Armor Cap Ridiculous Damage (Enchanting, Alchemy, Smithing,

Post » Sat Jun 02, 2012 2:25 pm

Alchemy and smithing I'm fine levelling up. Both have been unbearably easy, even if alchemy takes a considerable amount more time.

But enchanting. Best I've been able to do so far is go out and kill a bandit, filling the Black Star, then enchanting one of my many daggers to get a skill up. There has to be a faster way though. This would take AGES to finish at this rate. Or I might run out of bandits.

Advice on Enchanting Power Levelling? I'm desperate.
I finally caved and made a Breton =p

My method:

1. kill bandit
2. capture soul in The Black Star
3. recharge weapon
4. repeat 1-3
5. profit
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Catherine N
 
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Post » Sun Jun 03, 2012 12:48 am

Is it possible to craft wolf steel armour? It seems to be very, very light for heavy armour.
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Myles
 
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Post » Sat Jun 02, 2012 4:15 pm



Advice on Enchanting Power Levelling? I'm desperate.


Enchant high value enchants like absorb health banish etc, to weapon to make it profitable. Armor enchants are not worth it. Buy all the empty petty soul gems you can find, pass it all to your companion. Enchant a weapon which your companion uses, with soul trap, set it to 3-4 secs. And make sure it is better than the companion's current weapon or else he/she wouldn't use it in combat. Find a place with wolves or mudcrabs, aggro them, and let your companion kill them. Check your companion's inventory, should have all or almost all petty soul gems filled. Just rinse and repeat. Now you have a substantial amount of petty soul gems to power level your enchanting.
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Natalie Taylor
 
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Post » Sun Jun 03, 2012 2:20 am

enchanting is way faster to level up than alchemy thats for sure. i always use trainers till 90 for alchemey then use skill books (5) and do the final 5 points by hand.

enchanting reaches 100 while skilling smithing by just fast traveling between a few mages and buying thier petty and lesser gems. or just go outside morthal in the swamps with a soultrap weapon and kill a few 100 mudcrabs :D banish is a very rare entchant up to lvl 30. after 30 you will find it more often on vendor weapons. its by far the most expensive entchant (i dont know why this enchant svcks i find paralyze and lifedrain much better)
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Dina Boudreau
 
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Post » Sat Jun 02, 2012 4:11 pm

My method:

1. kill bandit
2. capture soul in The Black Star
3. recharge weapon
4. repeat 1-3
5. profit

Recharging items give you experience, so don't listen to others, just keep killing and recharging lol.
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Destinyscharm
 
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Post » Sun Jun 03, 2012 2:53 am

@ OP "Alchemy (7) [100]: 5/5 Alchemist, Physician, Benefactor

So you really don't need anything over those 7?
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Mariaa EM.
 
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Post » Sun Jun 03, 2012 2:50 am

@ OP "Alchemy (7) [100]: 5/5 Alchemist, Physician, Benefactor

So you really don't need anything over those 7?

Fire, Frost and Shock Enchanter do benefit the respective Resistances and Damage Enchants afaik.
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Bethany Watkin
 
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Post » Sun Jun 03, 2012 6:16 am

@ OP "Alchemy (7) [100]: 5/5 Alchemist, Physician, Benefactor

So you really don't need anything over those 7?

from alchemy this is all you need yes. but put two more points maybe and get yourself snakeblood. this is very good perk for only two points actually.
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Elizabeth Falvey
 
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Post » Sat Jun 02, 2012 2:18 pm

Also, if you're doing poisons on your bow for your destruction mage, you want to consider picking up Poisoner perk. Otherwise as a base template, yes Cheshyr pretty much did an excellent job at presenting the important points.
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lucile davignon
 
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Post » Sat Jun 02, 2012 3:48 pm

Fire, Frost and Shock Enchanter do benefit the respective Resistances and Damage Enchants afaik.


yes they do but the single resists are not worth to spend enchtant slots for actually. and paralyze + lifedrain are better entchants for weapons. if you have 85% magic resist dont bother with the other three resists. waste of perk points actually i find better use them elesewere.

with 85% magic resist you can already stand in front of an master wizard on MASTER diff and take his casts for nearly 1 minute before you get in danger at all. with only 1 big heal spell you nullify all this damage over time.
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Kelly John
 
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Post » Sat Jun 02, 2012 11:37 pm

Sorry for the dead space guys... unexpectedly, I had to work over the weekend, and never got the OP updated. I'll get to that this week, with all the new points that have been brought up as well.
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Sheeva
 
