The problem with the Daedric artifacts is they don't benefit from the same smithing perks once you get them , they just use a random smithing material for the upgrade pocess. But I'm not sure if the devs expected people to go absolutely [email="b@tsh!t"]b@tsh!t[/email] crazy finding every single min/max glitch in the game , although looking at the earlier games they should've totally expected it. As it stands playing an evil character and having better stuff already kinda makes you wanna be more...... evil , like go into a rage you wasted your time on some cheap bastard invisible voice. If you're trying to be good and RP in a way as to "save your soul" put the game down sir, walk away , take a deep breath , then come back and not play like half the damn game trying to be good.
Never played TES games before , I'm hoooked on this one , but the rule of the day seems to be that evil gets rewarded with absolutely everything and anything , there's even very few alternate choices leaving you with just not doing a whole bunch of stuff. But I figure the game seems to now cater to people more worried about extreme slow-mo decapitations etc. In the end , RPing a totally good character is way more challenging and i guarantee you that you will be faced with very attractive grey areas in the game.
IMO they should remove the "and improve them twice as much" effect from the smithing perks, it makes you to powerful. You can make strong enough weapons to survive on master without them, and strong enough armor to meet the cap. Which so many players are desperate to do early on.
They should also remove the daedric smithing perk IMO, you should only be able to make daedric weapons using the atronach forge. Maybe give the player another way of finding a sigil stone without 90 conjuration.
You shouldn't be able to craft the strongest armor, before you have even step foot in a dungeon, or left whiterun.