To Madame Ismelda, Mayor:
Madame mayor, as you are aware, Veritas Secreto released his TIE 126.
Nasty.
Corepc is preparing TIE4MODS based upon TIE 126.
Even nastier.
As a greedy taxpayer (ask the city guard if I pay my taxes on time according to Enhanced Economy 3.3.4 by the Nice One) , I hope there will be a compatibility patch?
You see, it was Corepc who told me to ask the question, it's not as if it is my fault!
So, a tiny little patch?
Please?
With best regards: Blade of Mercy,
taxpayer and general pain in the bum

v1.22 was fully compatible with Better Cities, there is no patch for that version. Unless later versions of TIE have repositioned the secret entrances placed especially for Better Cities in the TIE ESP (they shouldn't have been moved, but who knows? Since Ismelda placed them for him, we haven't had any further contact with Veritas Secreto) then compatibility still remains fine with no need of a patch.
A quick question on the effects of console disabling things added by BBC.
Great mod, love it, I have the conplete version. Unfortunately I don't like the look of the Arcane University. I had considered a complete reinstall of all the separate components of the mod, with the exception of the AU, bit then I got lazy.
I noticed that the changes to the AU grounds seemed to be mostly additions to the vanilla stuff rather than alterations, so I did a lot of clicking and disabling via console. I have only done the 'open' bit of the grounds because I'm not yet an AU member, but I disabled the floating bricks on top of the pillars, the pillars themselves, the Ayleid screens, the Welkind Clusters round the door to the Archmage's lobby, the arch around that door, the mystical glow above the two wells. Also the 'portico' structure just inside the entrance to the university grounds and the light suspended from it. Also the fire breathing dragon (and its fire)
I haven't touched any of the plants. In my opinion everything looks much better (more austere) now.
Am I likely to have broken something, I've noticed no problems with my game, but I do have multiple save games from berfore my disabling frenzy to fall back on if necessary?
Final question. Are the disabled objects really gone, so that I should start noticing a graphical boost, or are they still there in some way affecting GPU performance.
Depending on the answers I may get cracking on the interior half of the AU grounds and try to make it look more like the vanilla AU.
You probably haven't broken anything, but I can only say "probably", since I don't know what you've disabled

If you didn't disable any doors, gates, NPCs or containers, then I doubt anything is broken. Supposedly, just disabling an object in place can give an FPS boost. I've never seen this myself when disabling things, but this is what others claim, so it may be true.
You would do better to revert to a previous save and either:
1) Use TES4Gecko to merge just the BC IC Districts you actually want into a single ESP
2) Open the BC IC ESP in the CS, go to the IC AU worldspace and delete from there the things you don't like