2469 Armor. 3199 Damage using (Smithing, Alchemy, Enchanting

Post » Mon May 21, 2012 9:19 am

For those upset about this or even people playing a mage I wouldn't worry too much about this since not only do you need to max smithing, alchemy and enchanting but you also need to put in alot of time and resourced beyond that to even achieve this and to me it seems that this testing was used on the pc using hex numerical value spawns through the drop down dev console.

I've put in about 30 hours into the game so far and my smithing is like 88 and my enchanting is around 67 and I'm no where near able to do something like this while still actually playing the game at the same time.

As for 1-hand perks not affecting daggers, i think that is false since it increases the base damage when you inspect a weapon, if a regular sword has 100% damage bonus when you look at a weapon the damage numbers should not be that close to daggers since swords already have a better non perk base damage, so daggers should be no where close if that was the case.
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Soph
 
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Post » Mon May 21, 2012 12:24 am

Snip
Gear fully Enchanted
4 X Weapon Enchants and 4 X Armor Enchants. (Note I used the +32% self made Enchanting Potion to Power the Enchants... if you don't do this, your results will be 20%ish lower)
  • Full Daedric Armor: 2175 Armor
  • Daedric Bow: 562 Damage
  • Daedric Dagger: 171 Damage - Too bad one handed enchants don't work for daggers... I guess sneak attacking with fully enchanted swords is better.
  • Daedric Two Handed Sword: 605 Damage
  • Daedric One Handed Sword: 518 Damage
Dual wielding One handed weapons seems to be the best for DPS. They also seem to sneak attack for more.

Add 60 Second Weapon + Armor Potions
Custom Made Potions using my enchanted Alchemy gear: Last 60 seconds
  • Full Daedric Armor: 2469 Armor
  • Daedric Bow: 1242 Damage - So much the display reads 124!=P
  • Daedric Dagger: 393 Damage - I don't understand this one... but that is what it read
  • Daedric Two Handed Sword: 3199 Damage!
  • Daedric One Handed Sword: 2742 Damage
Dual wielding One handed weapons now clearly do the most damage followed by Two handed weapons than Weapon + shield. Daggers come in last. Sword Sneak Attack (16452) Dagger Sneak Attack (6288) Bow Sneak Attack (3726)
Pretty much, a one handed weapon sneak attack will kill almost anything at this damage level, even on master. A bow sneak attack will most likely one shot anything except for a boss dragon.

Snip

Sneak attack with daggers do 15x compared to 6x with other 1handers weapons or with the Sneak Attack Gloves 30x damage with daggers.

Given this when sneaking with your full enchanted gear the 1 handed sword will do 3108 damage, and the dagger will do 2,565 so yes sword is better with out gloves. But the dagger will do more if you get the gloves at 5130 damage!
Though when duel wielding the 2 swords become better assuming you can do duel sword sneak attacks but lets be honest not much is going to survive a hit for 12K damage.


The 1 handed perks do effect dagger damage as somehow he mangage to go from 11 (damage taken from wiki -> 33 with the 5 weapon perks which is about the same as the 1 handed sword weapon bonus (he got ~+200% damage on all weapons, something fishy here though as it should only be +100% from +20*5%).
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Kelli Wolfe
 
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Post » Mon May 21, 2012 11:40 am

So what should the increase on each armor piece, end-result, be? Specifically, the enchantments? Just wondering why my numbers aren't quite matching up. (In my head, haven't quite been able to get home and put this to the test)

Oh, and to those who talk about console users cheating: I'm sorry for wanting to skip grinding to get +hours in actual playing the game, and not running around picking herbs/mining/buying stuff from merchants. I know some will say that it's a part of playing the game, and I completely agree, but I choose to skip it. Once again, my choice. I don't grind well, and I tend to put away games where I have to grind and grind and grind and grind and grind and grind and grind and grind and grind and grind and grind and grind (did I c/p enough of those?).
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Emmanuel Morales
 
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Post » Mon May 21, 2012 3:35 am

Ok, my question is can this same method be used to manipulate a good mage build? Im wondering if I can enchant some light armour with the up to 100% mana reduction on destruction spells, that way i can walk around spamming some lightening bolts, only using mana to heal here and there. My enchanting skill is around 20 so I have no idea what the cap is on mana reduction enchantments.
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Christie Mitchell
 
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Post » Mon May 21, 2012 1:05 am

Ok, my question is can this same method be used to manipulate a good mage build? Im wondering if I can enchant some light armour with the up to 100% mana reduction on destruction spells, that way i can walk around spamming some lightening bolts, only using mana to heal here and there. My enchanting skill is around 20 so I have no idea what the cap is on mana reduction enchantments.

