Alchemyenchantingsmithing loop

Post » Sun Jun 03, 2012 10:17 pm

Well, looks like someone figured out a way to take this already badly broken thing beyond the impossible.... :sadvaultboy:

For something like this to exist, it really gives me the impression that they did not really test or play their own game.


I haven't personally verified it...but here it is courtesy of some guy on another forum:



I have discover a "legitimate" alchemy glitch that is so overpower that makes the old alchemy/enchanting loops and Oghma Infinium glitch look docile.


Glitch description start-----------------------------------------------------------------------------------

The glitch/exploit involve drinking multiple fortify restoration potions, wearing fortify alchemy equipment and create ungodly overpowering equipment in less than 10 minutes with very little starting material.

This glitch was done using 100 in both alchemy/enchanting, but it can be done with no skill/perk in alchemy and enchanting.

First, credit goes to l2pn and his youtube channel for giving me the foundation idea for discover this glitch.

So there I was watching a skyrim Enhancement State Glitch video, http://www.youtube.com/watch?v=32WJjgcO_eE, by l2pn.

Where l2pn shows that by drinking a fortify restoration potion and un-equipping/equipping dark brother hood armor, he can increases the disease resistance by 40% and increases the fortifying effect duration to something ridiculous like 26,000 hours. So while the duration increases is nice, but the real kicker is the skill increase.

Since the game consider any fortify skill effect from either armor or potion as a restoration spell effect. That means all fortify skill effect can be enhance by drinking a fortify restoration potion first.

For example, if you drunk a +130% fortify restoration potion first before you drink fortify enchanting potion, you can upgrade the standard max-out +32% fortify enchanting to a monstrous magnitude of +73.6%!

But it’s not over yet, the effect of a fortify restoration potion can be enhance by another fortify restoration potion and thus creating an infinite alchemy loop. This means each successive fortify restoration potion you chugged gets more and more powerful.

So to test my theory, I created and drunk like 5-10 fortify restoration potions using 100 skill alchemy and all the appropriate perks.

The first fortify effect goes 130%, ~500% for the second one, ~900% for the third one, ~3,000% for the fourth one, ~26,000% for the fifth potion. At the end of the session, I have like ~+3 million % fortify restoration effect.

By wearing the standard 29%x4 fortify alchemy suit while I was drinking the potion, I was able to have +19,000 % alchemy skills! from each piece of my alchemy suit.

From the total of +76,000 % alchemy, I was able to create +5,000 % fortify enchanting potion, 85,000 % blacksmith potion and paralysis poison that last 999 seconds.

Using the +5,000% enchanting potion, I created a new alchemy suit with +22,000% alchemy & blacksmithing skill on every single piece.

So you can see where i'm going with this.

I did this on PS3 for both patch 1.1 and patch 1.2, both seems to work fine.

To do this glitch you need some fortify restoration ingredients (abcean fish & salt pile, all pretty common stuff), at least 1 fortify alchemy armor and some low level soul gem to create the first iteration of ungodly fortify alchemy gear.

Follow the l2pn's youtube instruction and drink multiple fortify restoration potions beforehand. Then you should able to create potion of ungodly magnitude.

After the first iteration gear is created, you can just create some overpower potion that sells for like 54,000 gold to purchase stuff to disenchant (or buy more ingredient). This should level up your alchemy/speechcraft insanely fast (even more insane than other equivalent method).

With this exploit, you can potentially do no leveling, no perk playthrough on master difficulty and still having no problem one shot every thing and take no damage.
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trisha punch
 
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Post » Sun Jun 03, 2012 5:02 pm

I don't really have an issue with that, that is not the kind of thing you happen across naturally.
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Nicholas
 
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Post » Sun Jun 03, 2012 11:59 pm

Fortify restoration eh?

Gotta try this.


Either way, game is broken to hell and shouldn't have been released.

I mean, just look at the gently caressing patches, WHICH CAN HARDLY EVEN BE CALLED PATCHES.
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Darlene DIllow
 
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Post » Sun Jun 03, 2012 11:25 pm

So don't abuse it?
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Josee Leach
 
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Post » Sun Jun 03, 2012 1:47 pm

  • It's a single player game. Who cares what other people do?

  • This "glitch" will never affect you unless you intentionally exploit it. The only reason you'd have a problem with a "glitch" like this one is if you lack self control and feel compelled to exploit it on every character you make. That is you and your therapist's problem, not Bethesda's.
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Amysaurusrex
 
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Post » Sun Jun 03, 2012 1:45 pm

So don't abuse it?

This is such a flawed and ridiculous argument.

What if there was a fortify health +999999 helmet lying in the open outside Helgen for all to see, you still think such an object should be in the game?
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Laura Wilson
 
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Post » Sun Jun 03, 2012 8:44 pm

Single player game, if you think that this is fun, go on.
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claire ley
 
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Post » Sun Jun 03, 2012 10:59 pm

This is such a flawed and ridiculous argument.

What if there was a fortify health +999999 helmet lying in the open outside Helgen for all to see, you still think such an object should be in the game?

Eh? I think your argument is flawed.... if you don't abuse this glitch there wouldn't be a fortify health +999999 helmet to begin with lol :confused:


Self control people. Use it and these glitches will have no bearing on your gameplay experience.
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Tamara Dost
 
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Post » Mon Jun 04, 2012 12:08 am

Single player game, if you think that this is fun, go on.

