So...is Bethesda selling out?

Post » Wed Jun 13, 2012 7:19 am

if you said is beth selling out to steam then i'd agree 1000000000000%

as with the stuff you've posted?

i agree.. i expected as i think alot did... skyrim = oblivion + uber charged with content,

but quite alot was removed for instance i may not of used spell making but alot of people did and enjoyed it...

i expected skyrim to have ALL that was in oblivion and much much more...

if it did then for me even with the annoying bugs, skyrim could have been awesome or super duper awesome but it lost out for selling out to steam.
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Jeffrey Lawson
 
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Post » Tue Jun 12, 2012 6:03 pm

But they removed attributes. So it's okay to add perks just for the sake of adding perks?

Perks actually do something though. They allow you to specialize your character, and give the character focus and definition.
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maddison
 
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Post » Tue Jun 12, 2012 8:08 pm

It actually matters quite a bit, especially in comparison to prior games in the series. In Oblivion or Morrowind, it was completely possible to become a demi-god who was a total master of every single skill set in the game. This is no longer possible in Skyrim.

It's definitely still possible. Why do think there are all these people complaining about how Master difficulty isn't hard enough for them?
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LuBiE LoU
 
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Post » Tue Jun 12, 2012 10:09 pm

:laugh: They had years to make Skyrim, they made Fallout 3 - bearing in mind that they had to make radical changes to their engine to accomodate changes in gameplay - in the same amount of time and as pitiful as some of it's black-and-white moral choices, plot-holes and deus ex machina's are they at least proved Bethesda was fully capable of writing dialouge trees, of having both skills and attributes affect how far/much you can get from talking to people.

And again, why can't the speech tree handle this? Done well, of course?
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KIng James
 
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Post » Wed Jun 13, 2012 4:56 am

Developers that are owned by their publishers = bane of this industry.

That's it

EA maxis DICE Bioware

Activision IW, Blizzard, Neversoft

Zenimax, Bethesda game studio, id Software

All of which have made games that are shadows of its previous titles.
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Rachell Katherine
 
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Post » Tue Jun 12, 2012 9:34 pm

if you said is beth selling out to steam then i'd agree 1000000000000%

as with the stuff you've posted?

i agree.. i expected as i think alot did... skyrim = oblivion + uber charged with content,

but quite alot was removed for instance i may not of used spell making but alot of people did and enjoyed it...

i expected skyrim to have ALL that was in oblivion and much much more...

if it did then for me even with the annoying bugs, skyrim could have been awesome or super duper awesome but it lost out for selling out to steam.

Enough with the paranoia about Steam. There is absolutely nothing wrong with the service. All I've seen you do on this forum is spread alarmist rumors, most of which are completely untrue.

Don't like Steam? Fine. But it speaks volumes about your argument when you can't make a point without making things up.
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Sam Parker
 
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Post » Tue Jun 12, 2012 9:20 pm

It's definitely still possible. Why do think there are all these people complaining about how Master difficulty isn't hard enough for them?

Difficulty level isn't the same issue.

Again, you've agreed that a perked skill at 100 is much stronger than an unperked skill at 100. So it is literally impossible to reach the same level of uber-mastery that was previously possible in Oblivion or Morrowind.
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Motionsharp
 
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Post » Wed Jun 13, 2012 3:45 am

And yet, without attributes, Skyrim forces the player to make more decisions, and become more "specialist" than Morrowind or Oblivion ever did...
Please, in Oblivion - where only certain skills levelled your character up - that was being forcing you to specialised because you had to use those skills. I flip from stealth to combat to magic any time I want in Skyrim depending on what skill I want to increase that day.
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Sasha Brown
 
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Post » Tue Jun 12, 2012 6:30 pm

No more than anyone else in the business of making money is. If you want to keep making games then you have to appeal to what is believed people want. Main problem is the mass of people don't know what they want. Most just seem to like to play, watch or listen to the same things over and over. Look at any video site that has stats of ratings vs views and you'll find a huge difference in what is rated highest and what is actually watched the most. But right now, ratings are what count the most and who things are marketed towards. In this day and age it takes some cojenes to make something truly unique. Having said that, unique is quickly becoming a thing of the past since most ideas have already been done. RpG's seem to be the hardest niche to mass market. They have to appeal to the rpg crowd and yet try to get those gamers that aren't so into that type game. Lets face it, first person shooters and online play is where the biggest sales lay. (two things I really hate in games but not much I can do about that.)
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Sun of Sammy
 
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Post » Wed Jun 13, 2012 3:59 am

Difficulty level isn't the same issue.

