Another GOTY award - PC Gamer

Post » Tue Jun 19, 2012 3:53 pm

yep, like Modern Warfare 3. it's sad that awards are given to games with no innovation and small improvements, sorry but Skyrim and MW3 fall into both of those categories. I'm sad that PC gamer even called Skyrim a PC game.

You know if PS3 magazines give Skyrim game of the year, you know they have been paid off.
Well, I have Skyrim for PC. I'm playing it on my PC.

How could we possibly call it a PC game? :rolleyes:
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Minako
 
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Post » Tue Jun 19, 2012 4:56 pm

Why? everyone gives their own, just like there are Oscars and Golden Globes, as well as hundreds of lesser awards.

Seroiusly, I have to explain this?

It's called "GAME of the year", not GAMES of the year.
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Penny Courture
 
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Post » Tue Jun 19, 2012 7:47 pm

Seroiusly, I have to explain this?

It's called "GAME of the year", not GAMES of the year.
It's also "best MOVIE", not "best MOVIES". Do you seriously mean It or your just trolling?
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Kieren Thomson
 
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Post » Tue Jun 19, 2012 12:34 pm

Well, I have Skyrim for PC. I'm playing it on my PC.

How could we possibly call it a PC game? :rolleyes:

It's a XBox360 game that Bethesda just ported to the PC as a second thought. If you have a Xbox360 controller for your PC then you have an Xbox360 game in reality. :D
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Ash
 
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Post » Tue Jun 19, 2012 4:38 pm

It's a XBox360 game that Bethesda just ported to the PC as a second thought. If you have a Xbox360 controller for your PC then you have an Xbox360 game in reality. :biggrin:
Well, the interface is controller orientated sure.

But it's hardly a second thought. Console, releasing the Creation Kit, Steamworks integration, higher graphical settings. The game is much, much better on PC.
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Erich Lendermon
 
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Post » Tue Jun 19, 2012 7:11 pm

The game is infinitely superior on PC, reason? Mods. Wait for the CK and in a year you'll be able to double the content and customize everything. TES modding community is amazing. Sure, It's not Beth's doing, but at least we get the CK and the option is still there and makes the game better.

The only reason to say It's a console gaming is the UI, which can already be modified.
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Sophie Morrell
 
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Post » Tue Jun 19, 2012 8:39 am

Well, the interface is controller orientated sure.

But it's hardly a second thought. Console, releasing the Creation Kit, Steamworks integration, higher graphical settings. The game is much, much better on PC.

It's much better with mods and tweaks yes but the default isn't. If this was any other game it would be fail PC port of the year.
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Sophh
 
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Post » Tue Jun 19, 2012 2:07 pm

But when a specialized and well respected magazine picks their game, it's a different story.

Wait, what? Those exist?
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ShOrty
 
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Post » Tue Jun 19, 2012 1:13 pm

It's much better with mods and tweaks yes but the default isn't. If this was any other game it would be fail PC port of the year.
But how? I'm not running any mods at all, and my experience is much better than it is on my console. My graphics are superb, I can fix bugs with the console, I can if I want tweak things, I'm looking forward to modding with the Creation Kit. Performance is good and while the interface isn't the best, it's not the worst I've ever used.
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Shannon Marie Jones
 
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Post » Tue Jun 19, 2012 2:09 pm



The only reason to say It's a console gaming is the UI, which can already be modified.

The control was also setup for a controller and the mouse movement was terrible on release. You can tell it's a pure port because they leave mouse acceleration on for controllers which makes the mouse control terrible like most bad console ports. I'm shocked though, there is no "press start to begin screen" which is the normal useless junk that get's put in PC games.
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Manny(BAKE)
 
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Post » Tue Jun 19, 2012 6:35 am

The control was also setup for a controller and the mouse movement was terrible on release. You can tell it's a pure port because they leave mouse acceleration on for controllers which makes the mouse control terrible like most bad console ports. I'm shocked though, there is no "press start to begin screen" which is the normal useless junk that get's put in PC games.
Except for the fact that the game is built and tested on PC first. Other then that it's a total port.
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Daniel Holgate
 
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Post » Tue Jun 19, 2012 1:29 pm

Skyrim is based on tech Bethesda built specially for it, rather than the middleware engine used by Oblivion and Fallout 3.
It's the same engine, PC Gamer. Hmm..

