Beautyfull Graphics but no challenge

Post » Sat Jun 02, 2012 1:45 am

The funniest thing reading threads like this is that the people who seem the most bored turn out to be those who have put in 100+ hours playing. Good god, at what point should a game not become boring? Lol.
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Brad Johnson
 
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Post » Fri Jun 01, 2012 10:20 pm

My god! This is something I've never heard before... these ideas... revolutionary!


Yes its been said before and hopefully it will be said again and may be the next game will be better and we will all prosper from it.

Its a clear concise critique and spot on.
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Lily
 
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Post » Fri Jun 01, 2012 6:27 pm

I agree the game is too easy, can't wait for modders to fix it, no mob has any chance vs me and i kill them with 1-3 hits, and im not even using enchanting.
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SaVino GοΜ
 
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Post » Fri Jun 01, 2012 4:21 pm

The funniest thing reading threads like this is that the people who seem the most bored turn out to be those who have put in 100+ hours playing. Good god, at what point should a game not become boring? Lol.
You have never played an elder scrolls game before, have you?
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Manuel rivera
 
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Post » Fri Jun 01, 2012 9:47 pm

You have never played an elder scrolls game before, have you?

Played daggerfall back in the day, then later Oblivion. Vanilla Oblivion I found extreme boring and never tried any of the major mods. If you have customers for a game that can complain, without any irony, that they are bored of the game after 100+ hours, that is a pretty damn spoiled customer. I have already gotten my money's worth from Skyrim and I have not even put in 50 hours.
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leigh stewart
 
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Post » Fri Jun 01, 2012 11:35 pm

...
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Ice Fire
 
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Post » Fri Jun 01, 2012 5:21 pm

Allow me to guide you to a more challenging experience....

Go to settings, then changing difficulty from novice to master.
Allow me to guide you to a more challenging experience....

Read what the OP says before posting. The complaint doesn't have to do with the difficulty setting, at has to do with the lack of choice and class distinction.


Though, personally, I think there is even more class distiniction and specialization. It is no longer possible to be the best in every class, due to limited perk points. You're either a very powerful mage, warrior or thief (those also seperate down into subclasses for more specialization) or a moderately good jack of all trades.
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Emily Shackleton
 
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Post » Fri Jun 01, 2012 6:05 pm

Ugh, I hate when people try to justify a games lack of difficulty by saying that if you want it to be difficult you should purposely gimp yourself. Players shouldn't have to make their characters intentionally weak for the game to be challenging. I want to feel like the game is making me use every tool available to defeat enemies; instead, using all the tools at your disposable removes any sort of challenge.
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Bethany Watkin
 
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Post » Fri Jun 01, 2012 10:14 pm

i stopped playing. i couldnt put es4 down when i got it. but skyrim i dont know what it is really... it just doesnt grab me im not immersed somehow.

maybe with a few big mod packages and some dlc that puts sword block back in.

it looks pretty.
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Alexxxxxx
 
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Post » Fri Jun 01, 2012 11:45 pm

Yeah my sentiments exactly, the scaling the and the simplification screw it all up. No consequences for your choices, character customization is pointless unless you just don't mind hardcoe RPGing...and I mean make believing that the game has limits. Bethesda has a real problem atm, they are incredibly good at making gameworlds...but they cannot breathe life into them. Everything is "safe". Chests are strewn all over the place until it breaks all immersion. Anyone can pick the locks, so dedicating yourself to lockpicking is pointless...and the game is designed so that you have to pick locks. There are magical health potions and mana potions EVERYWHERE.....kills the uniqueness of magical potions. They are as common as Tylenol. Magical items are also given out like crazy. Everyone has a magical item.

Then there are less armor choices, less clothing choices, still no cloaks. Really more disappointed the more I play. I cannot bring myself to even finish the main quest. I get too bored.
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Louise Andrew
 
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Post » Fri Jun 01, 2012 5:55 pm

Played daggerfall back in the day, then later Oblivion. Vanilla Oblivion I found extreme boring and never tried any of the major mods. If you have customers for a game that can complain, without any irony, that they are bored of the game after 100+ hours, that is a pretty damn spoiled customer. I have already gotten my money's worth from Skyrim and I have not even put in 50 hours.
I'm at 140 hours and just starting to think if i should make a new character and join one of the three guilds i haven't been in. Call me spoiled but I would have been disappointed if i was bored at this point.
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Claire Mclaughlin
 
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Post » Fri Jun 01, 2012 9:36 pm

ned wrk too on grammor
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Sasha Brown
 