Again, you've agreed that a perked skill at 100 is much stronger than an unperked skill at 100. So it is literally impossible to reach the same level of uber-mastery that was previously possible in Oblivion or Morrowind.

But perks mostly add special effects to your character. Since perks weren't in Oblivion or Morrowind, by raising your skills to 100 and not fully perking them you are reaching the same level of uber-mastery. You might not be, given that some perks are +% damage, but in any case you're still going to be uber-powerful either way. This has always been an issue with Elder Scrolls, and Skyrim certainly didn't fix it, which is why people are raising the difficulty level.
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Luis Reyma
 
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Post » Wed Jun 13, 2012 1:56 am

Please, in Oblivion - where only certain skills levelled your character up - that was being forcing you to specialised because you had to use those skills. I flip from stealth to combat to magic any time I want in Skyrim depending on what skill I want to increase that day.

Except people abused the leveling system in Oblivion no end by specifically leveling up skills they don't specialize in.

You can still level up using secondary skills in Skyrim, but after level 10-ish, leveling up previously-unused skills has little-to-no effect on your overall character level.
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Mandy Muir
 
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Post » Tue Jun 12, 2012 6:08 pm

Wow really? I don't have to take any sneak or lockpicking perks, with about 40 sneak I already breezing past people with no trouble at all. Perks don't make you better at the skill, they improve your abilities to use it and make it do whole new things, I guess like attributes might have done before - so there's some creedance there at least.
Generally speaking, the first perk set of 5 in any tree is dedicated so simply making you better at that skill. Something like 20/40/60/80/100 percent increase in effect. So, yes they do make you better at that skill.
Secondly, you have a really good point about it being easy to sneak past someone with a skill of 40 and no perks. That's a balancing problem with the skill, not something that a missing attribute will solve.

Really? Because I don't see any perks that can increase my jumping height or the speed that I run at.
There aren't any. There should be. You still don't need attributes for that, though. An athletics skill with athletic perks would do just as much and more. I think you and I agree, though.

But they removed attributes. So it's okay to add perks just for the sake of adding perks?
They removed attributes because it's possible to get to 100 in all of them. However, you can't get all perks. Perks thus have more limits and force more choices, and are therefore more powerful at shaping a character. Lastly, perks can add MANY more boosts in skills and new abilities than a simple 1-100 scale of attributes can do.
Perks are superior, so they were not added just for the sake of adding them.

We could all love a few more, but they are not useless.

It's definitely still possible. Why do think there are all these people complaining about how Master difficulty isn't hard enough for them?

Game balance problem /= need for attributes.
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Darrell Fawcett
 
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Post » Tue Jun 12, 2012 6:40 pm

And again, why can't the speech tree handle this? Done well, of course?
It could I guess, that they chose not to do that however is a different matter entirely. This topic isn't about attributes, it's about whether Bethesda is or is not removing RPG aspects from the Elder Scrolls series; even after Fallout 3 it's clear that adding even a minute focus to dialouge and questing was never on their minds. Whilst I was debating the removal of attributes I thought I'd mention again the companies lack of care on good writing or quests that interact with others in more ways than just a series.
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darnell waddington
 
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Post » Wed Jun 13, 2012 8:51 am

Skills can't replace Attributes with Roleplaying, it only leads to imaginative Roleplaying and not something that you can actually see. I can't tell how smart my character is or how strong they are in Skyrim.
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joseluis perez
 
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Post » Tue Jun 12, 2012 9:01 pm

-snip-

Varus, my latest replies were specifically directed at nerevarine1138.

