Arwen, I've tried sending you a PM however the system notifies me that the user is unable to receive any new messages.
There were several requests on the forum regarding the issues that you've handled in ART but without most of it complexity. It is understandable that you do not have to fulfill request and do have time restriction.
If you permit it I'd like to extract the request features - AI tweaking and reduced XP and have them as separate mod. Granted a with all the credit given to you as the creator.
Sorry about that . . . my inbox was full again.
I appreciate your offer, but I do have plans to release my separate Reduced XPR mod, just as soon as I get caught up on my latest Realism Tweaks updates (for both NV and FO3). This won't take me all that long, and I want to release it for both games.
The Smarter AI part is not something that I want to release on its own . . . at least not at the moment. For one thing, what my NV Realism Tweaks current has is not even complete. I've made some new changes in v.1.4, and it is still missing my Dynamic Stealth script, which also alters the way that the NPCs detect their enemies (which won't be released until v.1.4, when I'll be including my NVSE scripts).
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To Everyone: I wasn't able to totally wrap up v.1.4 tonight . . . but I am very close. All the weapons are pretty much done, other than a little bit more balancing that I need to spend an hour or so on. Then I need to run through some final play testing, and update the documentation. With any luck at all (meaning that I don't turn up any new bugs) . . . version 1.4 should be available by mid day.
I've tried my best to balance all the weapons, but it isn't practical for me to play test every single weapon in combat . . . as that would take forever. So I'm sure that there are going to be at least a few that will need some further tweaking. I also expect that some of my changes are not going to be very popular, especially if you have a favorite weapon that I've reduced the DAM on. But overall, I think that most of the current users of my mod will be mostly happy with version 1.4 . . . as my Realism Core will now be mostly complete (all that is left is the addition of my missing NVSE scripts . . . which will be added in v.1.5).
I'm sorry that this update is taking me so long to complete, but I'm doing my best. Thank you for understanding . . . hopefully the improvements will be worth the wait.