Alchemyenchantingsmithing loop

Post » Sun Jun 03, 2012 7:36 pm

A properly tested game would not have been breakable in the first place.


What does 'properly tested' even mean? You need to look at the variety that this game offers in terms of the available builds, skills/perks, potion/scroll and equipment load outs. Then you have to account for the very inventive gamers who will accrue millions of hours in the game in a matter of days. Yes, a few million people playing millions of hours of a game will find all of its flaws. This is not news.

Also, I would say that you need to be more sympathetic to the whole of the player base. Because you play a game in such and such a manner, this does not make it the 'correct' way to play. TES games thrive because of the flexibility inherent in character creation and development; that flexibility allows for over/underpowered builds. If this game was 'perfectly' balanced we would all be trudging around with the same build moaning about how restricted Skyrim was compared to the rest of the series.

The bottom line is that if you know that performing certain actions results in certain outcomes then you cannot disregard these actions when making arguments about balance.
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Amysaurusrex
 
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Post » Mon Jun 04, 2012 3:16 am

Dude, srsly? In every Elder Scrolls Game there were some exploits. I mean, look at Morrowind and Fortify Intelligence.

I for one don't [censored]in care, that Crafting can be broken, because I don't use it this way. My Bosmer is nearly unbeatable as it is without using exploits (granted, I gave myself a few extra perks using the console, because I wanted them). I just enchanted myself some gear, enchanted Mjoll some and now she can tank almost anything. There is a simple thing to avoid using glitches, self control my friend, use it the way the developers intended! I mean, you don't jump off a building simply because you could, do you?

So because the past games had similar issues, it's perfectly fine for them to repeat them in some form across every one of their games? Only here, on these forums do you see people rampantly suggesting self control or some other inane excuse that allows the developers to get away with shelling out poorly balanced and tested games.

It's almost hypocritical really, as I'm sure if said glitches or exploits did not benefit players and instead hurt them, people would be singing a different tune.
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N Only WhiTe girl
 
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Post » Sun Jun 03, 2012 11:15 pm

*sigh* exploits on a single player game are only serious problems if you have little to no self control. Then, the devs would have to hold your hand every step of the way to make sure you DONT exploit. And there was me thinking hand-holding was a BAD thing. <_<
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Marnesia Steele
 
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Post » Sun Jun 03, 2012 4:58 pm

You could have 100% Chameleon, resist and reflect making you invincible in Oblivion IF you wanted to. You can also open the Console and access God Mode IF you want to.
There is no one forcing you to use these, you are the person deciding you want to use exploits in the game.
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Keeley Stevens
 
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Post » Sun Jun 03, 2012 4:50 pm

lol morrowind alchemy is back WITH A VENGEANCE!!

im totally gonna fortify speechcraft until sweetrolls are worth 1,000,000 septims.
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chinadoll
 
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Post » Sun Jun 03, 2012 1:03 pm

So because the past games had similar issues, it's perfectly fine for them to repeat them in some form across every one of their games? Only here, on these forums do you see people rampantly suggesting self control or some other inane excuse that allows the developers to get away with shelling out poorly balanced and tested games.

It's almost hypocritical really, as I'm sure if said glitches or exploits did not benefit players and instead hurt them, people would be singing a different tune.

Ever wonder if maybe this is also the only other forum where people complain about beneficial exploits or glitches? Maybe they fell through the loop because Beth were concentrating on removing the properly harmful ones? Maybe they should get their priorities switched round hmmmm? :confused:
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Antonio Gigliotta
 
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Post » Sun Jun 03, 2012 3:26 pm

Also, I would say that you need to be more sympathetic to the whole of the player base. Because you play a game in such and such a manner, this does not make it the 'correct' way to play. TES games thrive because of the flexibility inherent in character creation and development; that flexibility allows for over/underpowered builds. If this game was 'perfectly' balanced we would all be trudging around with the same build moaning about how restricted Skyrim was compared to the rest of the series.

I mostly agree with your other points, but that I do not. I believe proper balance spreads more variety and choice to the player, as no builds would be considered worthless or taboo.
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Captian Caveman
 
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Post » Mon Jun 04, 2012 4:33 am

Ever wonder if maybe this is also the only other forum where people complain about beneficial exploits or glitches? Maybe they fell through the loop because Beth were concentrating on removing the properly harmful ones? Maybe they should get their priorities switched round hmmmm? :confused:

They can't even get that right. Have you seen the complaints in regard to the 1.02 patch? It apparently broke more things than it fixed. It all seems remarkably sloppy!
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Honey Suckle
 
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Post » Sun Jun 03, 2012 1:53 pm

Why yes, it did take a few million players a couple of weeks to find this. However, a QA team of a dozen or two should have been able to foresee every possible action that could be taken no matter how many steps required to find some game altering issue.

