I'm already bored with dragon encounters

Post » Sun Jun 10, 2012 3:38 pm

I think dragons are pathetically weak and woefully overused. The first several times I took one down and absorbed it's soul it was the coolest thing ever. The guards who helped me stood around in awed admiration and marvelled at me, and I got a genuine sense of accomplishment.

Now I'm only level 24 and I get jumped by one every four or five days game time and I'm totally bored with them. I kill them with no trouble at all and I'm not even bothered about absorbing their soul anymore because I have 20 already that I don't need. Even the guards aren't bothered anymore. Instead of standing there looking at the dragon's corpse in stunned wonderment now they immediately shuffle off mutting about sweet rolls or knees or something.

I guess it wouldn't be so bad if the dragons were something to be feared but I have more trouble by far with bandit chiefs and Thalmore wizards with their two shots and you're dead from a hundred meters lightning bolts.

Even the named draons have been very weak, but they have all been green so far. The loading screen mentions that green are the weakest, so when do the tougher ones start appearing?

And what are your thoughts?
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Logan Greenwood
 
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Post » Sun Jun 10, 2012 1:20 pm

And what are your thoughts?

Dragons (while great to look at and have a cool presence) have become a nuisance to me. They're all over the place now, constantly interrupting my adventures on the road. If I see them attacking a town in the distance I'll just walk away now. To be honest, they've become nothing more than giant Cliff Racers in my game.
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Jinx Sykes
 
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Post » Sun Jun 10, 2012 4:39 pm

And what are your thoughts?

Same as yours.

I don't fear dragons at all, not even on my level 15 Orc.

It's more of a "c'mon, let's just get this over with, I have stuff to do."
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Charlie Sarson
 
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Post » Mon Jun 11, 2012 3:06 am

So you're bored of something after 3 months?
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Queen of Spades
 
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Post » Sun Jun 10, 2012 10:15 pm

Isn't there a mod addressing this? Forgot the name at the moment.
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Sara Johanna Scenariste
 
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Post » Sun Jun 10, 2012 9:29 pm

The elder dragons are very powerful, I took one swing at one's back side and BAM! I'm dead.
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Betsy Humpledink
 
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Post » Sun Jun 10, 2012 7:50 pm

The only thing that changes about dragons is their health and damage. They never use other shouts, or fight with differing tactics and abilities.
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Erich Lendermon
 
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Post » Mon Jun 11, 2012 3:46 am

I never noticed what color the dragons were. I was always too busy being scared, hiding behind trees, shooting feebly at them with my iron arrows.

...LOL
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Matthew Warren
 
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Post » Sun Jun 10, 2012 11:25 pm

Do what i do.

master difficulty

Deadly Dragons mod

Wars in Skyrim ( all settings enabled and Dark Age version )

will not regret it, so much fun!

P.S. I'v also got tons of other mods installed too.
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Nick Swan
 
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Post » Sun Jun 10, 2012 11:50 am

I think it would have been better to have static dragon boss fights than randomly spawning them.

I understand the idea. Dragon shouts are a way for players to compensate for abilities they don't want to spend time and perk points to get. However, the devs really missed a great opportunity to craft something amazing. Just seeing the giant mudcrab in the Jam video made me jealous. I've had some great dragon moments, but they pale in comparison to what other games have offered.
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Marine x
 
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Post » Sun Jun 10, 2012 10:11 pm

There are more powerful Dragons in the game. My level 46 character, who has 96 points in the One-Handed skill as well as a heavily enchanted legendary-quality skyforge-steel blade, has had some trouble taking down Ancient Dragons (the most powerful dragon in the game).

However, I've only run into one of those guys so far. The majority of dragons I encounter are low-level weaklings that I sometimes even manage to kill without taking a single point of damage.

That said, I don't necessarily think that Skyrim's dragons are weak. Rather, I don't think they scale properly with the player.
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Rachael Williams
 
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Post » Sun Jun 10, 2012 1:06 pm

One shotting a dragon really shouldn't be possible.

Bears and Sabrecats turn out to be scarier at low levels than a dragon.

A couple guards or a giant and mammoth can kill your average dragon so their mythical powerful status is really destroyed when you see that.
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Steven Hardman
 
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Post » Sun Jun 10, 2012 11:41 pm

Dragons really lack the awe inspiring part they are supposed to convey. They really ought to have given dragons more defensive abilities, more abilities to reposition and maneuver themselves, and access to more shouts, even shouts that the player can never learn. They really did not go as far as I would have liked, in so far as portraying the voice as a terrifying weapon of the dragons.

Dragons also don't really have any abilities that put pressure on the player, or punish them for playing too defensively, or too offensively. No grabs or throw type actions to combat turtling, no heavily armored body parts that automatically rebound and drastically weaken attacks for wantonly attacking without precision, and to top it all off, they stop being able to fly at just half of their health.

The "http://www.youtube.com/watch?feature=player_detailpage&v=O4H_dpw-EG0#t=54s" of Monster Hunter, are more fearsome than any dragon in Skyrim.
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gary lee
 
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Post » Sun Jun 10, 2012 1:29 pm

So you're bored of something after 3 months?

I'm not bored of anything else in the game.
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joeK
 
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Post » Sun Jun 10, 2012 10:26 pm

Dragons (while great to look at and have a cool presence) have become a nuisance to me. They're all over the place now, constantly interrupting my adventures on the road. If I see them attacking a town in the distance I'll just walk away now. To be honest, they've become nothing more than giant Cliff Racers in my game.

