100% repair vendors

Post » Sun Apr 03, 2011 9:10 am

Alright it always bothered me how you could only really get a 100% condition weapon through only having a skill of 100 repair. This makes any weapon used not to its peak performance, and makes repair always a base skill everyone uses. I think ther should be 2 or 3 special repairmen that can fix an item to 100%. They would only be able to access their 'ability' through enough quests or high enough reputation with certain factions. It just annoying that we can only repair certain weapons and apparel by so much, and their is another problem through this, to fully reach a 100% in a weapon/apparel you have to have copies of it. Thats all in good for common hunting rifles, but what about things like the tesla cannon and or ghoulmask (only so many of them). I just think their should be a second option for non repair route characters, just make it cost a good amount of caps to even use this repair vendor.

Well thats about it, respond on what you think.

And if you think you have a better idea share it please.
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Sabrina Steige
 
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Post » Sun Apr 03, 2011 12:10 am

Shouldn't be needed. Repair kits should make sure that any weapon or armor that is rare can be repaired with the right skill.
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Susan Elizabeth
 
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Post » Sun Apr 03, 2011 8:37 am

Nah, don't want 100% vendors.

We've got a repair skill, and with the addition of repair kits, there's a good chance that'll solve the "unique weapon with no extras for parts" scenario.
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Danny Warner
 
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Post » Sun Apr 03, 2011 4:52 am

Nah, don't want 100% vendors.

We've got a repair skill, and with the addition of repair kits, there's a good chance that'll solve the "unique weapon with no extras for parts" scenario.


I hope so, I just think their should be other ways to reach 100% condition item without using repair, just harder and a hassle.
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Conor Byrne
 
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Post » Sun Apr 03, 2011 12:45 am

I'm not opposed to there being a few experts, but regular access vendors should never be 100% (reason being that that should be a main incentive for the PC to maximize repair over other skills ~if they want easy access to 100% repair).
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Claire Lynham
 
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Post » Sun Apr 03, 2011 4:39 pm

I've heard mention of the "Repair Kits" but I've been following F:NV closely and I don't remember reading about them. Can someone post a link or explain how they work?
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Allison C
 
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Post » Sun Apr 03, 2011 2:31 pm

I'm not opposed to there being a few experts, but regular access vendors should never be 100% (reason being that that should be a main incentive for the PC to maximize repair over other skills ~if they want easy access to 100% repair).


I would like their to be one NPC thats over at around 70%

I mean in FO3 it was 50% at most(excluding that harith glitch and the woman on zeta). It makes sense not to be at 100 but what if it stopped at 70 or so.
At least allow it to be higher, every time I started a new character on FO3 I always felt I had to put many points into repair.
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Haley Merkley
 
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Post » Sun Apr 03, 2011 2:46 pm

I would like their to be one NPC thats over at around 70%

I mean in FO3 it was 50% at most(excluding that harith glitch and the woman on zeta). It makes sense not to be at 100 but what if it stopped at 70 or so.
At least allow it to be higher, every time I started a new character on FO3 I always felt I had to put many points into repair.

1 NPC that could do 70 would be fine but have it make sense, like a VIP back area of Tops or somthing where you have to put 2k down and buy a room and basicly have a perfect relationship with them and its like the best repairmen in the mojave wasteland, and beds and a hoker of choice and what not just really sweet stuff but you have to have perfect relations to get this very great VIP treatment.
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Latisha Fry
 
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Post » Sun Apr 03, 2011 12:34 pm

No, simply because the repair skill would then become useless.
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Kirsty Collins
 
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Post » Sun Apr 03, 2011 11:38 am

I voted no, but it would be alright as long as it is fairly expensive
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Kyra
 
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Post » Sun Apr 03, 2011 7:16 am

1 NPC that could do 70 would be fine but have it make sense, like a VIP back area of Tops or somthing where you have to put 2k down and buy a room and basicly have a perfect relationship with them and its like the best repairmen in the mojave wasteland, and beds and a hoker of choice and what not just really sweet stuff but you have to have perfect relations to get this very great VIP treatment.
Yeah, I figure you'd have to be good with certain NPCs for it to work and many other things to make it hard.

