@AaGeOn Great work man.
I also want to add a note of caution in regards to to VRAM usage. (eg if skyrim + your texture pack requires more VRAM than a users video card has onboard then that user will get stuttering, lag and potentially crashes. Basically a all round frustrating play experience. )
Please keep in mind that the majority of users will have about 1gb of total vram on their cards. Some may have under 1gb and others up to 2gb.
So would suggest the goal should be to achieve a texture pack that keeps total VRAM under 1gb while using ultra settings. This should allow the majority of mid-high end pcs to run it well and thus ensure adoption of your pack as the standard for skyrim. (also consider that many users will also want to be wearing modded armor which will also be high res)
just some food for thought. (which you may have already considered)
I imagine AaGeOn will do something similar to QTP3? Allowing full detail for those of us with a lot of VRAM, and creating reduced versions of his textures for those with less.
I know other modders reduced Qarl's packs rather than Qarl himself, but my point is that it's a lot easier to reduce texture pack sizes for cards with 1GB VRAM or less, than it is to create whole new ones for users with more. 1GB VRAM might be the standard right now, but Skyrim will be lasting us for 5 years. Future proofing needs to be kept in mind, so restricting texture packs for today's standards probably isn't the best idea. Aim for quality, see how that works out, and if reduced versions of textures are needed to keep VRAM usage below 1GB, then create optional versions for that reason.
Those are my thoughts on the matter anyway. But then, I have 2GB of VRAM, so perhaps I'm biased? Not sure. I would have thought future-proofing for a TES game would be a key factor to consider.
What's your thoughts on this AaGeOn?