Wow really? I don't have to take any sneak or lockpicking perks, with about 40 sneak I already breezing past people with no trouble at all. Perks don't make you better at the skill, they improve your abilities to use it and make it do whole new things, I guess like attributes might have done before - so there's some creedance there at least.
Generally speaking, the first perk set of 5 in any tree is dedicated so simply making you better at that skill. Something like 20/40/60/80/100 percent increase in effect. So, yes they do make you better at that skill.
Secondly, you have a really good point about it being easy to sneak past someone with a skill of 40 and no perks. That's a balancing problem with the skill, not something that a missing attribute will solve.
Really? Because I don't see any perks that can increase my jumping height or the speed that I run at.
There aren't any. There should be. You still don't need attributes for that, though. An athletics skill with athletic perks would do just as much and more. I think you and I agree, though.
But they removed attributes. So it's okay to add perks just for the sake of adding perks?
They removed attributes because it's possible to get to 100 in all of them. However, you can't get all perks. Perks thus have more limits and force more choices, and are therefore more powerful at shaping a character. Lastly, perks can add MANY more boosts in skills and new abilities than a simple 1-100 scale of attributes can do.
Perks are superior, so they were not added just for the sake of adding them.
We could all love a few more, but they are not useless.
It's definitely still possible. Why do think there are all these people complaining about how Master difficulty isn't hard enough for them?
Game balance problem /= need for attributes.