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Previous Threads:
http://www.gamesas.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/, http://www.gamesas.com/index.php?/topic/1275179-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs/, http://www.gamesas.com/index.php?/topic/1279078-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-3/, http://www.gamesas.com/index.php?/topic/1289727-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-4/
Contributors, in no particular order:
Jerich, Domilasa, Whisk3yjack, Nerevar X, DieBySword, Dimeron, gabriel_eliot, Excessive, fragonard, Human Being, wtflag, Barlow
Purpose of this thread:
This series of threads are dedicated to exploring mechanic interactions, build optimizations, and novel aspects of the game engine, in an attempt to find their outer limits. By knowing these limits, individual players can make an educated decision on how to play the game, in an effort to play in the way they find the most enjoyable.
Summary:
Using Smithing, Enchanting, and Alchemy, it is possible to reach the Armor Cap, and craft unreasonably powerful weaponry, without resorting to glitches in the game. We have seen 5k+ Sneak attacks and 2.1k Armor without the use of short-term potions or racial abilities, and it just gets better from there.
Core Conclusions:
It is possible to optimize the template down to 21 perks
- Enchanting (8) [100]: 5/5 Enchanter, Insightful, Corpus, Extra Effect
- Alchemy (7) [100]: 5/5 Alchemist, Physician, Benefactor
- Smithing (5): Up to Daedric
- Heavy Armor (1): 1/5 Juggernaut
- Steel Smithing requires the least perks; Wolf Armor is the lightest Steel Armor
- Elven Smithing requires an additional perk, but is the absolute lightest basic armor
- Daedric Smithing creates the highest damage weapons.
- All Daedric Weaponry can exceed 500 damage except the Dagger
- Dagger users are compensated with excessive sneak attack damage bonuses
- Elven weaponry is only a 10% loss in damage over Deadric
- Nord Hero weapons are lighter than Elven weapons, and have comparable damage
- Magic Resist caps at 85%
- Elemental Resist caps at 85%, and is applied after Magic Resist.
- This gives a potential magic damage reduction of 97.75%
- Magic Absorption is all or nothing, and caps at 80%
- Magic Absorption also prevents secondary effects from a spell.
Crafting Details:
Using an Alchemy Enchanting loop, it is possible to make:
- 29% Fortify Enchanting enchantments
- 29% Fortify Smithing enchantments
- 32% Fortify Alchemy potions
- 130% Fortify Smithing potions
- Fortify Alchemy enchantments 25% x4
- Fortify Enchantment potions 30%
- Fortify Alchemy enchantments 28% x4
- Fortify Enchantment potions 32%
- Fortify Alchemy enchantments 29% x4
- Fortify Smithing enchantments 29% x4
- Fortify Smithing potions 130%
Crafting Console Commands:
Raising Skills:
player.advskill (skill) (uses) - Simulates using the skill x times. You can change the skill name and the number to level up naturally (doesn't screw up stats)
Smithing:
player.additem f 10000 - Adds 10k gold
player.additem 2e4ff 10 - Adds 10 grand gems
player.additem 3ad5b 10 - Adds 10 Daedra Hearts
player.additem 5ad9d 10 - Adds 10 ebony ingots
player.additem 877c9 1 - Adds a diamond ring to enchant
player.additem 877f1 1 - Adds a gold neck
player.additem 3ad53 5 - Adds 5 cave bear pelts (which you can use to make leather)
Alchemy:
For crafting potions I use Spriggan sap, snowberries and glowing mushrooms.
player.additem 63b5f 10 - 10 spriggan sap
player.additem 1B3Bd 10 - 10 snowberies
player.additem 7ee01 10 - glowing mushrooms
Bugs and Exploits:
Marksmanship Potion
http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/61142033
Restoration Loop

