Beautyfull Graphics but no challenge

Post » Sat Jun 02, 2012 12:02 am

Ill explain this in a way hopefully, people should understand.

Games before were easy to make a challenge, there were no tight time frames to develop in and resources were dealt with like a family business, it was a hobby for most developers.

Unfortunately as with all family businesses the investment opportunity was too good to pass up, considering how lucrative media markets are, so just like the media in general, games started to focus on lifting the face and trimming the fat.

Now we have size 0 games with wonderful looking faces, thankfully we have stagnated in the graphics department (versus what our eyes can frankly perceive and the technical issues of current processes which i wont go into), which should force developers to finally focus on the AI and gameplay elements for once.

Either way, its pointless to argue about it really, its more involved with how we grew up with not so beautiful games that provided a static challenge, which ultimately makes us compare it to current games.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Sat Jun 02, 2012 2:48 am

YES Oblivion and morrowind where far from perfect but at least gived you some choices.... now instead of fixing the problem with those games they decided that there was no need to do it and just simplified even more .....

and I mean beautifull in the very sense of Beauty - full
Please, explain, where was the choice in either Morrowind or Oblivion? Was it in the title you chose for yourself? Was it in the skills you purposely put into the "Major" category, skill that you would only use when you wanted to level?
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Sat Jun 02, 2012 12:53 am

I think everyone needs to read this. Unlike Oblivion, you cannot become an all powerful mage/warrior/thief. You actually have to specialize because of the limited number of skill points. I never understood the argument because in both Morrowind and Oblivion you ended up god-like, yet people [censored] about it for Skyrim and refuse to see it for the others.
Yes indeed I never liked actually neither in OB or Morrowind the Godlike rise to power of the career , the same happens also in skyrim , but they seem to not just listen to the demand of the people , and go for simplify everything even more .... a lot of people demand more complexity and what they do is feed people with kid level push and play , but then they get a mature rating so there is something really wrong in their "streamlining" decision ....

people want to feel imersion , to have to wear a cape when walking in an antarctica like environment , to have rest actually do something , you see people get allkind of realism mods and difficulty increasers , ... but honestly I downloaded even the mod that makes dragons 100% harder , I play on maximum difficulty , I go around in leather armors and use crap weapons , ok I get killed sometimes and I kill pretty easy but is not the point in killing or be killed , I personally find it much more satisfying that an encounter lasts some minutes than some seconds , but that's me ...

for difficulty setting I don't think is fun to have to reload 100 times the same savegame couse the difficulty just increases the damage the enemy does , it's stupid to consider "there" the difficulty of a game ..... the difficulty shoudl be based on other things on challenging your mind , your strategical approaches to the solutions , get you more to think instead what you get rising the bar is just reload the game more ...



for choices there where a bit more .... you could side a faction and not another , see the results of yoru actions , take for example when you bought a house , they had to actually build it you decided how to look what to add , and on wich faction , instead here you can buy anything anywhere and there is no choice involved apart spending money ... the quests are linear , I haven't seen one single choice apart from sidening empire or stormcloacks but actually doesn't make any difference ...in all daedric quests wich are mostly evil you can't take a counterpart ... same with companion quests... what if I don't want to become a wherewolf etc? There is just one thing in this game ... walk , slash and push the button ....
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Fri Jun 01, 2012 10:25 pm

I can't stop complaining and blaming...

Really not much reason to read any further than this. :violin:
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Fri Jun 01, 2012 11:42 pm


If you are so unhappy with it, maybe it's time to move onto another series and forget TES now, since sadly this is the way. Either accept it, and keep playing or don't and move on. Nothing is going to change since Morrowind is a dumbed down version of Daggerfall, Oblivion is a dumbed down version of Morrowind and Skyrim is a dumbed down version of Oblivion. TES VI will be a dummbed down version of Skyrim.

