Actually, I believe Dark Souls was crafted with the goal of punishing the player by killing them repeatedly until they learned a specific tactic for a boss fight.
Some people enjoy that kind of gameplay, but comparing it to the open-world gameplay of the Elder Scrolls is ridiculous. It's like comparing Sonic the Hedgehog to Myst. They're both great games, but they're completely different in their design and purpose.
Lol no not at all. This is a common misconception with the game. Dark Souls is not meant to punish you. The creator said so himself. "A lot of people may think that we're being mean or masochistic, but the purpose is for you to gain the glory of victory through conquering the situations ahead of you." Everyone and everything in the game does a lot of damage (SO DO YOU) but if you block, you can avoid all damage. If you dodge correctly, you can avoid all damage. If you learn the distance that enemies can hit you at, you can avoid all damage. You understand?
Even if you make a mistake, its not like you die instantly either, you can make mistakes. It just punishes you hard for making mistakes to teach you whats a mistake and what isn't, and it slowly teaches you to be smart, be cautious, stay cool under pressure, and figure out a strategy that works for you. Thats also why every weapon in the game is viable. Also, if the game was made for punishing players as much as possible and imbalanced, people wouldn't be able to beat the game at level 1 (Yes its possible and I've seen it done!).
You can't do that in Skyrim. In Skyrim, if a dragon does too much damage to you in his next attack (that you can't even block all the damage from), he chomps your head and throws you across the screen and you die. In my opinion that's MUCH worse than having the game punish you more for actual mistakes, because Skyrim makes you take unavoidable damage.
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Also, Dark Souls IS an open world. Everything you see you can go towards, its just that the Dark Souls world has less...unimportant crap in it, and more valuable stuff. What I mean by that is...you'll see carbon copy places all over Skryim, lots of reused assets and large open...empty fields. Because of that it gives the impression of an "open world". But you can't really go everywhere you see...without like horse jumping. Which is fine, worlds should have limitations if need be. But its just like...after you've explored a few caves you start to feel like you've explored them all.
In Dark Souls every place you see is unique, and crafted beautifully with difference between them. There's different biospheres, and every new area feels like "Wow holy crap this is a new incredible place". In my opinion that's a much better open-world kind of methodology.
Sure there are no generic fetch quests in Dark Souls. You don't have to deliver letters and books for an 1000 gold reward, nor do you have to go hunt down bandits who conveniently stole someone's Necklace, and you have to wade through an entire dungeon filled with bloodthirsty bandits for a NECKLACE, but the game has tons of quests, and a very deep story.
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People just too often hear that Dark Souls is hard or punishing and avoid it. Or play it for a little, die because they played stupid, and get frustrated and say the game is masochistic. It really isn't. Because it gives you all the tools necessary to deal with any situation, and also gives you the flexibility to make a strategy that works for YOU.
Honestly in my opinion Skyrim is more masochistic, because you really have no control over how you take damage. You have to take damage no matter what. If a mage is throwing fireballs at you, you can't dodge or block. If someone shoots an arrow at you, you can't dodge or block that either. You need a perk just to be able to block arrows, or walk while blocking... that's true maschism imo. It's like saying "You better take that damage and you better freaking like it!"