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Post » Fri Jun 01, 2012 6:56 pm

I don't think I'll ever get tired of picking off a moving humanoid or animal target from far away with an arrow. It's bison and squirrel hunting in Oregon Trail all over again. My guy is like level 30 and I've done only a handful of the official quests so far. I haven't even discovered all of the main towns yet. I love how the locations get repopulated with tougher enemies when you come back to them. Think of how many hours we all burned in diablo 1 and 2 and how much worse those games were than this. I have zero complaints about it. I'll probably get tired of my sneaky bosmer assassin after a few hundred hours and then I'll have a whole new character to create. No matter how I look at it, this game was an excellent deal. I don't expect it to pay my taxes and give me a backrub.
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Wayland Neace
 
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Post » Fri Jun 01, 2012 4:08 pm

Well I played almoust 200 hours of the game , making all the quests and so on , I still didn't complete the main quest tough ... and I can say that it is quite repetitive , I can barely remember any place I visited to have wowed me apart from a couple that I remember better like the first dungeon you see from riverwood and the probably the cave with the trees under the volcanic areas , tough most of the dungeons are just plain and straightfowarded , just as Tod specified all the game is simplified and streamlined to adapt better to his or their idea of what a player wants today , I think instead that it is a simplier task to manage less complex stuff on consolles that woudl otherwise mess all up and frie ....
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Charlie Ramsden
 
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Post » Fri Jun 01, 2012 9:19 pm

The game is not easy whatsoever, if you played through your first time without using Internet strategies. I had no idea Legendary even existed, I didn't know how powerful enchanting was, and if you don't cheat there's no way in hell you're getting to lvl 81. I have over 300 hours on this game and have yet to get a char above 69.

You can't max heavy armor and Light armor perks, it requires new characters. If the game is easy than switch your skills to ones that are not buffed up and you will die. You're suppose to use all skills and challenge yourself. It's not the games fault if you can't challenge yourself.

My first play-through I died so much, sometimes in one hit. Especially when fighting the Ancient dragons, Briar hearts and Ancient Vampires. Even with godly equipment those enemies can still kill me. I have 1300 armor and Briars still can kill me. At the end when you fight like 5 Death lords at once they can kill you.

Marrowind svcks, it's not complicated it's teadius. Reading all the crap that pops up just for a quest is crazy. I couldn't make it 10 minutes in Marrowind after playing Oblivion.

Fallout New Vegas was frustrating because after all the work you put into your char you couldn't become godly. I'd rather have a way to get godly than be stuck getting killed by Deathclaw in one hit with max HP and DT as in New Vegas.
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April D. F
 
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Post » Fri Jun 01, 2012 7:50 pm

The game was designed with all those "PLEASE HELP ME!!!! I CAN NOT FIND BALMORA!!!!" type of players in mind.
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Dan Wright
 
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Post » Sat Jun 02, 2012 4:00 am

Well I played almoust 200 hours of the game , making all the quests and so on , I still didn't complete the main quest tough ... and I can say that it is quite repetitive , I can barely remember any place I visited to have wowed me apart from a couple that I remember better like the first dungeon you see from riverwood and the probably the cave with the trees under the volcanic areas , tough most of the dungeons are just plain and straightfowarded , just as Tod specified all the game is simplified and streamlined to adapt better to his or their idea of what a player wants today , I think instead that it is a simplier task to manage less complex stuff on consolles that woudl otherwise mess all up and frie ....


That's your mistake right there. The good stuff is in the main quest Lines. Thieves Guild has awesome story. Mages guild has awesome story. Finding out the REAL story of the game by playing through is amazing. You're missing out on so much, you have no idea. Of course you're bored going from cave to cave killing bandits.
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cosmo valerga
 
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Post » Fri Jun 01, 2012 1:39 pm

That's your mistake right there. The good stuff is in the main quest Lines. Thieves Guild has awesome story. Mages guild has awesome story. Finding out the REAL story of the game by playing through is amazing. You're missing out on so much, you have no idea. Of course you're bored going from cave to cave killing bandits.
I did make the companions and the legion quests .... quite plain stuff ... I woudl have liked if ALL of the main quests had a double sidening ... and also ALL the daedric quests had a double sidening as they seem to force you to be evil anyway .... you don't really make that many decision , the only one I saw is the one about the fog of that daedrc prince I dont remember the name and anyway the change was only about what it did give you ...
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luke trodden
 
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Post » Fri Jun 01, 2012 4:18 pm

The game was designed with all those "PLEASE HELP ME!!!! I CAN NOT FIND BALMORA!!!!" type of players in mind.