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Post » Sat Jun 02, 2012 9:38 pm

You've done an amazing job so far. Have not found a more helpful place on the subject. Don't think I will either.
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Eileen Müller
 
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Post » Sun Jun 03, 2012 1:42 am

did an funny but interresting discovery today : my new blank (perkless) character finally archvied lvl 81 today and there were still 11 training points left to do had 89 alteration rest all 100. so you dont need to max ALL talents to reach the maximum lvl really but NEARLY^^
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Christina Trayler
 
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Post » Sat Jun 02, 2012 4:12 pm

Created a topic about Shadowstrike but I'm not getting a lot of replies there. Which set of gear can be used with this enchantment? The current fortify skills are powerful enough, but I'm wondering if we can't squeeze more damage and sneak points out of the system?
I haven't seen many people talking about this enchant either. It's not even listed on the usep.net/wiki for Skyrim.

EDIT: I'm reading that it's not enchantable on anything, as the reason why. SWIPED from http://elderscrolls.wikia.com/wiki/Enchanting_(Skyrim)#Notes_.26_Tips:

■The Shadowsight, Shadowstrength, Shadowstrike, and Shadowthrive enchantments are learned from disenchanting Linwe's Armor , Linwe's Boots , Linwe's Gloves , and Linwe's Hood. The Blessing of Mara is obtained by disenchanting The Bond of Matrimony after you get married. Yes the table is correct, these enchantments cannot be placed on anything. This may be a bug either in that the enchantments may not be intended to be obtained, or that they are unable to be placed on anything.
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Del Arte
 
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Post » Sat Jun 02, 2012 6:32 pm

Since a lot of people still wonder how to level enchanting and alchemy, I'll post and link my methods again. Btw, alchemy can be leveled faster then enchanting.

Enchanting:
1. dont bother until you know the paralyze enchant. best if you have the banish enchant (it says something like: send daedra summons back to oblivion, so dont look for the word "banish")
2. if you have paralyze, take the iron daggers you have left from leveling smithing or buy the mats and make new ones in whiteruns warmaiden. Then go to dragonsreach and buy all the FILLED petty and lesser soulgems. Keep refreshing his inventory until you have 50 or so. If you dont have enough money to buy so many, you'll have to make some stops at the warmaiden in between and sell the enchanted daggers to get money for the filled soulgems.
3. sell them to the warmaiden vendor. buying the mats for the daggers and the soulgems will be less then what you sell for.
4. I said only make 50 or so, because I believe your enchanting skill level is important for making an item with banish on it available at the vendors. So keep checking back.
5. If you have banish, you can buy filled gems up to "common". You will still make good money in the process.

Dont waste your time going out and filling soul gems or running around towns to go to other vendors and such. All of this is way slower then just refreshing the Jarls Mages inventory and buy the filled gems. The quality of the soulgem is irrelvant to the price, so filling your Black Star and coming back each time is the slowest possible way to advance enchanting.

As for alchemy, depending on at what level you start and how many ingredients you have accumulated, it can be a 10 min or less thing, making only like 100 potions. I'll repost from another thread to not link you out of this one.

Text of other thread:
--------------------------------------------------------------------------------------

As it seems everyone finds leveling alchemy very tedious, I was reluctant to do it, after I spent 3 hours on leveling enchanting to 100, but I have to say if you do it in this order and prepare yourself its a matter of minutes.
The caveeat to that 10 minutes claim is, that you cant do it in the beginning, because you wont be properly prepared. And having the correct ingredients is the key. So after you got enchanting to 100, you very likely have banish, which means, you can make a very quick and easy profit on your enchants without leaving whiterun.

Now, for that list of alchemy ingredients. The most important thing to look for everywhere is a giants toe, since it seems to put a serious spike into potion values. The more you have, the better. Whenever they refresh, plow through the giants camps, buy it from vendors, or steal it in the archmages quarters in the winterhod college, which is a great place for ingredients btw.
The reason for this is, in case someone didnt know, for alchemy leveling the value of the potion you create is the most important aspect. At alchemy level 50 a pot with Creep Cluster, Giants Toe and Wheat gives you a full skill level, and I still havent seen a more valuable potion. At alchemy level 100, the potion is worth more then 5k.

