out of all the other Campaigns that are going on. I'm just in a completely separate instance of it.

Edit: My take on this is that since they are doing one big Megaserver they had to compensate it somehow so that people who only like to PvE and those that only like to PvP can both be pleased. In this Megaserver setup if you want your "PvE server" you just stay doing all the faction stuff and never have to worry about PvP. If you want your "PvP server" you play in Cyrodiil, because it not only has PvP enabled in a very large, and open map, you also have the ability to PvE in there too.

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Isabell Hoffmann
 
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Post » Sun May 05, 2013 9:20 pm

Yeah, and that's what saddens me. Disabling PvP is one thing, not being able to see the opposite faction players at all is different. Why are they even introducing common language in the first place, if I won't be able to interact with opposing factions? :( That gonna ruin my RP immersion something fierce. I've allways loved cross-faction RP in the games that allowed it. I even found a way around language barrier in WoW for some awesome cross-faction RP.

But do correct me if I'm missing something, because i sure as hell hope I AM missing something.

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Tiffany Carter
 
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Post » Sun May 05, 2013 2:44 pm

Well there is nothing stopping you from RPing with other factions in Cyrodiil. Yeah most of the time they will want to kill you. But why can't you guys work together to clear a dungeon out? Or do whatever else you would do if you were RPing.

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Mr. Allen
 
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Post » Sun May 05, 2013 5:51 pm

Well, surely can, I just don't like being restricted to just a few zones/instances out of the whole world. I like to be able to travel and go wherever I want (aside from heavily guarded opposite faction hubs, of course), especially if I'm at max level. And surely I want to be able to see and play with my friends, regardless of their faction, in any spot of the said world.

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Patrick Gordon
 
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Post » Sun May 05, 2013 5:26 pm

And I get where you are coming from with this for sure. But I believe they did it this way since they aren't doing separate server for this game. Now if they started this game from the ground up to have PvE/PvP servers then you bet it would have been completely open world so that people would be able to go anywhere they want with whoever they wanted. But since they didn't go with this approach they had to figure out someway in the game to go along those lines. And they did with how they setup the zones.

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мistrєss
 
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Post » Mon May 06, 2013 12:47 am

Cyrodiil is much more than "planned" PVP. I will be doing all my PVE in that zone just for the unexpected fight feel. Remember the zone is massive. there will be lots of exploring off the main paths. gathering resources for crafting and having to watch out for enemy players doing the same. Even going into dungeons and crypts and having that watch your back feel as you try to clear it. or better yet coming into one and killing the enemy player and taking their treasure box.

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An Lor
 
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Post » Sun May 05, 2013 1:31 pm

Right.. abilities -facepalm- sorry, the first thing I thought of was WoW's respeccing. Yeah that makes sense, and is perfectly acceptable, they totally should have a feature in there like that, or at the very least have a convenient well formated ability menu. Hopefully if they don't, mods will be able to do something similar. Honestly as far as the UI is concerned, I don't mind if they leave it somewhat unfinished and let the modders make an absurd amount of customization to choose from. Not too many Skyrim modders that mess with UI though, so idk.

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Robert Jackson
 
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Post » Mon May 06, 2013 4:41 am

I retract my statement about cross-faction guilds. There is no definitive developer statements for or against them that I can find.

Oddly enough, even though the Tamriel Foundry bullet points state that there will be no cross-faction guilds, the sources they link to don't seem to mention cross faction guilds at all.

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Lew.p
 
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Post » Sun May 05, 2013 9:51 pm

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IsAiah AkA figgy
 
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Post » Mon May 06, 2013 4:33 am

Ah I see, so a "build" in TSW is just what abilities you go for first? Is that it?

Also, as per ESO builds, I did forget the other defining factor which is your health-stam-magicka setup since you can only increase them 50 times. Is there something like that in TSW? I played the beta for about 2 hours and never went back so I don't remember how it all worked.

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Cameron Garrod
 
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