Magic won't compare to melee on this because there is no +damage % for destruction, and the destruction skill itself does not affect magic damage. The best you're going to get is poison of weakness to magic/fire/frost/shock plus the 50% from perks. svcks...
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Dustin Brown
 
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Post » Mon May 21, 2012 5:05 am

Magic won't compare to melee on this because there is no +damage % for destruction, and the destruction skill itself does not affect magic damage. The best you're going to get is poison of weakness to magic/fire/frost/shock plus the 50% from perks. svcks...

I dont care about melee, Im building a pure mage character. If it's possible to reduce my mana costs to almost zero then it would be worth pumping up my enchantment / alchemy / smithing stats so I can get those buffs. While I may not be able to deal out 3000 damage with one strike like u can with a sword, I'm cool with that. I just want to know if it's do able. Using the same method listed by the OP, but putting it into mana cost reduction.
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stacy hamilton
 
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Post » Mon May 21, 2012 12:03 pm

That is that item, did you try to disenchant it ? Im gonna be able to test it tommorow so I will know for sure. It might be not possible to disenchant it because its a quest item but what about not quest items that are unique like the arc-mage robe then ?

you cant disenchant the archmage robe
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Taylor Thompson
 
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Post » Mon May 21, 2012 2:21 am

I'm curious about where to find a +enchanting item to disenchant and the recipe for the potions. I don't think I recall seeing any +alchemy potions. Or are these console only items? I'm 30+ hours in and I don't remember ever seeing them, unless they are somewhere special. Nm [censored] didn't see it was just alchemy/smithing gear and enchanting potions. My bad
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Timara White
 
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Post » Mon May 21, 2012 7:28 am

First of all thanks for the post, very interesting read there. I have a question tho, what would you advise for light armor users (sneaky characters) :toughninja: ? Since it seems that you can't go light armor/left side on smithing and jump over to Daedric smithing from Dragon armor. But I want to be able to craft some good weapons because left side only gives you Glass weapons which svcks in comparison to Daedric if I'm not mistaken?

PS: I'm lvl 32 with no points in anything in Smithing, Alchemy or Enchanting, but I've saved up 5 free point. I thought it would be wise to not to lvl crafting skills until a bit later so I wouldn't be less of a gimp on my fighting skills, 1handers/sneak etc.

Cheers
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LittleMiss
 
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Post » Mon May 21, 2012 5:52 am

Jeruch, you're gonna get yourself a reward, all these topics o' yers will probably be stickied, or something of the like.
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Jessica Nash
 
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Post » Mon May 21, 2012 10:44 am

Not sure why no one else has mentioned this, but it's 33 perks, not 31. 26 + 7 doesn't equal 31.
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michael danso
 
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Post » Mon May 21, 2012 10:28 am

Glass is only a couple points behind Daedric it's not the end of the world.
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Hot
 
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Post » Mon May 21, 2012 8:11 am

Not sure why no one else has mentioned this, but it's 33 perks, not 31. 26 + 7 doesn't equal 31.


You're right. I was doing this late last night and miss-counted that. It's only 20 crafting perks, so that is something, though. You would have taken those other 13 perks with almost any build.

As far as light armor... if you absolutely must have glass armor, go to dragon that way. If you are willing to wait for the best possible gear, I would go to dragon smithing on the heavy side.
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Tamara Dost
 
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Post » Mon May 21, 2012 2:22 pm

You're right. I was doing this late last night and miss-counted that. It's only 20 crafting perks, so that is something, though. You would have taken those other 13 perks with almost any build.

As far as light armor... if you absolutely must have glass armor, go to dragon that way. If you are willing to wait for the best possible gear, I would go to dragon smithing on the heavy side.

Cheers for quick replies from all. I don't like the looks of glass at all. Was just thinking of weapons wise kinda. I could prolly just stick with my DB/thieves guild armors until later on and just go right side for weapons only, would you suggest that? I know it's maybe not so much difference from glass weapons to daedric but the looks needs to be considered to, am I right :celebration: ?
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Katy Hogben
 
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Post » Mon May 21, 2012 11:58 am

wooooow, great guide! The only part I have trouble with is raising my enchantment... I play a thief/archer and I have no way to fill and soul gems. So I end up having to buy filled ones from merchants, anyone know of a way around this?
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Jonathan Egan
 
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Post » Sun May 20, 2012 10:49 pm

They did make it so this requires quite a bit of work, and a deep understanding of the mechanics of the game. If the player wants to dedicate their time to mastering all 3 crafting professions in the game, as well as spending most of their perks to maximize the effectiveness of those skills, they may have the right to becoming powerful. I almost wonder if Beth left this in intentionally, so the minmaxers were rewarded too, given their prevalence in the TES community.

