The magic/shout distinction is a bad idea from a gameplay perspective. Without it, the new ideas that went into shouts could have gone into spells - we could have force-push and disarm spells in Alteration, for example. The design goals of making magic and shouts distinct interferes with the design goal of making magic awesome. The distinction was included for story reasons, but the next game probably won't have shouts - and that would be a good thing.

But sometimes people don't quite understand short and sweet, so it then becomes necessary to explain in detail what would otherwise be a simple explanation. 
