Alien themed DLC ideas

Post » Fri May 27, 2011 1:50 am

Just saying, you cannot hold it against him if you do the same.



lol touché, but at least my mistake wasnt repeated more then once......

The idea that aliens are controlling everything and maybe even started the great war just mess things up so bad. Aliens helping would be even worce. Things would be better then pre-war in no time at all then it really would not be fallout anymore.


The Devs have not said its canon. I hope they come out one day and say "yeah it was just an attempt to test the waters and due to it being total crap and completely messes canon and will change fallout for the worce.



I rest my case.....
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Fri May 27, 2011 12:30 am

lol touché, but at least my mistake wasnt repeated more then once......






I rest my case.....


No, but you do make mistakes.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Fri May 27, 2011 9:07 am

No, but you do make mistakes.


my comments werent based on all his mistakes just an annoying singly miss spelled word. (everybody makes mistakes)
Anyways if you want to start a flammer :flamethrower: war on spelling, start a new thread.....I was trying to point us all back to the original topic "Alien themed DLC ideas"
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Fri May 27, 2011 2:46 am

my comments werent based on all his mistakes just an annoying singly miss spelled word. (everybody makes mistakes)
Anyways if you want to start a flammer :flamethrower: war on spelling, start a new thread.....I was trying to point us all back to the original topic "Alien themed DLC ideas"


So? I'm defending Styles about his "worce".

also, alien DLC's will svck UNLESS they make them optional with WW, and make them have robots or [censored] without WW on.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu May 26, 2011 9:40 pm

So? I'm defending Styles about his "worce".

also, alien DLC's will svck UNLESS they make them optional with WW, and make them have robots or [censored] without WW on.



I'm wondering why you need to defend him at all?

I think adding aliens into a futuristic world like fallout has always done well, be it in movies, books, comics.

The point being that you should have an idea about what you would like to have in an alien themed DLC not whether you want one or not. This isnt a poll.

So seeing that thats been said, I'd like to see a DLC where the NCR are forced to team up with the BOS to defend against an alien attack. Seeing as the Big Empty would be a good holdout place to defend from. Independence day as well as Skyline gave me that idea.
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Fri May 27, 2011 1:29 am

I'm wondering why you need to defend him at all?


Because you were insulting him.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Fri May 27, 2011 12:50 am

Because you were insulting him.


There's a difference between insulting and telling someone something bothers me.

If you think thats insulting then you must have been picked on when you were younger and have a fragile sense of what insulting someone means. And no matter how many times i keep trying to come back on topic you keep bringing it back. :banghead:

And if your next post isnt on topic then I wont be responding to you because talking to someone from the peanut gallery gets you nowhere (now thats an insult).
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Fri May 27, 2011 8:25 am

Area 51 is not an alien base, it is a human military base. The theories were put forward that they captured alien ship wreckage, (living or dead) alien bodies. In an Area 51 DLC there could be as little as a dozen living alien NPCs total! Area 51 would not be the same as Mothership Zeta, because it wouldn't be run by aliens.


If you had read my post more clearly you would have known A ) I was talking hypothetically and B ) I was using that hypothetical situation to make a point about how more Mothership Zeta/aliens would ruin fallout. I was not making the case at all that Area 51 would be an alien base or that there are aliens there now. I hate aliens in fallout. If we see aliens again it should just be a wild wasteland thing.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Fri May 27, 2011 1:32 am

Btw everything your saying is off topic this isnt about weather or not aliens or area 51 should be in fallout, but what ideas people would like to see in an alien themed DLC, so please if you would be so kind as to not continue the negative comments we'd all be much abliged. :fallout:


There is no topic just Ideas. One there is a DLC idea thread and Two I am just making the case aliens don't belong. I am not touching the canon debate. I am just saying why I don't want an Alien DLC. Or anymore alien Mothership Zeta stuff.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Fri May 27, 2011 7:46 am

I think adding aliens into a futuristic world like fallout has always done well, be it in movies, books, comics.
They are done well. Provided that the story revolves around them. H.G. Wells' War of the Worlds wasn't about mankind destroying itself and then aliens coming out of nowhere. It was about Martians attacking Earth, and then humanity trying to defeat a much stronger enemy. One that couldn't be stopped by bullets, missiles, or anything we tossed at it, but were finally defeated by nature's strongest weapon; microbials.