Is this sarcasm? I think it's fairly clear that they decided to save money and not hire a QA team. I don't see how a game could get released with this many bugs and have any sort of QA team. I expected bugs, but the bagginess of this game is off any sort of scale I could have imagined, especially considering how much of a big bill release it is. This game is clearly still in beta.

If you are serious, I can understand a QA team not finding this. Even if they did, it is relatively minor. It's more of a "fun" bug than a "things are randomly purple bug and anyone who spends any considerable amount of time playing this game would notice this, how the [censored] did this get left in" bug.

This game was either rushed or Bethesda just doesn't give a [censored]. Considering how insulting the collector's edition was and some DLC in previous games, I'm guessing both.

This game is much fun and one of my favorite to date, but the mismatch between things that are awesome and well thought out compared to all the stuff that was left half-done or done lazily makes me wonder what could have been.
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Margarita Diaz
 
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Post » Sun Jun 03, 2012 3:44 pm

They can't even get that right. Have you seen the complaints in regard to the 1.02 patch? It apparently broke more things than it fixed. It all seems remarkably sloppy!

Well, two weeks is a VERY fast turnaround for getting out a patch! IMO they should have taken a month to sort it out and ignored all the inevitable cries of OMG BETH WTF Y U TAKE SO LONG.

I might risk letting my xbox online tomorrow. Hopefully the patch wont screw me up because my vanilla skyrim has froze up twice in 50 hours (much better than oblivion!) and I've only seen minor 'lol' glitches. Like a goat fast walking.
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Jade Muggeridge
 
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Post » Sun Jun 03, 2012 6:43 pm

Should this be fixed? Yeah probably.

Does it matter to me even a little bit if it's not? No.

This is a single player game with absolutely no competitive component. No scoreboards. No prizes for the first person to do X, Y, or Z. It really has absolutely no effect on me what so ever if this bug remains in game.

What I think is really funny is that almost every game ever (at least once they got more complex than Pong and Pac-Man) has had serious glitches, exploits, and other things that could be described as "broken." Some people are just really good at "breaking games," other people never find this stuff unless someone tells them about it. Before the internet many of these "broken things" were never known by the majority of gamers. Those of us who tend to "break the game" just learned really quickly "Ok, if I do X, Y, and Z the game breaks. Sooo... Don't do X, Y, and Z." Broken games only matter when something outside your control (like other players) does X, Y, and Z and breaks your game, again there are no other players who can interact with my game in any way. Obviously bugs/glitches that you can't avoid should be fixed, this isn't one of those either though.
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Philip Rua
 
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Post » Mon Jun 04, 2012 12:06 am

no one forces you to use exploits, non-event thread.
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Richus Dude
 
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Post » Sun Jun 03, 2012 11:28 pm

This game is much fun and one of my favorite to date, but the mismatch between things that are awesome and well thought out compared to all the stuff that was left half-done or done lazily makes me wonder what could have been.
All it does is make me raise a brow and wonder how much they are planning to nickel and dime it's users via "DLC".
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Miguel
 
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Post » Mon Jun 04, 2012 3:21 am

Well, two weeks is a VERY fast turnaround for getting out a patch! IMO they should have taken a month to sort it out and ignored all the inevitable cries of OMG BETH WTF Y U TAKE SO LONG.

I might risk letting my xbox online tomorrow. Hopefully the patch wont screw me up because my vanilla skyrim has froze up twice in 50 hours (much better than oblivion!) and I've only seen minor 'lol' glitches. Like a goat fast walking.

I'd advise you not to, if the reports are any indication of what will happen. It's hard to say if you will have the same issues as the PS3 players, but reports of backwards flying dragons, non-functional resistances, and the like sound very bad to me and I would not risk it until others can confirm or deny.
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Sophie Louise Edge
 
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Post » Sun Jun 03, 2012 2:03 pm

I'd advise you not to, if the reports are any indication of what will happen. It's hard to say if you will have the same issues as the PS3 players, but reports of backwards flying dragons, non-functional resistances, and the like sound very bad to me and I would not risk it until others can confirm or deny.