You made a good post and i agree with most of it but.. what exactly made Oblivion deeper than Skyrim?
I have seen acouple people write that and i honestly don't see what the hell it was? Was it the fact that it had stats and it's simply that i didn't consider the old system deep, or deeper than the current one?
Maby it's just that i love both Morrowind and Skyrim for their own reasons and never really got into Oblivion beacuse i thought it was shallow and repetitive with god awful quests and writing(basicly the same reasons people whine about Skyrim)
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Fri Jun 01, 2012 12:00 pm

I have a friend , he is an avid player in xbox , he buys almoust all games from FPS to RPGs to car games etc ... he loved oblivion , his words , after playing the first hours the game of skyrim he was like WOW .... after few time ( he is the kind of completionist player ) he become level 81 thanks to bugs and tricks bethesda left out , he spoiled his game in a way but hey that's also how he likes to play and what he did also on oblivion ..... but the fact is that he got bored of this game now and he wasn't of oblivion ,his words have been ..... that game was too much simplified and become boring , also he was totally upset that he got no rewards for the battles and quests and that they where too short especially the main one , complained of the streamlinization of the dungeons that now become altough differently crafted one from the other , all the same , why? because they all follow the same formula : enter .... kill the first scum , bandits or draugrs , meet the final bosss and look into the final chest , no need to go back , there is always the second backdoor exit ....
And he LIKED oblivion?
99% of the dungeons in oblivion were computer generated rubbish with no incentive to enter whatsoever, unless you just felt like grinding your combat skills. And the reward for the main quest? Laughable. Look, when you meet this friend again, tell him to go back to oblivion, and get him to enter EVERY dungeon he comes across. Then, tell me personally when he goes insane or gives up.
What i'm trying to say is at least in skyrim every dungeon has a reward chest at the end with someting worth getting, whereas oblivion you would usually find a chest with about 100 gold, which was pointless, as the nearest badit on the road would be wearing amazing equipment which could be sold for 300% more. Therefore there was no reason to return to them in oblivion either, let alone any reason to enter in the first place.

Though I agree that it is a bit odd that every nord and dwemer architect installed a secret back door in their ruins.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Fri Jun 01, 2012 12:34 pm

Cause, you know, It's full of beauty.

EDIT: Also, why Italian? In italian you don't misplace commas nor points.

Also, what made Oblivion better is most definitely NOT nostalgia, just like MW and Daggerfall.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Fri Jun 01, 2012 6:00 pm

Yes indeed I never liked actually neither in OB or Morrowind the Godlike rise to power of the career , the same happens also in skyrim , but they seem to not just listen to the demand of the people , and go for simplify everything even more .... a lot of people demand more complexity and what they do is feed people with kid level push and play , but then they get a mature rating so there is something really wrong in their "streamlining" decision ....

This is exactly how I feel about it.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Fri Jun 01, 2012 7:54 pm

poorly worded topic... as the game is VERY challenging playing on master difficulty and without exploiting.

but yes, the games has been oversimplified... some simplifications made sense, while others were very silly and made certain aspects of customization underwhelming... for exemple putting movement mechanics rest entirely on what armor one uses is... so sad... could've combined athletics and acrobatics to allow movement to still be a more relevant and customizable trait of your character.
removing spell crafting can never be mentioned often enough aswell :((((
some added things however, made it more complex and engaging, melee combat as never been better, even if on master meleing without a shield is always a handicap lol... and some things that SHOULD be siomplified and wernt are just lol... lockpicking and pickpocketing for one... pretty *duh* trees, could and should be melded and simplified.

but yeah oversimplified yes, but not at all to a degree that makes the game mechanicaly inferior to its predecessors imo, as those had plenty of flaws and mechanics left wanting that this one does not.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Fri Jun 01, 2012 1:48 pm

And he LIKED oblivion?
99% of the dungeons in oblivion were computer generated rubbish with no incentive to enter whatsoever, unless you just felt like grinding your combat skills. And the reward for the main quest? Laughable. Look, when you meet this friend again, tell him to go back to oblivion, and get him to enter EVERY dungeon he comes across. Then, tell me personally when he goes insane or gives up.
What i'm trying to say is at least in skyrim every dungeon has a reward chest at the end with someting worth getting, whereas oblivion you would usually find a chest with about 100 gold, which was pointless, as the nearest badit on the road would be wearing amazing equipment which could be sold for 300% more. Therefore there was no reason to return to them in oblivion either, let alone any reason to enter in the first place.