But overall I feel I'm alone on this boat :( . Owell.
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Rich O'Brien
 
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Post » Sun Apr 03, 2011 3:13 am

Alright it always bothered me how you could only really get a 100% condition weapon through only having a skill of 100 repair. This makes any weapon used not to its peak performance and makes repair and almost base skills everyone uses. I think ther should be 2 or 3 special repairman that can fix an item to 100%. They would only be able to access their 'ability' through enough quests or good enugh with certain factions. It just annoying that we can only repair certain weapons and apparel by so much that thieir is another problem through this, to fully reach a 100% in a wepon/apparel you have to have copies of it. Thats all in good for common hunting rifles but what about things like the tesla cannon and or ghoulmask(only so many of them). I just think their should be a second option for non repair route characters, just make it cost a good amount of caps to even use this repair vendor.

Well thats about it, respond on what you think.

And if you think you have a better idea share it please.

I don't see why having 100% would be a problem as long as they are limited to 1 or 2 people in the game and not one in every settlement you go to. Some people are experts or even masters in their field so why can't there be none in repair? It's only more realistic to have repair experts.....some are just better than others. However, it shouldn't be cheap to get your weapons fixed by these people and it should cost at least 2500 or 3000 caps (minimum).
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neen
 
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Post » Sun Apr 03, 2011 11:24 am

I don't see why having 100% would be a problem as long as they are limited to 1 or 2 people in the game and not one in every settlement you go to. Some people are experts or even masters in their field so why can't there be none in repair? It's only more realistic to have repair experts.....some are just better than others. However, it shouldn't be cheap to get your weapons fixed by these people and it should cost at least 2500 or 3000 caps (minimum).



I agree 100%
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megan gleeson
 
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Post » Sun Apr 03, 2011 2:05 am

i voted no but i guess it would be cool to have at least 1. but from my experience repair is a skill i want to boost with most playstyles but honestly once you get to 50% you can repair anything about 75% and at that amount its pretty much running at full capability. even if you're trying to mass hoard repair and sell items its more profitable to have items that are not at 100% so unless you have rare items like the gauss rifle that cant be repaired by other items then i guess it would be useful but for the most part i dont see it being useful but i say if you want it in the game it should be.
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mishionary
 
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Post » Sun Apr 03, 2011 3:55 am

I don't see why having 100% would be a problem as long as they are limited to 1 or 2 people in the game and not one in every settlement you go to. Some people are experts or even masters in their field so why can't there be none in repair? It's only more realistic to have repair experts.....some are just better than others. However, it shouldn't be cheap to get your weapons fixed by these people and it should cost at least 2500 or 3000 caps (minimum).


1 or 2 tops- and given the number of factions and the general "faction against faction" situation, it would make perfect sense from any angle that they would be in the service of some big army-fielding faction. Maybe by choice, or just as possible: the faction's got an army to equip, and has conscripted whoever they need by whatever means necessary.

This could lead to all sorts of scenarios:

You have to be in, and in good, with that faction to have access- and even then you're regarded as "taking time away from" their "aiding the war effort" so you get charged out the wazoo.

They're enslaved/conscripted and manage to escape- you're sent to retrieve'em, and after dragging them back kicking and screaming they're none too happy about working on your gear. So they give their captors a hard time to the tune "I'll fix yours but that weasel who dragged me back?", and the captors play along with it to try and get their own side's stuff taken care of with as little fuss as possible.

At best, access to 100% repair ability should be "significantly less than easy" by any means other than the self-reliance method of building your own skill up, is my view on it.
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Queen Bitch
 
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Post » Sun Apr 03, 2011 3:55 am

In my opinion vendors with the ability to repair a weapon to 100% should be rare. Preferably someone you only get access to when you have very high reputation with a faction.

As for me, I wouldn't bother with such npc's anyway as Repair is one of the skills I always pick. And with these new Repair Kits I won't have to lug around a ton of Hunting Rifles just to keep my Lincoln's Repeater equivalent gun in pristine condition (hopefully). :)


Greetz,

Milt
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Karl harris
 
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Post » Sun Apr 03, 2011 2:03 pm

If they do put in repair people who can repair to 100% that those ones will not be cheap as well as being hard to gain access to.
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~Amy~
 
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Post » Sun Apr 03, 2011 4:36 am

1 or 2 tops- and given the number of factions and the general "faction against faction" situation, it would make perfect sense from any angle that they would be in the service of some big army-fielding faction. Maybe by choice, or just as possible: the faction's got an army to equip, and has conscripted whoever they need by whatever means necessary.

