"Please do no make requests that I remove any skill damage increases, as that is totally contrary to my goal of making New Vegas a better RPG. My goal had NEVER been to make this a better FPS, so don't even try to convince me . . . I'm not budging on this. The default game includes skill damage increases . . . I just altered it a bit. The way my mod handles weapon skill is that you gain a weapon damage BONUS as your weapon skills increase. My mod does NOT penalize you by decreasing the amount of DAM you do when you have low weapon skills: even with 10 Guns, you will do roughly 25% MORE damage with any gun than you would in the default game."
Drag0ntamer, I don't like to criticize other mods, so I'm going to try to be as diplomatic as I can. But I've had a number of requests that I should make my mod so that the headshot damage is done like they mod you linked to. I'm not going to do anything even close to that. All that mod does is increase the DAM multiplier to heads . . . by as much as 50 times for some animals and creatures! (from a 2.0 multiplier to a 100 multiplier). The default body (which is used for the majority of the NPCS) is given a 15X damage multiplier. Even a weapon that does 1 DAM would kill the NPCs with a single shot (15*20% of their HPs= 300% of their HPs/shot). And that mod leaves the player's head damage at default . . . with a 1X damage multiplier. So the NPCs now receive 15 times more damage than the player. If that is the type of "balance" that users want, they should NOT be using my mod.
My mod makes the game way more lethal for BOTH the NPCs/Creatures AND for the player. I've only tackled HP balance, Localized Damage, Armor, projectiles, and explosions so far. I haven't even started on individual weapons yet, nor have I added my custom Weapon Effects. Give version 1.3 a chance. My mod is not just a quick (and often dirty) fix, but is a Game Play Overhaul mod. I have to balance out thousands of settings . . . and that takes a LOT of time.
Edited: Oh, and I nearly forgot . . . I also added this to my opening post:
"IMPORTANT: This mod was balanced for NORMAL Difficulty. Using a Hard or Very Hard difficulty setting will just make the NPCs and Creatures even more difficult to kill (it will take more bullets), and your character will even be easier to kill. My Realism Tweaks already does both, so you will just be multiplying these two things . . . which will likely have negative effects."
