In every TES game there is some exploit that if you try hard enough you can make your character a god.
And in other games? Games tend to be balanced, I really don't see TES as something that deserves to be special.
Morrowind: enchanting & alchemy. Alchemy was insane, but turning a ring into a fireball uzi with 400 rounds of ammunition was also insane.. especially when you had 2 of each element.
You forgot Daggerfall: Throw cheap fireballs into the wall and then absorb their magicka. Wonder why that was taken away?
Oblivion: weakness to magic + whatever it was you wanted. You want 10000 acrobatics so you can fly, go right ahead. Well until the patches took it away, which was sad. Sure you could abuse it, but you could also have some fun with it, anyone ever make a spell that raised acrobatics on a horse by 10,000

?
I never did this, nor should it even be allowed. If it was taken out, doesn't that suggest the team going for balance?
Skryim: enchant + alchemy all over again.
I only did smithing, and I feel overpowered. Not even trying to grind for the sake of grinding, but to make some money to buy skills I felt didn't progress as fast as they I'd like (being an archer I had a really hard time leveling my armor skill). I feel I used the game the way it should be used. And yet now I have to restart after 250 hours become the game is just utter boring with no challenge left in it. And all I've done, mostly, is explore the top side. With the new character, I'm starting questing right away. Which is sad, because I really wanted to wait for some additional hardcoe oriented mods.
If you want to exploit it then do so. If you don't, don't. I always exploit them just to have some fun... like making a flying horse. But I do it on its own save file so I can go back to playing the game how I want.
As I said, I didn't even know I was exploiting anything, I was just playing the game (although postponing questing). I'm basically forced to not play the game if I want the challenge to last beyond lvl 30-40, which to me happens waaaaaaaay too fast. I restarted yesterday, and I'm already level 11 only after a "few" hours of play. It should have taken me a week or so, or rather, the slowing down of progress doesn't happen fast enough.
I actually think they are here on PURPOSE.
Yeah, evidently by the fact they are removed via patches and/or not included in the next game, once we begin complaining about stuff that are broken. Such as 100% chameleon (and thank the nine for that).
In a way it is like Vivec and the dwemer. You can take advantage of exploits and make yourself a god. You can also go the way of the dwemer and take advantage of it to the point that you might as well not even exist(cause it is no fun to play).
The biggest problem is that it is too easy to get "everything" (that matters anyway). For the non combat, crafting, (and magic?) perks, you don't really feel that you
need them to get by. You don't go "oh dammit, I wish I put some perks into that". Lockpicking feels useless, as I'm always in surplus of picks. Money is not an issue, and skill alone seems to work nicely for persuations etc (on my character anyway).
If some/all of those "useless" skills mattered more, we would hurt more from it. Even arbitrary game mechanics to make these matter more, would be welcomed. Everyone complains about taxes and how hard it is to get by in this region, somehow we can't find enough things to spend money on. How about those daedric artifacts, why are those always available to all characters? As long as you can survive the fight, you get it. Why isn't the chest needed to complete one of these so damned hard to open we don't stand a chance doing it without a huge amount of picks, unless of course we had some high level perks to make it easy? Because then I guess it's "tedious". Heaven forbid a role playing game was that. We complained about bad directions being given in Morrowind. Instead of giving us better directions, they completely removed it and gave us magic pointers instead. Hail "progress"
