I'll have some of what you're having.
Ideas for the story were brilliant and intriguing. The execution, not so much.
Agreed.

But this is normal for a big open-world RPG and without cutscenes.
In Fallout, the world is different and tells a story automatically. It's very visual, easy and simple.
Just look at it: "Ohhh a nuclear disaster".
What about TES? The lore for this game is bigger (much bigger).
And the world looks like ours, so it isn't so obvious.
It's pretty much like the history of the earth.
You don't know what happened there, until you get a book and read about it.
To some players, this is bad. Because they think that there is no story.