One tweak is a huge loss, though: you can’t design your own spells. Oblivion’s spellmaking opened up so many clever possibilities – now you’re mostly restricted to what you can buy in shops.
While we’re on the negatives, physical combat hasn’t improved much. There are cinematic kill moves when your enemy is low on health, but whether they trigger seems to be either random or dependent on whether the pre-canned animation fits into the space you’re in. Too much of the time, you wave your weapon around and enemies barely react to the hits.

It fails where the previous games fail: it tries to make your mission feel epic by making it about a prophecy, then does all its exposition in the time-honoured format of old men giving you interminable lectures. The acting is stagey at best, painful at worst. And it adds a new problem: your dialogue choices are now written out in full, and your only options are to react like an incredulous schoolchild to every predictable development. It doesn’t make it easy to feel like a hero.

We got a review copy of Skyrim the day the game was officially finished, but it’s curiously buggy. Among a lot of minor problems such as issues reassigning controls, there’s glitchy character behaviour that can break quests, and AI flipouts that can turn a whole town against you. And the interface isn’t well adapted to PC: it sometimes ignores the position of your cursor in menus. There’s an update due as soon as the game’s out, but there’s a hell of a lot to patch here. Next time, maybe don’t commit to a specific release day just because it has a lot of elevens in it?
All true, but apparently Skyrim still deserves GotY for some reason..

Magic, meanwhile, has been given an incredible crackle of raw power. Emperor Palpatine would be a level one mage in Skyrim – unleashing two torrents of thrashing electrical arcs is literally the first trick you learn, and it doesn’t even get you tossed into a reactor shaft.
Crackle of raw power? What level did they play to, 30?

The games we normally call open worlds – the locked off cities and level-restricted grinding grounds – don’t compare to this. While everyone else is faffing around with how to control and restrict the player, Bethesda just put a [censored] country in a box. It’s the best open world game I’ve ever played, the most liberating RPG I’ve ever played, and one of my favourite places in this or any other world.
Oh no, Bethesda would never restrict the player. Their worlds are completely open, even if half the NPC's in them are immortal.

And the actual article that states they gave Skyrim the GotY award only mentions the atmosphere. "It's such a beautiful game, truly amazing" -- yeah, because that's all that matters in an RPG, right? Yup, PC Gamer sure is a respectable magazine.
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..xX Vin Xx..
 
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Post » Tue Jun 19, 2012 9:22 am

Except for the fact that the game is built and tested on PC first. Other then that it's a total port.
This is true.
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BRAD MONTGOMERY
 
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Post » Tue Jun 19, 2012 9:30 am

But how? I'm not running any mods at all, and my experience is much better than it is on my console. My graphics are superb, I can fix bugs with the console, I can if I want tweak things, I'm looking forward to modding with the Creation Kit. Performance is good and while the interface isn't the best, it's not the worst I've ever used.

Mouse movement, UI for keyboard and mouse is horrible ,badly optimised. Just tell me though, I'd like to know if the console version dropps frame-rate in the same place as the PC version with the same settings. I don't think the Xbox360 version drops to 17fps in such places where everyone complains.