Fallout is a futuristic, 50s utopia turned into a post-apocalyptic dystopia, and then mankind trying to survive and rebuild itself after we were kicked back to the stone (and plasma rifle) ages. While we still have some advanced technology, most of mankind doesn't know how to utilize it, and for those that do, they think only for themselves rather than for humanity as a whole.

Now then, like Boradam said, it'd really only be good if it were a Wild Wasteland experience, as some of us, like myself and Styles do not want to see anymore aliens, but other users, such as yourself, would like to see aliens.
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Fri May 27, 2011 2:56 am

Right, enough with the grammar cops closing in as well as intentional misspelling just to drag out a response. The axe swings both ways, remember that ;)
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Fri May 27, 2011 10:16 am

They are done well. Provided that the story revolves around them. H.G. Wells' War of the Worlds wasn't about mankind destroying itself and then aliens coming out of nowhere. It was about Martians attacking Earth, and then humanity trying to defeat a much stronger enemy. One that couldn't be stopped by bullets, missiles, or anything we tossed at it, but were finally defeated by nature's strongest weapon; microbials.

Fallout is a futuristic, 50s utopia turned into a post-apocalyptic dystopia, and then mankind trying to survive and rebuild itself after we were kicked back to the stone (and plasma rifle) ages. While we still have some advanced technology, most of mankind doesn't know how to utilize it, and for those that do, they think only for themselves rather than for humanity as a whole.

Now then, like Boradam said, it'd really only be good if it were a Wild Wasteland experience, as some of us, like myself and Styles do not want to see anymore aliens, but other users, such as yourself, would like to see aliens.



Well said, but as you've stated
Fallout is a futuristic, 50s utopia turned into a post-apocalyptic dystopia
that dosnt mean that people stop coming up with new technology, usually when world changing events happen there's a big increase in development (ww2 for instance). They've done this in game with the Holorifle and other various items. I'm not saying there should be a revolutionary change in the fallout world where new technology busts out and wrecks the fallout post-apocolyptic feel, but it shouldnt feel like nothings going on and the world stays stagnant. I can understand why alot of people don't like aliens because of how they were portrayed in MSZ, but step back and look at it from another view, what if they did attack, forcing all the factions to come together......kinda solves all the problems. I can see a DLC like that happening in the Big empty. Im not going to go into depth about how that happens but what im saying is i can see a DLC like that working out if the writers of it can do a good job. But I can also see how having aliens stay as a wild wasteland experience would be a good idea, whatever they decide to do, aliens are apart of the fallout experience whether as a DLC or WW so it shouldnt be cancelled out all together. Id just like to hear more ideas about how it could all work out.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Thu May 26, 2011 11:22 pm

I've got no problems with Area 51 as a DLC, but as previously stated I have no interest whatsoever in a repeat of the abomination known as Mothership crapola... sorry I couldn't resist :whistling:

Aliens in tubes, fine, I've got no problems with that. Maybe an alien autopsy gone horribly wrong. perhaps something similar to the movie Independence Day, even though that last one is a stretch. But I definitely do not want to go around killing the evil aliens who are here and now they are pissed off. Leave that for Fallout 3.



I like this. Maybe they've tried splicing some alien genes with deathclaws, and wow, did that go all wrong. Not an alien themed DLC as such, but if it is Area 51, there has to be some aliens, even if they're only in stasis, or cadavers.

An Area 51 without Aliens would be preposterous.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri May 27, 2011 7:23 am

A "Wild Wasteland Encounter" for if they do Area 51.

Deep in the ruins of the base a jukebox or radio comes to life and starts playing Orson Welles' 1938 Halloween broadcast of "The War of the Worlds." Would be best if it starts playing while you are still outside the room.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Thu May 26, 2011 9:11 pm

A "Wild Wasteland Encounter" for if they do Area 51.

Deep in the ruins of the base a jukebox or radio comes to life and starts playing Orson Welles' 1938 Halloween broadcast of "The War of the Worlds." Would be best if it starts playing while you are still outside the room.


I'm sorry, but if you're going to have an Area 51 DLC, it absolutely has to have some Alien component. Aliens are synonomous with Area 51.

No aliens and it might as well be "Random Government Base" DLC.

Before you start getting all upset, I didn't enjoy MZ either, and I don't particularly want another one, but you CANNOT have Area 51 without aliens. It would be beyond ridiculous.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Fri May 27, 2011 8:49 am

I am ok with "Wild Wasteland" encounters.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Fri May 27, 2011 2:08 am

Before you start getting all upset, I didn't enjoy MZ either, and I don't particularly want another one, but you CANNOT have Area 51 without aliens. It would be beyond ridiculous.