There is a website, which lists the combinations of ingredients and their values. The value itself on this website is irrelevant, its about the proportion. Pick the most valuable from these lists (best value there is from 550-720) and buy the ingredients.
As a reference. At alchemly level 50 with the affordable perks and alchemy gear the potion I made was worth about 3000 (a third for selling)
http://www.endofthew...kyrim/index.php

But you dont have to go there, because I already did the work for you to break down a list of most valuable potions and the ingredients you need to look out for:
Value
(Giants Toe Creep Cluster Wheat) <- highest value potion
(NUMBERS BELOW ARE NOT THE REAL VALUES, they will be much higher, its just about proportions)
Hanging Moss Glow Mushroom Glow Dust 726
River Betty Large Antlers Giants Toe 704
River Betty Large Antlers Creep Cluster 704
Spriggans Sap Glow Mushroom Glow Dust 667
Swamp Fungal Pearl Briar Heart 657
Vampire Dust Luna Hawk Feathers 644
Vampire Dust Chaurus Egg Garlic 640
Imp Stool Briar Heart Slaughterfish Scales 634
Scaly Phot. Mora Tap. Creep Cluster 633
Spider Egg Bear Claws Canis Root 620
Hanging Moss Bear Claws Saber Eye 620
Spider Egg Canis Root Bear Claws 620
Spider Egg Canis Root Hanging Moss 620
Vampire Dust Luna Skeevers Tail 620
Nordic Barnacle Vampire Dust Chaurus Egg 619
Nordic Barnacle Vampire Dust Luna Moth 619
Namiras Rot Vampire Dust Luna Moth 619
Vampire Dust Chaurus Egg Nordic Barnacle 619
Vampire Dust Chaurus Egg Namiras Rot 619
Vampire Dust Luna Chaurus Egg 619
Vampire Dust Luna Hanging Moss 619
Vampire Dust Luna Butterfly Wing 619
Swamp Fungal Tundra Cotton Briar Heart 612
Hanging Moss Bear Claws Nordic Barnacle 591
Hanging Moss Bear Claws Namiras Rot 591
Hanging Moss Bear Claws Luna Moth 591
Hanging Moss Bear Claws Hargraven 591
Hanging Moss Bear Claws Chaurus Egg 591
Salt Pile River Betty Scaly Phot. 578
Salt Pile River Betty Creep Cluster 578
Spider Egg Glow Dust Glow Mushroom 573
Spriggans Sap Nightshade Glow Mushroom 571
Hanging Moss Glow Mushroom Nightshade 571
Salt Pile Garlic Large Antlers 567
Purple Mountain Bear Claws Hanging Moss 561
River Betty Large Antlers Whisp 551
River Betty Large Antlers Hawk Feathers 551
Scaly Phot. Mora Tap. Whisp 548
Scaly Phot. Mora Tap. River Betty 548
Scaly Phot. Mora Tap. Hawk Feathers 548
Scaly Phot. Mora Tap. Giants Toe 548
Salt Pile Jazbay River Betty 543
Salt Pile Jazbay Large Antlers 543
Salt Pile Jazbay Deathbell 543
Salt Pile River Betty Taproot 543
Salt Pile River Betty Dwarven Oil 543
Salt Pile Deathbell Taproot 543
Salt Pile Deathbell Jazbay 543
Salt Pile Deathbell Dwarven Oil 543
Dragons Tongue Fly Amantia Creep Cluster 540
Giants Toe Creep Cluster Wheat 514

Vampire Dust Luna Moth Wing 560 (added this, as it has a great value for just 2 ingredients, but when you work down the list, you most likely wont have vampire dust left anyway)

So the list of ingredients to ALWAYS buy and pickup is:
Bear Claws
Briar Heart
Butterfly Wing
Canis Root
Chaurus Egg
Creep Cluster
Deathbell
Dragons Tongue
Dwarven Oil
Fly Amantia
Garlic
Giants Toe
Glow Dust
Glow Mushroom
Hanging Moss
Hargraven
Hawk Feathers
Imp Stool
Jazbay
Large Antlers
Luna Moth Wing
Mora Tap.
Namiras Rot
Nightshade
Nordic Barnacle
Pearl
Purple Mountain
River Betty
Saber Eye
Salt Pile
Scaly Phot.
Skeevers Tail
Slaughterfish Scales
Spider Egg
Spriggans Sap
Swamp Fungal
Taproot
Tundra Cotton
Vampire Dust
Wheat


Sorry, if the formatting is a bit off.