I actually agree with this statement. I've merely been using attributes as a frame of reference for all the character development aspects that Skyrim is sorely missing. Bringing back attributes is just one solution, though.

Again, I'm not saying attributes are completely necessary, just that they would at least be better than what we have now. The perk system has the potential to replace attributes, but it needs serious improvement. If it is not improved, then a perks + attributes combination would be sufficient.
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Sheila Esmailka
 
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Post » Wed Jun 13, 2012 7:27 am

But perks mostly add special effects to your character. Since perks weren't in Oblivion or Morrowind, by raising your skills to 100 and not fully perking them you are reaching the same level of uber-mastery. You might not be, given that some perks are +% damage, but in any case you're still going to be uber-powerful either way. This has always been an issue with Elder Scrolls, and Skyrim certainly didn't fix it, which is why people are raising the difficulty level.

Again, for the last time, finally, and again, you are talking about completely separate issues. Being super-powerful because it's easy to beat enemies with the skills you have is completely different than being super-powerful because you have mastered every skill in the game to the point that any character that was specializing in those skills wouldn't be able to do it better than you.

If I've made a character who I've leveled as a mage, they should always be better at casting spells than my warrior. In Oblivion, it was possible to have a mage and warrior be exactly the same skill level in a school of magic. In Skyrim, that's no longer possible.
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carley moss
 
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Post » Tue Jun 12, 2012 5:36 pm

Again, for the last time, finally, and again, you are talking about completely separate issues. Being super-powerful because it's easy to beat enemies with the skills you have is completely different than being super-powerful because you have mastered every skill in the game to the point that any character that was specializing in those skills wouldn't be able to do it better than you.

If I've made a character who I've leveled as a mage, they should always be better at casting spells than my warrior. In Oblivion, it was possible to have a mage and warrior be exactly the same skill level in a school of magic. In Skyrim, that's no longer possible.

Except they're not separate issues. You can still be an uber-powerful jack of all trades in Skyrim, as I've mentioned. Does that mean you will be as uber-powerful as a character that is fully specialised? Maybe not, but in either case, the difficulty level probably won't be enough for you, even at Master.
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jessica robson
 
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Post » Wed Jun 13, 2012 1:09 am

Except people abused the leveling system in Oblivion no end by specifically leveling up skills they don't specialize in.

You can still level up using secondary skills in Skyrim, but after level 10-ish, leveling up previously-unused skills has little-to-no effect on your overall character level.
And people abuse it in Skyrim too, went of my cusion's house the other day to see him grinding magic skills on a prisoner in the Dark Brotherhood Sanctuary - I made a point to call him a ponce and that the game was wasted on him, which it is. Maybe that's why I'm opposed to this dumbing-down of these games, because everyone I know IRL has the balls to claim to be a fan of Fallout despite doing nothing more than skipping through all the dialouge and blowing everything up - [censored]ers...
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Milad Hajipour
 
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Post » Tue Jun 12, 2012 11:11 pm

Except they're not separate issues. You can still be an uber-powerful jack of all trades in Skyrim, as I've mentioned. Does that mean you will be as uber-powerful as a character that is fully specialised? Maybe not, but in either case, the difficulty level probably won't be enough for you, even at Master.

For the love of Talos, you're agreeing with me and managing to make it sound like you aren't.

You flat out admitted that a character who doesn't take perks in a skill can't be as powerful as a character who does. Ignore difficulty level. Ignore whether a powerful jack-of-all-trades is as good as a specialist. Focus on the actual point: you can no longer do what was possible in Oblivion and Morrowind with attributes. Period.
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El Goose
 
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Post » Tue Jun 12, 2012 9:28 pm

Except they're not separate issues. You can still be an uber-powerful jack of all trades in Skyrim, as I've mentioned. Does that mean you will be as uber-powerful as a character that is fully specialised? Maybe not, but in either case, the difficulty level probably won't be enough for you, even at Master.

Well, I'm not quite sure this is accurate. If you level and perk out all mage skills, you will not be able to level and perk out all the warrior ones, and certainly not all the thief ones. So in Skyrim, if you level and perk out your mage, nobody is going to be as good a mage as you unless they do the same.

