Anyone feel that its a little too dense?

Post » Wed Jun 20, 2012 2:52 am

These threads begin to propagate when games go mainstream. Skyrim is not a linear game where you "beat it". It's an RPG where you can go and do whatever you want (to some extent). When you walk down the street do you have to go into every store or do you blow them off and stay focused to reach the store where you were planning on going? Regardless of what you choose, it's the journey that matters, not some completed quest log.

I tend to do a few quests but enjoy the random events that come up along the way, like two frost trolls and a saber cat last night gave my all alone character quite a challenge. I was so depleted after that epic battle I almost turned around and went home because I wasn't sure if I had enough potions left to finish my quest.
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Jeremy Kenney
 
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Post » Tue Jun 19, 2012 8:36 pm

You’ve got to be kidding me. I’ve been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that? My guess is that when one really been far even as decided once to use even go want, it is then that he has really been far even as decided to use even go want to do look more like. It’s just common sense.
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BaNK.RoLL
 
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Post » Tue Jun 19, 2012 9:59 pm

I remember being concerned about this very thing well before release. I wished they have quadrupled (double width+height) the land mass to spread out POIs more, no new content need be added beyond simple landscaping.

May want to keep an eye on http://www.gamesas.com/topic/1277482-potential-skyrim-enlargement-mod/ (if you're on the PC, anyway).
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Holli Dillon
 
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Post » Wed Jun 20, 2012 12:07 am

Oblivion had this issue as well, you can't walk ten feet without bumping into an ancient ruin filled with magical artifacts. Its just the nature of these games and nothing worth complaining about.

I was about to say the same thing. In both games, when I'm on a specific quest, I sometimes have to zig and zag to avoid discovering new places to distract me. And the density of dungeons is slightly unreal. So in a way I think the OP has a point.

On the other hand it's was likely difficult enough for Bethesda to construct the current map. So if it were less dense with the same content the map would need to be much larger. And that might not have been practical for Bethesda to develop in a reasonable timeframe.
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Ebou Suso
 
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Post » Tue Jun 19, 2012 9:36 pm

Look ma brovers! If ya spreaded da content out, ya create a crappy game. We donts need crappy game, so lets just [censored] it up!
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Madison Poo
 
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Post » Tue Jun 19, 2012 9:47 pm

The same logic you're using makes me wonder what your control issues are

i was actually agreeing with you about Bukee... oh well never mind
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Keeley Stevens
 
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Post » Wed Jun 20, 2012 10:28 am

It's about right for my tastes. Of course, I got rid of my compass completely so I don't see the POI icons and it's easy to miss a lot of things.
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Floor Punch
 
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Post » Tue Jun 19, 2012 10:42 pm

The [censored] does this have to do with "the casual gamer"?
Don't you see! "Casual Gamers" are baaaad.........../s Don't listen to people like him, they exist only to annoy logical people :P
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Kate Murrell
 
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Post » Wed Jun 20, 2012 3:37 am

I'm surpised skyrim hasn't fallen though the floor with so many caves and underground cities packed so closely together...maybe that's why it's called Skyrim though, it practically floats.

Aside from that I'd wouldn't mind random events and random spawns being less frequent and/or have a cap per point of spawn, they ruin themselves too much.
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Ashley Clifft
 
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Post » Wed Jun 20, 2012 8:59 am

Personally I feel like Bethesda focused too much on quantity than quality. I'd easily trade 20 fetch quests for more factions/deeper sidequests.
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Sami Blackburn
 
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Post » Wed Jun 20, 2012 5:20 am

I would've appreciated more wilderness. The casual gamer would not.

Ah, the casual gamer, eh. Yeah, those scumbags. I blame everything bad on them. I like convenient scapegoats. No world peace? That [censored] casual gamer....

On a side note, I've always found acting like a smug superior dike helps people see my point of view and become sympathetic to it!
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Nauty
 
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Post » Wed Jun 20, 2012 3:55 am

I really wish people on consoles had the option to change this, I would really like to change mine to 1:10, possibly 1:15. Does it cause any quest problems?
I've been playing with a timescale of 1:10 for some 100 hours, and have not experienced quest problems.
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ijohnnny
 
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Post » Wed Jun 20, 2012 4:42 am

To much places, they should've doubled Skyrim size to fit them all properly.
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Nicole Mark
 
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Post » Tue Jun 19, 2012 10:14 pm

Why is it every time I try to multiquote I get "an error has occurred on this page"?

Anyway, to reply to a question asked on the first page. Changing the timescale hasn't had any noticeable impact on quests so far.

As for the subject...not sure why people would have a problem with wanting more...I mean, the impression I got was that it was a request to have a larger world map, not fewer POI's.
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neil slattery
 
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Post » Tue Jun 19, 2012 9:31 pm

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Red Bevinz
 
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Post » Wed Jun 20, 2012 1:24 am

The best films, books, songs, etc wouldn't be good at all if they only consisted of a series of unconnected climixes. There has to be a build up, which involves things that most people don't notice so that the greatest parts stand out. If they spaced everything out with 50% more wilderness interspersed between PoI, the PoI would be more climactic.
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Soph
 
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Post » Tue Jun 19, 2012 7:41 pm

The best films, books, songs, etc wouldn't be good at all if they only consisted of a series of unconnected climixes. There has to be a build up, which involves things that most people don't notice so that the greatest parts stand out. If they spaced everything out with 50% more wilderness interspersed between PoI, the PoI would be more climactic.

While this is true to some of the things it is not to others.
Music: Led Zeplin Stairway to Heaven very long compared to their other works but is often the epitome of their entire band. But there is no real definition of "music" so you can't compare music to games that well. Music adds to game but that's it.
Books: Tolkien work it describes into much detail of the world of middle earth into the point that questions are not often made of such most of it is backed up by Tolkien resulting into a very long but very dense and explicit world.

Now this does apply to movies because 2-3 hours you can't show much. Unless you do various movies combined into one (which ties into Tolkien and the Lord of the Rings trilogy that ruined tolkien lore with "hollywood" features)

Now in a game you can you have unlimited play time expanding such play time results in a most likely deeper and yet satifing experience. But you can also cater to those who do not want a "deeper experience" and just add bunch of progression and pretty shineys to the game. If Skyrim was larger (with the tools we have such as fast travel) it won't make any difference at all for those who do like shineys and do like progression and want to "beat" the game. But it will be a noticeable difference for those like me who want to explore the entire world without feeling cramped into the game world and passing 15 ruins every 15 minutes.
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Jacob Phillips
 
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