Yup. Just because you are able to create these items doesn't mean you have to. I'd never have found out about this during normal play and it is not something I will bother to try either.
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Elea Rossi
 
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Post » Sun Jun 03, 2012 9:45 pm

A Ring of +bajillions Bow Damage you say?

Heh. Seriously though, QA for this game was a passing glance at best. Personally my biggest gripe is terrain; there are seams, gaps, and holes everywhere, not to mention the endless places you can get your character stuck in roots or behind a pebble and so on. Thank god for TCL.
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Mimi BC
 
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Post » Sun Jun 03, 2012 10:18 pm

People did this in Morrowind already.
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james kite
 
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Post » Sun Jun 03, 2012 5:41 pm

Heh. Seriously though, QA for this game was a passing glance at best.
Why yes, it did take a few million players a couple of weeks to find this. However, a QA team of a dozen or two should have been able to foresee every possible action that could be taken no matter how many steps required to find some game altering issue.
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Markie Mark
 
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Post » Sun Jun 03, 2012 5:01 pm

Woulnd't it just be faster to use console commands? I mean, if you're gonna exploit, why not do it the even easier way.
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ezra
 
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Post » Mon Jun 04, 2012 12:00 am

Woulnd't it just be faster to use console commands? I mean, if you're gonna exploit, why not do it the even easier way.

I was under the impression that the PC was not the only platform that this game was released on.

Am I mistaken?
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christelle047
 
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Post » Mon Jun 04, 2012 2:59 am

Calling the system broken after having gone out of your way to break it is beyond moronic. The exploit that the OP has laid out would likely not be discovered during 'normal' play. In fact the OP states that they have built upon an existing exploit to achieve an even greater one.

This game can be broken: True
It's you who breaks it.
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Matt Fletcher
 
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Post » Sun Jun 03, 2012 2:55 pm

Why yes, it did take a few million players a couple of weeks to find this. However, a QA team of a dozen or two should have been able to foresee every possible action that could be taken no matter how many steps required to find some game altering issue.

Sorry, but what kind of idiot hires only a dozen or so people to QA a game of this size?
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Robert
 
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Post » Sun Jun 03, 2012 5:44 pm

GG Bethesda for putting no crafting/skill caps. It's bad enough we have people taking away the magicka bar and calling it "The only good strategy for Destro", now we have easy exploits like this.
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Jah Allen
 
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Post » Mon Jun 04, 2012 2:38 am

Why yes, it did take a few million players a couple of weeks to find this. However, a QA team of a dozen or two should have been able to foresee every possible action that could be taken no matter how many steps required to find some game altering issue.

That's slick how you removed the qualifier from my statement. Only problem with that, oh enthusiastic fan, is that I'm not speaking of skill exploits in a vacuum. There are countless bugs, glitches as flaws in the game, I listed the one that bugs me the most - terrain. It's abundantly clear that the QA players fast traveled everywere and did speed runs through interiors. And even then they missed some critical show stoppers, such as Bonechill Caverns.

So yeah, slick how you tried to make my statement qualify solely on the skills.

:rolleyes:
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Dean Ashcroft
 
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Post » Sun Jun 03, 2012 7:17 pm

Calling the system broken after having gone out of your way to break it is beyond moronic. The exploit that the OP has laid out would likely not be discovered during 'normal' play. In fact the OP states that they have built upon an existing exploit to achieve an even greater one.

This game can be broken: True
It's you who breaks it.

A properly tested game would not have been breakable in the first place.
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Chris Guerin
 
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Post » Sun Jun 03, 2012 11:58 pm

I love this. Reminds me of Morrowind's Alchemy.
If only Restoration actually had Fortify Skill spells ... :sadvaultboy:
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Heather M
 
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Post » Sun Jun 03, 2012 7:53 pm

Why yes, it did take a few million players a couple of weeks to find this. However, a QA team of a dozen or two should have been able to foresee every possible action that could be taken no matter how many steps required to find some game altering issue.

Some of us know some sweet game breakers. Too bad we don't get paid to QA/Beta. Let the masses figure them out for themselves is the way I figure.
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benjamin corsini
 
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Post » Sun Jun 03, 2012 6:49 pm

It's a bit sad don't you think? You'd think they would learn from their previous games...instead of migrating the same or similar issues from one game to the next.
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gemma
 
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Post » Sun Jun 03, 2012 3:23 pm

I would never do this, still its kinda cool.

The only instance i could see using one of these armor glitches (slightly) is to buff one piece of armor to compensate for going without a helmet. Im not a fan of wearing helmets but i lose stats, however something like this could be used as a workaround. (or beth cold just add an option to hide helmet)
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Zach Hunter
 
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Post » Mon Jun 04, 2012 1:06 am

So +50000% destruction damage potion? Instant death with basic flame spell...

I rarely abused this in Morrowind so its easy enough to avoid. It was even more strait forward in Morrowind.
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Lynette Wilson
 
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Post » Sun Jun 03, 2012 10:33 pm

A properly tested game would not have been breakable in the first place.

Dude, srsly? In every Elder Scrolls Game there were some exploits. I mean, look at Morrowind and Fortify Intelligence.

I for one don't [censored]in care, that Crafting can be broken, because I don't use it this way. My Bosmer is nearly unbeatable as it is without using exploits (granted, I gave myself a few extra perks using the console, because I wanted them). I just enchanted myself some gear, enchanted Mjoll some and now she can tank almost anything. There is a simple thing to avoid using glitches, self control my friend, use it the way the developers intended! I mean, you don't jump off a building simply because you could, do you?
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Carolyne Bolt
 
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