In Oblivion, you could level all skills and all attributes.

However, I think we agree that it requires very little levelling and perking in order to be "good" at something in Skyrim. This is a skill balancing problem. You can do way too much with the sneak abilities without leveling them at all. I never perk out lockpicking, but I also never break more than 3 or 4 picks on even the hardest locks.

That's nonsense. I'm a "master" lockpicker, but I haven't used any skills or perks in it. You and I both know that's a problem. But it's not related to whether or not you need any attributes to fix it. What you need is a weaker skill without levels and perks.
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Anna Krzyzanowska
 
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Post » Wed Jun 13, 2012 5:10 am

And people abuse it in Skyrim too, went of my cusion's house the other day to see him grinding magic skills on a prisoner in the Dark Brotherhood Sanctuary - I made a point to call him a ponce and that the game was wasted on him, which it is. Maybe that's why I'm opposed to this dumbing-down of these games, because everyone I know IRL has the balls to claim to be a fan of Fallout despite doing nothing more than skipping through all the dialouge and blowing everything up - [censored]ers...

His point is that it doesn't matter as much. In Morrowind/Oblivion you can become the ultimate mage/warrior/thief JUST because you have high skill in everything, in Skyrim however, even if you have 100 in everything, you'll only be best in the skills you perked. Thus, you are more specialised. In previous games you started out specialised and became bland. In this one you start out bland and become specialised. Which is better? That's a matter of debate but personally I prefer the latter.
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Jennifer Munroe
 
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Post » Tue Jun 12, 2012 11:14 pm

However, I think we agree that it requires very little levelling and perking in order to be "good" at something in Skyrim. This is a skill balancing problem. You can do way too much with the sneak abilities without leveling them at all. I never perk out lockpicking, but I also never break more than 3 or 4 picks on even the hardest locks.

That's nonsense. I'm a "master" lockpicker, but I haven't used any skills or perks in it. You and I both know that's a problem. But it's not related to whether or not you need any attributes to fix it. What you need is a weaker skill without levels and perks.

Exactly. I wouldn't mind attributes being gone but the perk system really needs an overhaul.
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Harry Leon
 
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Post » Tue Jun 12, 2012 9:12 pm

Enough with the paranoia about Steam. There is absolutely nothing wrong with the service. All I've seen you do on this forum is spread alarmist rumors, most of which are completely untrue.

Don't like Steam? Fine. But it speaks volumes about your argument when you can't make a point without making things up.

who in the HELL do you think you are buddy? you might like kissing steam ass but i dont which doesnt give you the right to have a go at me.. everything i've said about steam is true if you cant handle that then you know where you can go jump.

you tell me what i've "made up"? but next time check your attitude at the door.
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Alisha Clarke
 
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Post » Tue Jun 12, 2012 7:51 pm

His point is that it doesn't matter as much. In Morrowind/Oblivion you can become the ultimate mage/warrior/thief JUST because you have high skill in everything, in Skyrim however, even if you have 100 in everything, you'll only be best in the skills you perked. Thus, you are more specialised. In previous games you started out specialised and became bland. In this one you start out bland and become specialised. Which is better? That's a matter of debate but personally I prefer the latter.

Exactly.

In the beginnign of the Skyrim build I'm currently using, I could do as much damage with a greatsword, a bow, or a knife as I could with my spells.

However, now that I've max perked Archery and Sneak, I can't do hardly any damage without using my bow. Spells are worthless, and using a sword is only good on the first hit if I get a good sneak shot in.

I have become specialized. I like it, and there's actually nothing I can do at this point to make my magic as powerful as my archery. That's a good thing. I have created a class, and I didn't need any attributes to do it. That was Skyrim's goal in the first place, so in that regard they succeeded.

Rebalancing the skills and perks is required, yes. However, the system works.
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Lory Da Costa
 
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Post » Tue Jun 12, 2012 7:34 pm

Look around you, its not just Bethesda, art is being snuffed out for the sake of money on a large scale. The world is falling into darkness
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James Baldwin
 
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