Also, I'd expect 60fps for such a game because the draw distance is awful with this engine. Gothic 3 draws far more distance detail on tweaked ultra settings and that's a 2006 game.
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megan gleeson
 
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Post » Tue Jun 19, 2012 7:47 am

I think what the TES series does well is try to stay true to its main concept. It doesn't try to be anything else. It doesn't follow trends, but tries to improve the features it already had. For an example: When everyone and his grandmother jumps on the voice acted PC bandwagon, TES keeps a silent PC. Because or despite that (we'll never know) it sells wells, it is the most played game on Steam, and it wins lots of GotY prizes. I have lots of games, but since Skyrim it's hard to play them for long. I'll keep coming back to it. That doesn't mean the game is perfect, though. I doubt any game is. But what I see is that Beth gave it a lot of love and attention. And it shows. It's fun to play. So, when it gets "another" reward I just think "well deserved". ;)
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Aman Bhattal
 
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Post » Tue Jun 19, 2012 10:51 am

They don't even mention the dizzying amount of bugs in the verdict, like they did with Battlefield 3 (which didn't have nearly as much). 800+ reports on the Unofficial Skyrim Patch website. There's also no mention of how many of the bugs seemed to have been carried over from Oblivion and Fallout 3, like they did mention for Battlefield 3.

Apparently Skyrim deserved a handicap because the reviewer has a hard-on for Todd Howard.

I think what the TES series does well is try to stay true to its main concept.
http://pc.ign.com/articles/080/080618p1.html
Their "main concept" was actually quite different back in 2000, with all sorts of "TES games will always be like this or that". Guess it had to be changed because it wasn't earning them nearly enough money.
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Aman Bhattal
 
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Post » Tue Jun 19, 2012 1:46 pm

Except for the fact that the game is built and tested on PC first. Other then that it's a total port.

What's that got to do with anything? So are all games, even console exclusive ones. Are you going to tell me next that games for phones are developed on phones? LOL
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Kim Kay
 
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Post » Tue Jun 19, 2012 3:21 pm

Mouse movement, UI for keyboard and mouse is horrible ,badly optimised. Just tell me though, I'd like to know if the console version dropps frame-rate in the same place as the PC version with the same settings. I don't think the Xbox360 version drops to 17fps in such places where everyone complains.

Also, I'd expect 60fps for such a game because the draw distance is awful with this engine. Gothic 3 draws far more distance detail on tweaked ultra settings and that's a 2006 game.
Mouse movement depends on your mouse. For example, my mouse is worse with acceleration turned off in the INI.
UI isn't the best, but I found Morrowind's UI horrendous. I associate things by words, not little round icons in a grid.
It's a hell of a lot more optimised than any previous Bethesda game. Oblivion you'd look at 3 NPCs and drop 20 frames. Morrowind is still horribly optimised. Are both those bad console ports too? In Skyrim you can have tons of effects and 20 odd NPCs and only drop a bit of FPS.
Console graphics are a lot lower. If I change my shadows down to medium I get 30fps in the problem areas, which matches the console framerates.
And you can't compare a Bethesda game to another game. The way the game loads things, the open-ness of the world, the complexity of the NPCs. Every single Bethesda game in the past has been impossible to have constant 60fps. Skyrim is no different.
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Matt Fletcher
 
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Post » Tue Jun 19, 2012 9:07 pm

They don't even mention the dizzying amount of bugs in the verdict, like they did with Battlefield 3 (which didn't have nearly as much). 800+ reports on the Unofficial Skyrim Patch website. There's also no mention of how many of the bugs seemed to have been carried over from Oblivion and Fallout 3, like they did mention for Battlefield 3.

Apparently Skyrim deserved a handicap because the reviewer has a hard-on for Todd Howard.



I think game reviewers have a special none buggy version of Skyrim. It's totally true though, just read the reviews of PC games were they talk about bugs and performance.

Just check this out what IGN said for Gothic 3:

4/10 Presentation
Frustrating quest log, but other menus work fine. Lots of bugs that ruin immersion along with fairly frequent crashes.

Now for Skyrim:


9/10 Presentation
An elegant menu system and a huge amount of story content to dig into. Bugs and stability issues do exist, however.

