Acrobatics Skill Tree

Post » Wed Jun 13, 2012 7:02 am

Acrobatics is a fairly well missed skill from prior games, according to a fair amount of people here, however many cite the ability to leap 30 feet in the air ruins immersion and are glad that Acrobatics are gone, so... here's this thread; the idea of conforming the old skill to the new system.

First off, the Skill itself, based on level, could be tied to how fast you move when walking or running. For instance, for every level you have in the skill you move .5% - 1% faster. This wouldn't make you a super speed demon as you wouldn't be running Mach 5 but could be useful universally amongst all archetypes.

Second, the actual Perks do not, and should not need to be limited to "Add X Jump Height," "Add +X% Movement Speed," but rather could add some very useful, and very simple, advantages.

Jump while running anyone?

A dodge roll?

How about enhanced movement speed while blocking?

Faster movement speed when over encumbered?

Stealth running?

Faster movement speed when Health is below a certain point?

Faster attack speed with all weapons?

Etc, etc.

Discuss.
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Wayne W
 
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Post » Wed Jun 13, 2012 1:50 am

Faster attack speed should be part of a spell, Haste, in the Alteration tree.

Could be useful, I'm all for more choices.
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Luna Lovegood
 
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Post » Wed Jun 13, 2012 6:44 am

I never used acrobatics in Oblivion, and I don't feel it's needed in Skyrim. You can still jump, and with the appropriate perks you can forward roll and such. There's also a shout for faster weapon strikes.
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Sarah Kim
 
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Post » Wed Jun 13, 2012 2:35 pm

I never used acrobatics in Oblivion, and I don't feel it's needed in Skyrim. You can still jump, and with the appropriate perks you can forward roll and such. There's also a shout for faster weapon strikes.

Can't jump while running, which would make some exploration much, much easier and less time consuming.

You have to go down the Stealth tree, far down the Stealth tree to ever get a forward roll.

A Shout for faster weapon strikes... yeah, an actual consistent Perk would be far better.
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Emma
 
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Post » Wed Jun 13, 2012 1:49 am

I would like it if it added more of a parkour vibe to getting around, giving catburglers and assassins more ways to approach a situation rather than the exact same route as warriors except slower and crouching as well as allowing more fluid and swift movement. It doesn't have to be all jumpy-jumpy, Bethy.
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Dragonz Dancer
 
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Post » Wed Jun 13, 2012 1:51 pm

nice job taking my idea.
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Davorah Katz
 
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Post » Wed Jun 13, 2012 12:25 am

I would like it if it added more of a parkour vibe to getting around, giving catburglers and assassins more ways to approach a situation rather than the exact same route as warriors except slower and crouching as well as allowing more fluid and swift movement. It doesn't have to be all jumpy-jumpy, Bethy.

I just pictured some big nord dude in full plate armor jumping and flipping around from the top of house to house in Whiterun
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Prohibited
 
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Post » Wed Jun 13, 2012 12:06 pm

I would like it if it added more of a parkour vibe to getting around, giving catburglers and assassins more ways to approach a situation rather than the exact same route as warriors except slower and crouching as well as allowing more fluid and swift movement. It doesn't have to be all jumpy-jumpy, Bethy.

Yeah, climbing could be a great part of the game - houses & other building, or even scaling rock faces and cliffs. It could add a few more ways of getting around.

Combat rolls are a bit impractical IMO, but a combat implementation like better dodging or jumping in all directions means that the skill would have a use in combat.
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Kevan Olson
 
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Post » Wed Jun 13, 2012 10:55 am

I always say this when this subject crops up : adding a new skill or perk tree means you need a new character to take advantage. If you add 1% or whatever to speed and jump distance for every stamina level up, that can be added to your existing characters.

Still trying to get my head around not being able to jump while sprinting though. What were they thinking?
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Baylea Isaacs
 
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Post » Wed Jun 13, 2012 1:47 am

I always say this when this subject crops up : adding a new skill or perk tree means you need a new character to take advantage. If you add 1% or whatever to speed and jump distance for every stamina level up, that can be added to your existing characters.

Still trying to get my head around not being able to jump while sprinting though. What were they thinking?

The world may never know.
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Jah Allen
 
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Post » Wed Jun 13, 2012 8:22 am

I never used acrobatics in Oblivion, and I don't feel it's needed in Skyrim. You can still jump, and with the appropriate perks you can forward roll and such. There's also a shout for faster weapon strikes.

You have never jumped in Oblivion! Impressive.