Though I agree that it is a bit odd that every nord and dwemer architect installed a secret back door in their ruins.
He compared or example the main quest ... now there is no spoiler since I haven't finished yet but he said that in Oblivion he felt like doing something big , he got a reward , some stuff to wear , people recognized him as hero going around and the battle was epic etc etc ... now he didnt reveal me details of the final ending but he said he was totally disappointed , even no rewards in the end and people acted like if it was a day like another and he is just one casual guy walking around .....
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Sat Jun 02, 2012 4:06 am


for difficulty setting I don't think is fun to have to reload 100 times the same savegame couse the difficulty just increases the damage the enemy does , it's stupid to consider "there" the difficulty of a game ..... the difficulty shoudl be based on other things on challenging your mind , your strategical approaches to the solutions , get you more to think instead what you get rising the bar is just reload the game more ...




Have you tried the difference between adept and master at least, BEFORE saying this?

Man sometimes I really feel like I got a different game. When I play on adpet and kill bandits, the sometimes block, sometimes hit at the wrong times, sometimes just let themselves get hit...
When I play on master, a have to really, REALLY be lucky, or prepared, to deliver a power attack without the enemy bashing to prevent me from doing it


Also, I read about that Alduin battle being "anti-climatic"... do you even know what a climix is? It is: tension, more tension, EVEN MORE tension, climix, release.
Alsuin DOES feel like a threat, and it becomes more obvious AFTER you beat him the first time. You learn WHY he's called the "world eater". A very interresting story if you ask me. And that end fight is effectively a [censored] climix
My only true complain here is: the first time, I beat him alone, and he gave up. Why do I need help the second time?
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Fri Jun 01, 2012 12:56 pm

I can't stop complaining and blaming , this game had so much potential , its very beautyfull for a bethesda ES game compared to the old ones but, unfortunately Itfeel so unchallenging and flat ...
the game is too much simple , so simple , streamlined , easyfied and other synonimous of the word ...
I miss honestly the complexity of morrowind but also from other rpgs ...
this game is a beautyfull to see but makes you easily bored after some time because it really has no deepness in the gameplay , the story is beautyfull the world is beautyfull the art department this time is the best ever of the series , the music is superbe , the dialogues great , the concept itself and the story is great altough too short but the Gameplay ? nonexhistant ...... just walk slash put one perk and go on .... no options no dialogues no choices ..... Poor so damn poor and so damn easy ...

I don't mean easy = easy to kill enemies , I mean easy = few choices to make few customization , you just play and are what you play is just a fool idea .....

what rpg game is that ? No class no choices no specialization no anythin , just rise level and you can get all perks you want , I can be mage thief and warrior all together no need to redo another player apart for the graphic aestethics... Come on Bethesda Gameplay in this title is a joke ...
Raise the difficulty to master, and tell me if you can still work on 10 different skill trees without getting smacked down by a snow bear. Not gonna happen.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri Jun 01, 2012 5:58 pm

have to agree with the OP. most of the game is great, but the gameplay could use some work. To much hand holding. thing is the world is so big, that it could accommodate some very hard quests and still plenty of easy stuff for the casuals. casuals are not going to do everything anyway, so why not have some quests you have to investigation and research to find them? NPC's could of had much more depth, companions as well ( i know they said they didnt want to, but they still could of had a bit more lines) and bunch of other stuff. hopefully mods with fix many of them. :)
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Fri Jun 01, 2012 2:58 pm

He compared or example the main quest ... now there is no spoiler since I haven't finished yet but he said that in Oblivion he felt like doing something big , he got a reward , some stuff to wear , people recognized him as hero going around and the battle was epic etc etc ... now he didnt reveal me details of the final ending but he said he was totally disappointed , even no rewards in the end and people acted like if it was a day like another and he is just one casual guy walking around .....
I really can't remember any epic fights in Oblivion... It was one of the things what was missing from that game, nothing like Dagoth Ur, Hircine, or the first dragon you kill in Skyrim. But anyways Skyrim has a lot better main quest than Oblivion, where i was kind of disappointed after it, yeah i got a shiny new armor but it was pretty crappy and i just threw it in my house. And people know that i saved the world from evil god of destruction? Yeah some highwayman i met on a bridge knew me, nobody else did. And for those epic fights, yeah dragons do get boring after you kill 10+ of those, but skyrim has a lot of other cool things like dragonpriests, Oblivion (or morrowind that game was mostly pretty easy too) never had anything that hard.
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Fri Jun 01, 2012 9:26 pm