Cliff racers, exactly! Surely the people who worked so hard on the dragons didn't intend this, and they must have had some incling, so why make it this way?

They need to be rarer, scale with the player and use more shouts and tactics; maybe picking you up and dropping you like with the giant in the video, or swooping down and swatting you and sending you flying. Anything to spice it up a bit instead of the same three moves, fly over and breath attack, hover and breath attack or land and breath attack.
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Laura
 
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Post » Sun Jun 10, 2012 11:46 pm

I usually run inside. That gets rid of them some times.
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Melung Chan
 
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Post » Sun Jun 10, 2012 10:04 pm

I usually run inside. That gets rid of them some times.

Yes I've started doing that as well. Shame isn't it.
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Lil Miss
 
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Post » Sun Jun 10, 2012 9:14 pm

I'll echo everyone's sentiment on dragons. They're more annoying than fun, show up at the dumbest times, are easily distracted, usually aren't much of a challenge, and even have annoying loot.

I think the biggest problem with them, is that they feel more like an interruption than an integral part of the game. Most of your dragon encounters should be scripted into the main quest, which would give a bigger sense of purpose to killing them, and allow the developers finer control over their difficulty, tactics, loot and effect on the game world itself.

Much like a lot of Skyrim, the dragons don't feel finished. It's like they had bigger plans for them, but instead were forced to rush them in to meet their 11/11/11 deadline.
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Kirsty Wood
 
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Post » Sun Jun 10, 2012 8:05 pm

^
I think they probably planned for more stuff. There are http://www.youtube.com/watch?v=I0i4sO_b0jo files of dragons using shouts, that are never used by them in the actual game.
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Sammykins
 
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Post » Sun Jun 10, 2012 12:49 pm

Yeah, I pretty much agree for the most part.

They should be rarer, much tougher, use different shouts and what-not, the whole nine yards that's been listed.

In turn,the reward should be much greater. More bones, scales, in each dragon. More stuff from guys they ate. That kind of thing. They should also attack cities more. Would love something like a dragon attack on Windhelm. Let me be sitting in my house, and hear a dragon outside. Go and quickly put my Dragon Slayer armor on, and go outside, and be able to recreate the scene from the live-action trailer. Houses burning, people fleeing and screaming. All that jazz. The whole thing just needs to be more epic.
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TASTY TRACY
 
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Post » Sun Jun 10, 2012 3:29 pm

For me, it went in waves. The first couple were not too bad...then I faced the dragon at Autumnwatch Tower at level 11 and had to gain a few levels to defeat it. Then the dragons were easier. Now I am level 50 and have switched from Heavy Armor (was at 100 at level 35) to Light Armor (to increase gaining experience, which is currently 80, and for completing Theives Guild and Dark Brotherhood), and Ancient Dragons are able to take half my health with one tail attack and if they grab me in their mouth and throw, I am dead. The ancient dragons turn a lot quicker on the ground than the others. Although I will say the Draugr Death Lords with Daedric and Ebony Arrows do the most damage to me.
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Josh Trembly
 
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Post » Mon Jun 11, 2012 2:49 am

And what are your thoughts?
Much the same as yours would have been nice if the Dragons AI was actually good.The fact they do not use their own language is baffling to say the least
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Averielle Garcia
 
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Post » Sun Jun 10, 2012 10:10 pm

Much the same as yours would have been nice if the Dragons AI was actually good

The dragon AI is not that bad. What ruins them is the leveling system and the lack of more attaack patterns. All the dragons, despite their appearence, should level with the player to some degree, so wouldn't be weak dragons. Only the major ones should have also more shouts at their disposal to give the player more challenge and a bit more powerful melee and breath attack, so the battle with them would be really a duel of words of power. Dragons should also have some anti-NPC and anti-creatures "countermeasures", to prevent being mauled by a tiny bear or by the infamous giants. They land also too early.
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kirsty joanne hines
 
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Post » Sun Jun 10, 2012 5:44 pm

the dragons are weak... Period.. Dragons should be harder in this game, then a dumb giant.. Dragons are ancient sentinel beings that symbolize magic and awe... Lacking in the challenging department big time... The dragon awe wore off on me after about level 10 or so.. Going back to my pen and paper D&D games, when the DM, said Dragon, most times we kissed our arses goodbye...


Dragons, in Skyrim,need to live up to that same pedigree...
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Nicholas
 
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Post » Sun Jun 10, 2012 9:44 pm

While I generally agree that the quantity of dragons is a little much, and that they illustrate some poor intelligence at times...

I've seen dragons do some pretty slick things.

Have you never turned around and been face to face with that dragon out of nowhere?

Been at the wrong end of a dive-bomb and been sent flying?

Fought two dragons at once?

The colors of dragons is tied to the way scaling is implemented in Skyrim, and I was massively disappointed with a particular named dragon in :

Spoiler

Blackreach and in Sovngarde.

Though the ambience and atmosphere were nice, I did not enjoy the fight. Just kept wishing it was over.

Ice dragons shouldn't be stuck with frost breath, and all dragons should deservedly have a deeper pool of Shouts to use.

Imagine Whirlwind Sprint for a dragon...Disarm?

They could certainly use a little work, especially the big named dragons.
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butterfly
 
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