Talk about inconsistent.
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Hussnein Amin
 
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Post » Tue Jun 19, 2012 7:13 pm

I have read and respected the reviews of most games done by PC Gamer. So to me that does mean more than most GOTY awards. Skyrim is definitely in my top 10 games I have played now. Its still not the top TES game, but they seem to be back on the right path after their last slip up.

Hopefully, they will get magic right next time. However, playing as a thief or warrior is a lot of fun.
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CHARLODDE
 
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Post » Tue Jun 19, 2012 1:28 pm

Mouse movement depends on your mouse. For example, my mouse is worse with acceleration turned off in the INI.
UI isn't the best, but I found Morrowind's UI horrendous. I associate things by words, not little round icons in a grid.
It's a hell of a lot more optimised than any previous Bethesda game. Oblivion you'd look at 3 NPCs and drop 20 frames. Morrowind is still horribly optimised. Are both those bad console ports too? In Skyrim you can have tons of effects and 20 odd NPCs and only drop a bit of FPS.
Console graphics are a lot lower. If I change my shadows down to medium I get 30fps in the problem areas, which matches the console framerates.
And you can't compare a Bethesda game to another game. The way the game loads things, the open-ness of the world, the complexity of the NPCs. Every single Bethesda game in the past has been impossible to have constant 60fps. Skyrim is no different.

Yes, it says how bad the engine is. Multi-core is there for a reason in that you can shift the AI and physics to the other cores while the GPU does all the graphics. The CPU is useless at doing anything graphics intensive but thanks to Bethesda and their XBox optimisations they treat the PC like one. The game is a shadow of what it could be if Bethesda made the engine more modern.

It's funny that people called Crysis unoptimised, yet it can pull 60fps on a top end machine rendering much, much more detail and yet Crysis was developed in the Dual-Core age.
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Chloé
 
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Post » Tue Jun 19, 2012 2:02 pm

Skyrim was designed through and through with the 360 and console market in mind. There's no sweeping that under the rug.
The fact is (well, as subjective as "facts" can be) Skyrim still is one of the best PC games released this year. I just hope it actually goes to their heads and that they start actually catering to their original, forgotten, PC audience :P
The latest patch was a step in the right direction.
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Natalie J Webster
 
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Post » Tue Jun 19, 2012 12:39 pm

Yes, it says how bad the engine is. Multi-core is there for a reason in that you can shift the AI and physics to the other cores while the GPU does all the graphics. The CPU is useless at doing anything graphics intensive but thanks to Bethesda and their XBox optimisations they treat the PC like one. The game is a shadow of what it could be if Bethesda made the engine more modern.

It's funny that people called Crysis unoptimised, yet it can pull 60fps on a top end machine rendering much, much more detail and yet Crysis was developed in the Dual-Core age.
Okay, so Morrowinds engine was also poor, is unoptimised and still now people get low FPS. So that makes it a console port? It was PC only before it was ported to the Xbox.

You don't just shift things to a different core, that's not how it works. It still does use two cores however. The CPU doesn't do anything graphic intensive in this game, and has always been the bottleneck in Skyrim and other Bethesda games. Games like Crysis can render graphics like that because it's a closed environment, where the GPU does all the work and the CPU not much. There are no "real" NPCs apart from ones who are purely scripted, everything is closed and happens on queue. Skyrim wouldn't work on Crysis' engine.

Bethesda games have never been able to get constant 60fps at the time of release as the FPS fluctuates so much due to the CPU bottleneck. Just because the engine doesn't work to your standards doesn't mean it's a console port, as Morrowind clearly demonstrates.
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saharen beauty
 
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Post » Tue Jun 19, 2012 8:43 pm

Also, just pointing out that the PS3 and the 360 both have multi-core cpu's.
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Jessie Rae Brouillette
 
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Post » Tue Jun 19, 2012 10:46 am

I'd like if there was one single most important organization that gives awards to games instead of every magazine picking their favorite. Kind of makes me wish for some sort of gaming Oscars.
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Alberto Aguilera
 
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