The skill itself wasn't very useful in other games (except to get ontop of buildings to do the assinations), but I think they could have done things with it (like what the OP described) to make it useful in Skyrim (especially since they removed running speed).
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Shelby Huffman
 
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Post » Wed Jun 13, 2012 11:32 am

Aerial combat. I miss that from Oblivion. It would be nice if I could jump off a cliff/tower onto a dragons back and drive my knife into him. Or cling to the shadows on a ceiling and drop down to assassinate someone.
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Bones47
 
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Post » Wed Jun 13, 2012 1:39 pm

The suggestions you have said are really good ideas. I really do miss acrobatics as a skill as I miss others.
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Emily Jones
 
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Post » Wed Jun 13, 2012 12:37 am

I wouldn't mind a lot of those, but they'd have to work under certain conditions. You shouldn't be able to swing as fast with heavy armor like light armor or no armor.

And you shouldn't be able to roll in heavy armor either... or swim... but anyways.

I wouldn't mind jumping higher to a certain degree if you train. If I jump in heavy armor all the time, and then after a lot of training go to regular clothes I should be able to jump very high. Nothing unreasonable. And different races should jump higher.

I kind of like the idea, but i like not worrying with it in skyrim,
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leigh stewart
 
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Post » Wed Jun 13, 2012 1:45 am

I would like to see it back just where my stealth character can jump higher.
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Tyrone Haywood
 
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Post » Wed Jun 13, 2012 8:37 am

no matter how hard u try u can't make acrobatics a skill with 10+ useful perks

its just a useless skill (unless ur prince of Persia)
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lolly13
 
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Post » Wed Jun 13, 2012 3:20 am

I miss acrobatics and speed in general. If the skill were to be added, I would look into it having reduced spell casting time (Master Spells), all combat faster, and over encumbered speed increased, by at least 5%. But what should have been in the game is a "Haste" spell that let's you move faster, combat, weight, ect. And the Steed standing stone should of let you run faster.
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Madeleine Rose Walsh
 
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Post » Wed Jun 13, 2012 2:24 am

Bring it back
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Sara Lee
 
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Post » Wed Jun 13, 2012 9:20 am

I've never seen a point to acrobatics, and it's even more apparent now as to why it was removed. Given how the game feels more "realistic" an acrobatic tree would just break that sense of weight.
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Nicole Mark
 
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Post » Wed Jun 13, 2012 12:20 am

I've never seen a point to acrobatics, and it's even more apparent now as to why it was removed. Given how the game feels more "realistic" an acrobatic tree would just break that sense of weight.

Yes, because not being able to jump while running is very realistic.

I guess it has so much "weight" to it that we're too heavy to jump if we are taking more than a casual step forward.
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victoria johnstone
 
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Post » Tue Jun 12, 2012 11:41 pm

Aerial combat. I miss that from Oblivion. It would be nice if I could jump off a cliff/tower onto a dragons back and drive my knife into him. Or cling to the shadows on a ceiling and drop down to assassinate someone.
In morrowind it was insane. I could jump 10 stories up easily with high acrobatics and no armor. Add a jumpspell and you can jump across the entire map in chunks, or a single leap.

Oblivion had it more realistic in terms with TES. In Skyrim think of sitting in the rafters in Dragonsreach waiting to put a poisoned arrow in the yarl.
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Rach B
 
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Post » Wed Jun 13, 2012 2:46 pm

Skyrim is a huge game and traveling is is inevitable. I think its common sense to have a Acrobatics. Most of your ideas are awesome, bethesda should hire you.

Plus if it breaks immersion just don't use it.
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Beth Belcher
 
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Post » Wed Jun 13, 2012 12:13 am

Some existing perks could move to acrobatic skill like half fall damage, armor doesn't weight (thus no penalty to speed, stealth, jump height). Just imagine perk of dodge with small chance of decapitating enemy while he is making power attack (dodge, hit stomach, decapitate :tongue:)
Would be nice to see that.
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..xX Vin Xx..
 
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Post » Wed Jun 13, 2012 5:24 am

Yes, because not being able to jump while running is very realistic.

I guess it has so much "weight" to it that we're too heavy to jump if we are taking more than a casual step forward.

Maybe something related to climbing would be nice but do we really need an entire perk tree created just to be able to jump while running though? It should be a standard feature to all characters. And like the one poster has already said it's not practical to shoehorn in other acrobatics feats that aren't needed just to flesh out a perk tree.
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Emilie Joseph
 
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Post » Tue Jun 12, 2012 10:55 pm

no matter how hard u try u can't make acrobatics a skill with 10+ useful perks

its just a useless skill (unless ur prince of Persia)
It's only useless if you don't care much for RP. And in that case, why play a TES game?
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Lucky Girl
 
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