If its only ps3 players who are complaining then I'll most likely be fine. Heard no complaints yet from my xbox buddies...
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jessica robson
 
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Post » Mon Jun 04, 2012 2:11 am

Eh? I think your argument is flawed.... if you don't abuse this glitch there wouldn't be a fortify health +999999 helmet to begin with lol :confused:


Self control people. Use it and these glitches will have no bearing on your gameplay experience.

exactly.
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JLG
 
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Post » Sun Jun 03, 2012 11:33 pm

My alchemy is level 80 and it's completely legit. The poisons I can make are quite intense, but well deserved. I've spent lots of time and money on my alchemy skill and I'm quite proud of it ... reading your post only made me laugh ...

It's just more people missing the point of Skyrim, what's new?
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Amy Masters
 
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Post » Mon Jun 04, 2012 4:02 am

If its only ps3 players who are complaining then I'll most likely be fine. Heard no complaints yet from my xbox buddies...

The patch has not come to other systems as far as I know, it's set to go Wednesday.
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Eoh
 
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Post » Mon Jun 04, 2012 3:30 am

I never understood why people care about glytches like this in a single player game, if you dont use console comands lvling alchemy and enchanting to 100 will take hours of tedious grind, and guess what you dont have to break the game like this for any reason, its a "just because I can I will do it case".
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carla
 
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Post » Sun Jun 03, 2012 4:47 pm

GG Bethesda for putting no crafting/skill caps. It's bad enough we have people taking away the magicka bar and calling it "The only good strategy for Destro", now we have easy exploits like this.

Yes its good strategy for destro, because such thing was intended. Obviously it is the designers that set normal un-abusable single school magic cost reduce to 25% a piece. And they also come to design, so that you have 4 different pieces of such enchantable gear. You are clearly in self-denial if you cant see this.
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Jordan Moreno
 
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Post » Mon Jun 04, 2012 3:03 am

Eh? I think your argument is flawed.... if you don't abuse this glitch there wouldn't be a fortify health +999999 helmet to begin with lol :confused:


Self control people. Use it and these glitches will have no bearing on your gameplay experience.

Amen.
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Peter P Canning
 
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Post » Mon Jun 04, 2012 3:24 am

All it does is make me raise a brow and wonder how much they are planning to nickel and dime it's users via "DLC".

I doubt it. They have never really used DLC to expand on things that svcked. Generally been something entirely new.

I'm just really sad because this game is great and all, but I always think what could have been.
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remi lasisi
 
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Post » Sun Jun 03, 2012 11:04 pm

This is just an exploit and not one that's easily obtained. This is something even min-maxers wouldn't do unless they simply had no sense of roleplaying at all. This is like those famous "You can turn the quest in infinite times and get 20xp and 30 gold" bugs that seems to be in every RPG ever released.

While I certainly would hope Beth will fix it, I can't really blame them that much for this. It sounds like it's just a bug.
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Alina loves Alexandra
 
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Post » Mon Jun 04, 2012 4:12 am

Yes its good strategy for destro, because such thing was intended. Obviously it is the designers that set normal un-abusable single school magic cost reduce to 25% a piece. And they also come to design, so that you have 4 different pieces of such enchantable gear. You are clearly in self-denial if you cant see this.

In that case the thread creator's exploit is also intended. :celebration: Totally not abuse.

http://www.gamesas.com/index.php?/topic/1289727-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-4/ :Also intended. Totally not abuse :woot:


Save yourselves some time, use /tgm in console commands. Sadly some skills actually "require" this type of cheese unless you use mods. But yeah, continue to godmode it up. Noone is stopping you, we don't judge here :foodndrink:
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Jessica Nash
 
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Post » Sun Jun 03, 2012 4:16 pm

If you want to bring a nuclear bomb to a stick fight, thats your problem.
If you want to ruin the game. Thats your problem.

Dont come and complain that the game is broken, when its up to YOU to do so.
EVERY game can be broken through mods and cheats.

Its a single player game. You dont need to do this unless you want too.

You could abuse and make yourself lvl 700 in Dark Souls as well.
Not many did, cause it ruined the game play.

Why anyone want to do this if you want to enjoy the game, is beyond me.
Only reason I can see, is to create extremly powerful items and hang up in your house, on display.
But then get your steel axe when you leave the house.

Im almost lvl 40 on my 3rd character and I just found my first Ebony weapon in a chest.

I assume you might find daedric weapons around lvl 60-70.

its a shame you can make those weapons at 15 already, and with the alchemy and enchants available..............

They should patch this though. 80% of the complainers on this forum are from people that abused the mechanics and then blame it on the game developers.

Its like robbing a bank and then blame your Shoe manufacturer for it, since they made you run to the bank so fast you felt to give it a try and run away with the cash.

Its your choice. Yours alone.
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Floor Punch
 
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