Now, the only unexplainable things is, you find the potion with Giants Toe, Creep Cluster and Wheat, which I was talking about at the end of the list on this website, but there might be a bug, because this is the most valuable. You start out making this one and work your way down the list.

Now the preparation.

1. Choose the thief guardian stone for 20% faster leveling in alchemy. Go to your home and sleep for a 10% rested bonus (15 if married), or in an inn, if you dont own a house. This will make you reach 100 at only 2/3 of the normal time.

2. Make alchemy gear. If you have 100 enchanting, you can drink a store bought potion to increase enchanting 25%. With that you can make 4 items to increase you alchemy skill 27% each for a total of 108%.

3. perks
I would expect, if you want to max your alchemy, you probably want to use the neccessary perks, which are 5x Alchemist, 1x Physician, 1x Benefactor. Of course you wont be able to pick up all of them as you are just starting to level alchemy. BUT make sure that whenever you reach the needed skill level, you stop making potions, pick up that perk and then go back to make potions, because they will be worth more and you will advance faster.

4. If you have the money, use it to train the 5 skill levels at each global level in arcadias. You'll get your money back in no time. When I was done with the 10 minutes I had pots worth more then 150k store selling value.

Thats pretty much it. Make sure you have the leveling bonuses, wear the gear, buy 5 skill levels every time you can, and make a pause everytime you can put another perk into alchemy.

I was level 50 alch when I started this just by playing around with some ingredients at some point earlier in the game, but if you are much lower, the levels will jump even faster.
At level 50, the giants toe potion gave me over a level each, but sadly I had only accumulated 15 giants toes, so at about level 65 I worked my way down the list with the values decreasing.
To give you an idea, in total I probably had to make less then 100 potions to get to 100, and since you often make 10-15 potions with the same ingredients you can imagine that it was rather quick.

So, sorry, its not really 10 minutes to get you to 100 if you just started the game, but on the other hand I wouldnt advise you to do that anyway. Start doing this when you are around 30, it will take you up 5 or 6 total levels and by that time you will have the needed ingredients to make this easy going.

Hope it helps.
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Kara Payne
 
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Post » Sat Jun 02, 2012 5:56 pm

good post mate. didnt know about the giants toe thingy yet.

still i prefer to use trainers on alchemy because if you level entchanting and smthing together you pretty much swim in money with banish daggers. the levels come from entchanting and smthing alone and with the money i get i just buy alchemey training. till 51 training is even for free without perks if you have pickpocket at 100 which is VERY FAST DONE by stealing the trainer money back every time.

with the money made you can even easily pay the trainer up to 76 and even still steal about 800 gold back for every training session. then it gets costly but only for about 14 levels(for this part your guide seems faster than useing the master trainer). i would use the 5 skill books you can find as they are pretty easy to reach early on too and use them from 94 up. it seems books dont work on the 100st skillup if you already have made progress on the bar. so best would be to train up to 75 at arcadias and then use your guide till 94 and then use the skillbooks. seems fastest way to me because you level three skills at once and still swim in money and level ups^^
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Ann Church
 
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Post » Sat Jun 02, 2012 8:16 pm

Since a lot of people still wonder how to level enchanting and alchemy, I'll post and link my methods again. Btw, alchemy can be leveled faster then enchanting.

Enchanting:
1. dont bother until you know the paralyze enchant. best if you have the banish enchant (it says something like: send daedra summons back to oblivion, so dont look for the word "banish")
2. if you have paralyze, take the iron daggers you have left from leveling smithing or buy the mats and make new ones in whiteruns warmaiden. Then go to dragonsreach and buy all the FILLED petty and lesser soulgems. Keep refreshing his inventory until you have 50 or so. If you dont have enough money to buy so many, you'll have to make some stops at the warmaiden in between and sell the enchanted daggers to get money for the filled soulgems.
3. sell them to the warmaiden vendor. buying the mats for the daggers and the soulgems will be less then what you sell for.
4. I said only make 50 or so, because I believe your enchanting skill level is important for making an item with banish on it available at the vendors. So keep checking back.
5. If you have banish, you can buy filled gems up to "common". You will still make good money in the process.

Dont waste your time going out and filling soul gems or running around towns to go to other vendors and such. All of this is way slower then just refreshing the Jarls Mages inventory and buy the filled gems. The quality of the soulgem is irrelvant to the price, so filling your Black Star and coming back each time is the slowest possible way to advance enchanting.