I agree. I hate to say this, but I'm actually happy I happened to get rewarded by spending hours crafting anf experimenting on enchantments and potions. It's actually my favorite part of the elder scrolls series, and it's awesome to have spectacular results if we please. I suppose it would be best if they recalculated the percentages so it doesn't simply multiply everything to ridiculous levels. Sort of like this:

25% bonus + 25% bonus = 50% bonus + base points

instead of

25% bonus = modified base + 25% bonus = really high base. Allows looping, etc.

(Look it's late at night, correct me if I'm screwing up my math)
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{Richies Mommy}
 
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Post » Mon May 21, 2012 2:01 pm

wooooow, great guide! The only part I have trouble with is raising my enchantment... I play a thief/archer and I have no way to fill and soul gems. So I end up having to buy filled ones from merchants, anyone know of a way around this?

Well, you are a thief, aren't you? You could try stealing from the venders, :whistling:
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Kayleigh Williams
 
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Post » Mon May 21, 2012 1:52 pm

Ive stolen about 40 empty soul gems, I guess i have to use soul trap to fill them =/
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James Potter
 
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Post » Mon May 21, 2012 3:24 am

Odd..
Following your exact steps
Im using a full Daedric set Upgraded to Legendary
with Heavy armor at 100, and every perk in the tree.
Even with some fairly average enchants, my armor is only just above 800..


How are you getting over 1000??
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Scotties Hottie
 
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Post » Mon May 21, 2012 10:13 am

Odd..
Following your exact steps
Im using a full Daedric set Upgraded to Legendary
with Heavy armor at 100, and every perk in the tree.
Even with some fairly average enchants, my armor is only just above 800..


How are you getting over 1000??

I believe he looped 3 times with enchanting/potions.
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Marcus Jordan
 
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Post » Mon May 21, 2012 4:57 am

Ive stolen about 40 empty soul gems, I guess i have to use soul trap to fill them =/

Get The Black Star or Azura Star and a soul stealing weapon. Everytime you kill something recharge the weapon. Do it even if the weapon has near full charges. Every 4-5 kills nets me a level in Enchantment.

Also, but every lesser and petty soul gems. Buy empty common ones as well. Then training your enchant when you have the chance. You can recover the cost and more if you know the right enchantment to use. (Paralyze)
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brenden casey
 
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Post » Mon May 21, 2012 3:48 am

I have a question: when you level up what are you raising I'm assuming Health and Stam, but I was wondering what ratios 2:1? 3:1? 1:2? Thanks for the response and keep up the awesome theorycrafting!
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Chris Guerin
 
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Post » Mon May 21, 2012 12:43 pm


Agent Of Mara - 15%


What is this? How do I obtain this 15% magic reduction effect?
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rebecca moody
 
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Post » Mon May 21, 2012 1:24 am

i can confirm now :

100% magic resistence is not longer possible. there is a HARDCAP this time. you can reach 100% but you still take damage. the cap should be somewhere between 75 and 90 i guess. hard to say excatly. so more than one magic resistance item is not useful anymore.

as for armor.

his over 1000 value after normal upgrades is either with a shield in calculation or its wrong. definitly one of those.

i have 91 heavy armor now and theres now way it will reach 1000 i already have all the upgrade perks for it and i am barly at 700 now with legendary condition. according to this guide the didnt use potions or entchants up to that step.

even with a shield i think it will be hard to reach 1020 like he did. so something there is not 100% correct.

i am at the last stages of maxing alchemy without cheating (other two are at 100) so i think tomorrow i can confirm the first post or not ^^ well see.
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lillian luna
 
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Post » Mon May 21, 2012 1:04 pm

i can confirm now :

100% magic resistence is not longer possible. there is a HARDCAP this time. you can reach 100% but you still take damage. the cap should be somewhere between 75 and 90 i guess. hard to say excatly. so more than one magic resistance item is not useful anymore.

as for armor.

his over 1000 value after normal upgrades is either with a shield in calculation or its wrong. definitly one of those.

i have 91 heavy armor now and theres now way it will reach 1000 i already have all the upgrade perks for it and i am barly at 700 now with legendary condition. according to this guide the didnt use potions or entchants up to that step.

even with a shield i think it will be hard to reach 1020 like he did. so something there is not 100% correct.

i am at the last stages of maxing alchemy without cheating (other two are at 100) so i think tomorrow i can confirm the first post or not ^^ well see.
Nice work! I'm going to be sad if this was all a troll.

Re: Magic Resistance
Is it possible to get ABOVE 100% Magic Resist? Also, if it works the same as Armor Rating, in terms of damage reduction, there may be a sweet spot in the higher percentages.

Re: Armor Rating
I'm really curious to see your results, and compare them to his. I'd be interested in comparing methods as well, to see why one of you gets different numbers than the other. Keep up posted; it's going to be a few days before I can add my own calcs.
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Veronica Flores
 
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