We're not saying it won't, but ALL the aliens would be restricted to Wild wasteland.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Fri May 27, 2011 1:20 pm

We're not saying it won't, but ALL the aliens would be restricted to Wild wasteland.


Absolutely genius... all we have to do now is work out what everyone who HASN'T taken the Wild Wasteland perk is going to get in Area 51. The secret government base that's been synonymous with Aliens for half a century. If it's Area 51, it has to have aliens for everybody.

I'm not trying to be mean spirited, nor do I particularly care for Aliens, but... it's Area 51. If it doesn't have aliens, it would be akin to having Fallout without Deathclaws or Super mutants.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri May 27, 2011 7:01 am

Absolutely genius... all we have to do now is work out what everyone who HASN'T taken the Wild Wasteland perk is going to get in Area 51. The secret government base that's been synonymous with Aliens for half a century. If it's Area 51, it has to have aliens for everybody.

I'm not trying to be mean spirited, nor do I particularly care for Aliens, but... it's Area 51. If it doesn't have aliens, it would be akin to having Fallout with Deathclaws or Super mutants.


"Wild Wasteland" is for anyone, anyone that wan't to see aliens at Area 51, or in any DLC. There is already an alien Wild Wasteland encounter. Aliens at Area 51 is cleché and up till MZ aliens have just been easter eggs. Wild Wasteland is for cleché encounters and pop culture encounters.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Fri May 27, 2011 12:56 pm

Absolutely genius... all we have to do now is work out what everyone who HASN'T taken the Wild Wasteland perk is going to get in Area 51. The secret government base that's been synonymous with Aliens for half a century. If it's Area 51, it has to have aliens for everybody.

I'm not trying to be mean spirited, nor do I particularly care for Aliens, but... it's Area 51. If it doesn't have aliens, it would be akin to having Fallout with Deathclaws or Super mutants.


There is'nt any point in restricting the Aliens to WW (In vanillia game.) if you won't do the same for the DLC, and if people want to see aliens that bad, restart a character, It's not that hard.

I'm not trying to be mean spirited, I just think it would svck to have another MZ in Area 51.

EDIT: Supermutants are a dying breed, and Deathclaws are a tad bit old now, a FO game without ghouls, or war would be a shocker though.
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Fri May 27, 2011 12:25 pm

I hate the aliens completely, I hate that they made a DLC about them, and I hate that they are canon.
Plus the story for it was crap, I mean why the [censored] would they make robotic ponies.

I liked mother ship zeta it fit fine into the whole survival of humanity scheme that fallout is about.only thing missing is a zombie DLC?,':I Also those robo ponies were pre war toys,you see them in the loading screen for only 16,000 dollars!
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Thu May 26, 2011 9:00 pm

I liked mother ship zeta it fit fine into the whole survival of humanity scheme that fallout is about.only thing missing is a zombie DLC?,':I Also those robo ponies were pre war toys,you see them in the loading screen for only 16,000 dollars!


Can't tell if you're joking. Fallout is about the survival of humanity but its not survival from aliens. Its about man rebuilding from our biggest mistake. "The details are trivial and pointless, the reason as always purely human ones."-FO2 intro
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Thu May 26, 2011 9:33 pm

@ BoS: I'm not sure if you know this, but they made [censored] Pony toys murder machines, there was a room with one pony and a pile of dead wastelanders.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Fri May 27, 2011 6:29 am

Start a new game... What a great suggestion. Really. :rolleyes:

It's got nothing to do with WW perk, or whether people want them in there. If there is Area 51, I can guarantee you there WILL be aliens, WW perk or not. It's Area 51. There's over a half century of pop culture mythology connecting the two. It won't be ignored, nor should it be.

It's not a difficult concept.
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Fri May 27, 2011 7:49 am

Start a new game... What a great suggestion. Really. :rolleyes:

It's got nothing to do with WW perk, or whether people want them in there. If there is Area 51, I can guarantee you there WILL be aliens, WW perk or not. It's Area 51. There's over a half century of pop culture mythology connecting the two. It won't be ignored, nor should it be.

It's not a difficult concept.


Again Wild Wasteland is for pop culture references. Aliens area cleché and would fall under WW. I not arguing with you, I am ok with WW ecounters.

If they do have an alien WW encounter in areas 51, next time you make a character remember to have WW as a trait if you want to see aliens that bad. There is already an alien WW encounter.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

PreviousNext

Return to Fallout: New Vegas