Alas, that does seem to be the case.
As if any of Morrowinds directions were hard to follow.
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Cathrine Jack
 
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Post » Fri Jun 01, 2012 10:26 pm

It was made this way to appeal to causal players on consoles, only uber gamers play on PC so Bethesda wants money to continue paying off their million dollar mortgages and bills.

so farmville/sims aint casual? :whistling:
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Ana Torrecilla Cabeza
 
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Post » Sat Jun 02, 2012 1:03 am

Playing the way you want is what makes this game great.. If you don't want to be a thief, mage, Warrior.. Well you can play world of Warcraft..

This game is not meant to be eye bleeding hard it is made to be a adventure. Explore is half the game.. I have done so many side quests I am 44 and no where near done with the game.
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naomi
 
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Post » Fri Jun 01, 2012 3:56 pm

what rpg game is that ? No class no choices no specialization no anythin , just rise level and you can get all perks you want , I can be mage thief and warrior all together no need to redo another player apart for the graphic aestethics... Come on Bethesda Gameplay in this title is a joke ...

So, you don't roleplay and you complaint about no RP elements in a RPG? I'm speechless...

You guys REALLY need a game that puts you on a rail and mark EVERY step you must do? Can't you think for yourselves, imagine for yourselves and roleplay for yourselves? I swear I'll never understand your kind, seriously...
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Sabrina Steige
 
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Post » Fri Jun 01, 2012 12:27 pm

Weeeelll,

There is something called a "Difficulty slider or Difficulty adjuster."

It goes like this:
Morrowind had a difficulty slider which ACTUALLY made things VERY difficult and someone say 'No companions" too.

Skyrim has a difficulty slider also which PURPORTS to make things very difficult HOWEVER the companion system, as mindless and "charge the enemy" as it is,
essentially nullifies any difficulty setting! Exploiting the companion system is too easy and it removes one's own self from harms way as companions can be used as human shields.

Bethesda should have though out the companion system better as this is the REAL game breaker for me and countless other paying customers.
They need to revamp this. Forget about DLC......


Later......
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josie treuberg
 
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Post » Fri Jun 01, 2012 11:56 pm

The guys that dont understand the OP complaints are those that are levelling slow and doing what they enjoy the most. Your spending lots of time actively looking around for your own enkoyment and thats the best thing about skyrim.

Once you get around to playing the rest of the game after wandering around you start to think like the OP that the game isnt quite right. Everything is repeated ad nauseum, skills are brokenly strong and you have little choice in any of the faction chains that are over to soon. You will still probably enjoy the game but the flaws are so glaringly obvious its best to admit them and keep finding what you enjoy in the game. The most fun I had with a character was a Nord warrior who woudlnt loot anything from a nordic burial ground that wasnt needed for a quest and if you just take the game at face value it wouldnt have been enjoyable for very long.

Skyrim is a wonderful game for exploring and taking in the sights of the salmon jumping the rapids into your greedy little hands just as he is about to make it. Most of the NPC are shallow and lack any admirable qualities. The factions are incompetent and streamlining for a cleaner aesthetic has actually equated to lack of any clear reason to do anything. If you didnt know about upgrading weapons you musnt have spoken to the blacksmith in riverwood, its basically a tutorial and the first npc you are pointed to if you followed the legionarre and if you followed the stormcloack he is always scripted to be out there working.

I have a lvl 81 godlike toon spending 200+ hours on master with him finishing all quests but the inane radiant ones as I have lots of free time and wanted to understand as much about the game as possible before my work starts on mods. I even found the stones of barenziah but made a list of their locations with the missus as she found them as well.

Sadly the game is better if you intentionally underlevel and restrict yourself to never using certain skills but I resented that I have to impose these restrictions on myself and have chosen to wait until next year before playing heavily again and have stepped away from the mod I was going to help with and will revisit something else.

Technical problems due to a rushed game, bad patches and the lack of respect for the PC as a platform by bethesda make it a lesser game then it could have been as well.
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candice keenan
 
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Post » Fri Jun 01, 2012 4:26 pm

So, you don't roleplay and you complaint about no RP elements in a RPG? I'm speechless...

You guys REALLY need a game that puts you on a rail and mark EVERY step you must do? Can't you think for yourselves, imagine for yourselves and roleplay for yourselves? I swear I'll never understand your kind, seriously...

You should either edit this or read the forum rules. Regardless of your decision I agree with the part of your thought process but also agree with most of what the OP has written as more then legitimate and is actually a growing feeling amongst the gaming community about this product.
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Maeva
 
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