Skyrim is based on tech Bethesda built specially for it, rather than the middleware engine used by Oblivion and Fallout 3.
It's the same engine, PC Gamer. Hmm..
One tweak is a huge loss, though: you can’t design your own spells. Oblivion’s spellmaking opened up so many clever possibilities – now you’re mostly restricted to what you can buy in shops.
While we’re on the negatives, physical combat hasn’t improved much. There are cinematic kill moves when your enemy is low on health, but whether they trigger seems to be either random or dependent on whether the pre-canned animation fits into the space you’re in. Too much of the time, you wave your weapon around and enemies barely react to the hits.
It fails where the previous games fail: it tries to make your mission feel epic by making it about a prophecy, then does all its exposition in the time-honoured format of old men giving you interminable lectures. The acting is stagey at best, painful at worst. And it adds a new problem: your dialogue choices are now written out in full, and your only options are to react like an incredulous schoolchild to every predictable development. It doesn’t make it easy to feel like a hero.
We got a review copy of Skyrim the day the game was officially finished, but it’s curiously buggy. Among a lot of minor problems such as issues reassigning controls, there’s glitchy character behaviour that can break quests, and AI flipouts that can turn a whole town against you. And the interface isn’t well adapted to PC: it sometimes ignores the position of your cursor in menus. There’s an update due as soon as the game’s out, but there’s a hell of a lot to patch here. Next time, maybe don’t commit to a specific release day just because it has a lot of elevens in it?
All true, but apparently Skyrim still deserves GotY for some reason..
Magic, meanwhile, has been given an incredible crackle of raw power. Emperor Palpatine would be a level one mage in Skyrim – unleashing two torrents of thrashing electrical arcs is literally the first trick you learn, and it doesn’t even get you tossed into a reactor shaft.
Crackle of raw power? What level did they play to, 30?
The games we normally call open worlds – the locked off cities and level-restricted grinding grounds – don’t compare to this. While everyone else is faffing around with how to control and restrict the player, Bethesda just put a [censored] country in a box. It’s the best open world game I’ve ever played, the most liberating RPG I’ve ever played, and one of my favourite places in this or any other world.
Oh no, Bethesda would never restrict the player. Their worlds are completely open, even if half the NPC's in them are immortal.
And the actual article that states they gave Skyrim the GotY award only mentions the atmosphere. "It's such a beautiful game, truly amazing" -- yeah, because that's all that matters in an RPG, right? Yup, PC Gamer sure is a respectable magazine.