This could lead to all sorts of scenarios:

You have to be in, and in good, with that faction to have access- and even then you're regarded as "taking time away from" their "aiding the war effort" so you get charged out the wazoo.

They're enslaved/conscripted and manage to escape- you're sent to retrieve'em, and after dragging them back kicking and screaming they're none too happy about working on your gear. So they give their captors a hard time to the tune "I'll fix yours but that weasel who dragged me back?", and the captors play along with it to try and get their own side's stuff taken care of with as little fuss as possible.

At best, access to 100% repair ability should be "significantly less than easy" by any means other than the self-reliance method of building your own skill up, is my view on it.


what about if its like how you can help that slaver guy in paradise city. that wasn't all that hard but it did take some time as how you had to catch a slave then find 20 Chinese assault rifles to get the advantages (which weren't all that great anyway)
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CArla HOlbert
 
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Post » Sun Apr 03, 2011 4:13 am

Some people are not going to tag repair or put any points into it for roleplaying reasons. While I would love to see them be utterly screwed for doing so, it's not fair that they should be unable to make full use of any piece of equipment so a repairman with peak skill should exist.
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christelle047
 
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Post » Sun Apr 03, 2011 4:34 pm

Some people are not going to tag repair or put any points into it for roleplaying reasons. While I would love to see them be utterly screwed for doing so, it's not fair that they should be unable to make full use of any piece of equipment so a repairman with peak skill should exist.


They shouldn't get the same advantages as a character with a high repair skill. Otherwise the skill is useless.
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Raymond J. Ramirez
 
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Post » Sun Apr 03, 2011 3:38 am

I agree but it has to be at a SUPER high price.
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sarah taylor
 
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Post » Sun Apr 03, 2011 6:59 pm

They shouldn't get the same advantages as a character with a high repair skill. Otherwise the skill is useless.


see i don't think that's fair either. if you choose a character that you don't want to have a high speech you should be able to have alternatives to it like how if you have a high strength you can bully people with speech options or you have the lady killer/black widow perk. im just saying in an RPG game there should be more than 1 way so do something
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LuCY sCoTT
 
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Post » Sun Apr 03, 2011 8:07 am

They shouldn't get the same advantages as a character with a high repair skill. Otherwise the skill is useless.

The advantage of a character with high repair skill is getting it for free.
im just saying in an RPG game there should be more than 1 way so do something

That's not going to get you anywhere with these freaks. Their mindset is that if the world is not harsh, unforgiving, and you're not totally locked into whatever choices you make at the beginning of the game with no alteration or increases to skills possible, it's not a Fallout game.
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Symone Velez
 
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Post » Sun Apr 03, 2011 7:48 am

They shouldn't get the same advantages as a character with a high repair skill. Otherwise the skill is useless.

That's true but remember these repairs wouldn't be cheap and u gotta have the money for it. If you decide to boost your own repair skill then maybe you won't need these 100% vendors and you can save yourself the caps or w.e..Lets say someone tags their repair skill all the way up to the max; they have an advantage in that area and dont need to pay for a vendor to do the work. However, they would be risking improving other skills. If you decide you really dont wanna spend skill points on repair and rather spend them on another skill, then you have to deal with paying a crap load of caps to the vendors. There has to be some type of balance and I think this method would be effective.
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Betsy Humpledink
 
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Post » Sun Apr 03, 2011 1:29 pm

That's true but remember these repairs wouldn't be cheap and u gotta have the money for it. If you decide to boost your own repair skill then maybe you won't need these 100% vendors and you can save yourself the caps or w.e..Lets say someone tags their repair skill all the way up to the max; they have an advantage in that area and dont need to pay for a vendor to do the work. However, they would be risking improving other skills. If you decide you really dont wanna spend skill points on repair and rather spend them on another skill, then you have to deal with paying a crap load of caps to the vendors. There has to be some type of balance and I think this method would be effective.

Pretty much. Also repair will help make handloads, not like repair is getting gimped. It has alot of uses, even if some people believe paying a crap ton of caps to repair something to peak condition is cheating.

Also why is it that only our player and no one in the FONV area would be that experienced in repairs, bound to be at least one.
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Lizbeth Ruiz
 
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