He compared or example the main quest ... now there is no spoiler since I haven't finished yet but he said that in Oblivion he felt like doing something big , he got a reward , some stuff to wear , people recognized him as hero going around and the battle was epic etc etc ... now he didnt reveal me details of the final ending but he said he was totally disappointed , even no rewards in the end and people acted like if it was a day like another and he is just one casual guy walking around .....
Ok. That is a justified arguement, but you can tell him his one on dungeons and rewards from said dungeons is completely wrong.
Yes, the game does lack in the main story, there is little recognition for what you do, but I think the jist of it is "you know what you did was right" I mean, I think its part of the storywriting, but you'll see when you get there. Also I think it may be the complaint that some people had of being an assasin type character and being a great hero for finishing the story, which didn't make much sense.

Also he got some very powerful dragon shouts, but i'm not defending the story. The ending in my opinion was a bit rushed.
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Fri Jun 01, 2012 8:14 pm

My god! This is something I've never heard before... these ideas... revolutionary!
I LOL'd
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Fri Jun 01, 2012 12:31 pm

I can't stop complaining and blaming , this game had so much potential , its very beautyfull for a bethesda ES game compared to the old ones but, unfortunately Itfeel so unchallenging and flat ...
the game is too much simple , so simple , streamlined , easyfied and other synonimous of the word ...
I miss honestly the complexity of morrowind but also from other rpgs ...
this game is a beautyfull to see but makes you easily bored after some time because it really has no deepness in the gameplay , the story is beautyfull the world is beautyfull the art department this time is the best ever of the series , the music is superbe , the dialogues great , the concept itself and the story is great altough too short but the Gameplay ? nonexhistant ...... just walk slash put one perk and go on .... no options no dialogues no choices ..... Poor so damn poor and so damn easy ...

I don't mean easy = easy to kill enemies , I mean easy = few choices to make few customization , you just play and are what you play is just a fool idea .....

what rpg game is that ? No class no choices no specialization no anythin , just rise level and you can get all perks you want , I can be mage thief and warrior all together no need to redo another player apart for the graphic aestethics... Come on Bethesda Gameplay in this title is a joke ...
What was deeper about morrowind? i mean besides cosmetic armor choices. Morrowind was pretty much the same just with attributes instead of perks. Also it was way easier in past es games to max out all your stats, in skyrim at least your limited to your perk selection, don't beleive me? Try using any skill without perk investment. There have never been any real choices in recent games, (never played anything before morrrowind sorry). Also combat has never been this series strong point.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri Jun 01, 2012 9:04 pm

(lol @ spelling of beautiful)
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Sat Jun 02, 2012 3:53 am

The truth is.

This game is just to much CASUAL. End of story.

PS. I did all the faction questlines in... what 2 days each? What a joke...
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Fri Jun 01, 2012 5:19 pm

Would be nice if most people actually read the original post before replying... just saying :)
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Fri Jun 01, 2012 11:49 am

Adding on that, grab a Daedric sword and make it legendary along with your armor then the master difficulty turns back to novice.

Lol, right.. if you do reach that lv in smithing (without using exploits such as the famous iron dagger one) you deserve it lol.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Fri Jun 01, 2012 9:13 pm

:violin:

Learn to roleplay and you'll appreciate Skyrim more.
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Sat Jun 02, 2012 2:59 am

Lol, right.. if you do reach that lv in smithing (without using exploits such as the famous iron dagger one) you deserve it lol.

It's not an exploit. Check the definition of "exploit" - this was more like intended.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Fri Jun 01, 2012 12:19 pm

:violin:

Learn to roleplay and you'll appreciate Skyrim more.
Oh My ... Please ......

and for who is saying again rise the bar , I do not see any "difficulty" or fun itswitching the difficulty to a level where the only change is that you have to reload more and more the same fight couse they kill you with one hit instead of two ... that is basically stupid idea for difficulty level .....
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Fri Jun 01, 2012 5:13 pm

I used to play on Master, but then i took an arrow in the knee.


I used to play on Expert, but then I took a fireball in the knee and resistances didn't work.
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

PreviousNext

Return to V - Skyrim