Some comments from my own experiences:

- Absorb health is far more common than paralyze, and the difference in sell value between absorb health and paralyze is only 20~50 per enchanted iron dagger. I'll take fear first until absorb health pops, simply because the odds of paralyze and banish weapons spawning are way too low to be counted on.
- While you CAN fast forward time by 48 hours in the College of Winterhold to replenish all 4 mages' inventory of filled soul gems, it is about the same time spent looking at loading screens and running to the nearest mage. It does reduce the monotony of staring at the walls of Hall of Counternance.
- We can't ignore the sellling time as well. If you have Lucan Valerius' 10 000 septims unlocked (Investor + 500 septims), the moment you have 10 000 worth of enchanted iron daggers it is best to pay him a visit to unload. Likewise you can unload 12 000 septims worth of enchanted iron daggers to Thieves' Guild fences. Why? Because if you keep fast forwarding time by 48 hours only at a Jarl's mage quarters you will end up with 100+ enchanted daggers and you're essentially doing double work when you need to sell. Use the fast travel time as buffer to cut down on waiting time in between.

*There are actually 7 fences with 4000 septims each. However, since we are chiefly buying lesser and petty filled soul gems (or even common if you're not concerned with profits) each cycle will net us an estimated 10~20 soul gems. The 2nd caveat is that the last 4 fences are only available when the player has made some progress in the Thieves Guild's quest line. Depending on your Speech level, banish weapons can sell for 500~800, and dual enchanted banish + paralyze can sell for 500~1000+ per dagger. Adjust your cycles accordingly.

I haven't seen many people talking about this enchant either. It's not even listed on the usep.net/wiki for Skyrim.

EDIT: I'm reading that it's not enchantable on anything, as the reason why. SWIPED from http://elderscrolls.wikia.com/wiki/Enchanting_(Skyrim)#Notes_.26_Tips:

■The Shadowsight, Shadowstrength, Shadowstrike, and Shadowthrive enchantments are learned from disenchanting Linwe's Armor , Linwe's Boots , Linwe's Gloves , and Linwe's Hood. The Blessing of Mara is obtained by disenchanting The Bond of Matrimony after you get married. Yes the table is correct, these enchantments cannot be placed on anything. This may be a bug either in that the enchantments may not be intended to be obtained, or that they are unable to be placed on anything.

Thanks for the link. Oh well, back to standard fortify skill enchantments.
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Taylah Illies
 
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Post » Sat Jun 02, 2012 7:34 pm

Some comments from my own experiences:

- Absorb health is far more common than paralyze, and the difference in sell value between absorb health and paralyze is only 20~50 per enchanted iron dagger. I'll take fear first until absorb health pops, simply because the odds of paralyze and banish weapons spawning are way too low to be counted on.
- While you CAN fast forward time by 48 hours in the College of Winterhold to replenish all 4 mages' inventory of filled soul gems, it is about the same time spent looking at loading screens and running to the nearest mage. It does reduce the monotony of staring at the walls of Hall of Counternance.
- We can't ignore the sellling time as well. If you have Lucan Valerius' 10 000 septims unlocked (Investor + 500 septims), the moment you have 10 000 worth of enchanted iron daggers it is best to pay him a visit to unload. Likewise you can unload 12 000 septims worth of enchanted iron daggers to Thieves' Guild fences. Why? Because if you keep fast forwarding time by 48 hours only at a Jarl's mage quarters you will end up with 100+ enchanted daggers and you're essentially doing double work when you need to sell. Use the fast travel time as buffer to cut down on waiting time in between.

True, the enchanting part gets monotous, and I hated myself for enduring it 30% longer then needed, because I forgot the guardian stone and the well rested bonus.
My steps were meant for people like me, who neither have 4 perks in speech, nor did the 40 quests for the thieves guild, so they dont have 3-4k each. Tonilla for me has only 1000, so I just stayed in Whiterun. But I absolutely agree. The 4 perks in speech are well spent. I just dont even have speech at 70 yet and missed the opportunity with the Riften glitch.

Another funny note on the neccessity of all this. When I was at about level 20, I started all the skill powerleveling with smithing and enchanting, alchemy came much later. But I also wanted to get sneak up, so I decided to exploit the greybeards and backstab them for a very quick sneak 100. Since I already did 15x damage, even an iron dagger was making serious dents, so I put the difficulty to master to give them more life.

When I was at 100 with sneak and smithing and enchanting I was around level 35 total and made myself a nice bow and armor (still far below whats possible, cause I was missing alchemy, I have only like 230 armor with light armor). I went out to clear some caves and kept oneshotting enemies.
But when I was detected, I pretty much was smashed down in 2 hits.
I kept playing like that for a week and thought the enemies must just be pretty tough, since they probably leveled with me and I thought its a fair deal. I oneshot them, but I am sneaky and squishy. Fair tradeoff and the game was running well.

Just yesterday I browsed through the settings again to find out that I am still playing on master ;)

What I was trying to say is, I really liked the result. Using everything in this post will make a game on adept very meaningless, but I think it was still good to do it, because now I have access to all the perks, I can play on master AND I can use my upgraded nightingale armor, which also tops at about 240 armor with my incredibly low light armor skill.
I think its ok to get two-shotted once in a while, because it keeps up the challenge.

Aaaand...the nightingale armor looks just so badass, that I'd die 5 times more any day for being able to wear it. (I still made myself a kill-it-all ebony armor for bad moments, though ;))
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Cheryl Rice
 
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Post » Sun Jun 03, 2012 4:47 am

Is it possible to craft wolf steel armour? It seems to be very, very light for heavy armour.
Either take it off a defeated Jorrvaskr Companion or just plain buy it from White-mane at the Skyforge in Whiterun.
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kristy dunn
 
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Post » Sun Jun 03, 2012 4:53 am

Uhh, what am I doing wrong? I was about to start trying the alchemy/enchanting loop but I can't enchant fortify alchemy on boots or armor? I can enchant Head and bracers but the loop calls for x4?
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LADONA
 
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Post » Sat Jun 02, 2012 5:55 pm

Couple things.

1. With the perk Bladesman 3/3. It says 25% chance of doing critical damage. Does critical in this case entail double damage? Or a 1.5x multiplier. Ive seen both used in games a lot and am unsure which.
2. I'm trying to unload hundreds of potions/daggers after levelling my smithing/enchanting/alchemy. Vendors seem to stock at best 1k gold, and I dont want to waste perks unnecessarily. Advice?
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Leonie Connor
 
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Post » Sun Jun 03, 2012 3:44 am

not to be a troll. but if u enchant anything to fortify alchemy, then create a potion of restoration, your stats multiply. continuing this process allows you to create a better and better potion each time.it also allows you to reach a much higher armour rating once you enchant armour to fortify smithing, i had one potion that did 800% fortify smithing. lol
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ZzZz
 
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Post » Sat Jun 02, 2012 4:40 pm

Uhh, what am I doing wrong? I was about to start trying the alchemy/enchanting loop but I can't enchant fortify alchemy on boots or armor? I can enchant Head and bracers but the loop calls for x4?

Fortify Alchemy fits on hat, bracers, ring and necklace ;)

2. I'm trying to unload hundreds of potions/daggers after levelling my smithing/enchanting/alchemy. Vendors seem to stock at best 1k gold, and I dont want to waste perks unnecessarily. Advice?

Either put points in Speech and invest in vendors (Riverwood Trader gets 10k this way) or do the Thieves Guild questlines to unlock 7 fences with 4k each.

not to be a troll. but if u enchant anything to fortify alchemy, then create a potion of restoration, your stats multiply. continuing this process allows you to create a better and better potion each time.it also allows you to reach a much higher armour rating once you enchant armour to fortify smithing, i had one potion that did 800% fortify smithing. lol

We know of that, and that's obviously a bug. This topic is dedicated to the discussion of what's possible without obvious exploiting ^_^
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Kara Payne
 
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Post » Sat Jun 02, 2012 7:22 pm

Serious confusion here.

Got all the perks, all the skill levels. and here's what Im reading.

Your process should look something like this:
Fortify Alchemy enchantments 25% x4
Fortify Enchantment potions 30%
Fortify Alchemy enchantments 28% x4
Fortify Enchantment potions 32%
Fortify Alchemy enchantments 29% x4
Fortify Smithing enchantments 29% x4
Fortify Smithing potions 130%

Here's what happened to me
Fortify Alchemy enchantments 25% x4
Fortify Enchantment potions 30%
Fortify Alchemy enchantments 28% x4
Fortify Enchantment potions 31% <--- This should be 32%, shouldn't it?
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Iain Lamb
 
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Post » Sun Jun 03, 2012 12:36 am

Perhaps your 30% enchantment pot wore off just before you enchanted your last 28% alchemy piece?

I had that happen to me :)
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Jason Wolf
 
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