There is a pretty big difference between styles for Elder Scrolls and Fallout that Bethesda too for Fallout 3, though, and that is the silver lining I am hanging on to.
In TES games, Bethesda seems more interested in packing as much stuff into the game as they can that they never slow down and make any of it matter in the long run. That is why I am 240 hours in and utterly bored of Skyrim now: nothing I do ever matters. Granted, those 240 hours I do consider time well spent, but I don't usually find myself bored of an Elder Scrolls game.
Fallout 3, on the other hand, Bethesda slowed down and took their time. They made the factions more interesting and fleshed out the quests to have an impact on what was happening (The Pitt, in particular, has one of the best decisions I was ever asked to make in gaming history, and EVERYTHING rode on it). As a result, I felt like I was a member of the world, fighting to survive and ultimately to help make the wastes a less dreary place to live. It wasn't perfect, but it was a decent attempt.
Skyrim, though, I don't feel connected to the world in any way. Nothing I do ever matters. Dragons are still sailing around when I finished the Main Quest, the choices I have to make are simply to choose between two bad options for which one I think is less bad without ever being given a reason to care.
The following is a comparison of a notable choice in Fallout 3 (The Pitt) and in Skyrim (The Forsworn Conspiracy). Spoilers involved, so read at your own risk.
Spoiler Comparison: do I commit genocide on a city or let it continue to be ruled by a chauvinist dictator? (Skyrim)
Or...
Do I kidnap a baby to save the heavily abused slaves from disease or leave it be and allow them to suffer? (The Pitt)
I cared about the decision in the Pitt because it showed me beforehand just what the state of things were. Heck, I even got a taste of it. So when it came to make the decision, it was agonizing. Do I commit a terrible crime to save these people who, frankly, deserve to be saved, or leave him with the parents who obviously love him and condemn every last one of the slaves to unending torture and disease? I either commit an atrocity to perform a great act of kindness or I leave with my morals intact and the people will suffer for it. I was engaged in the decision, the outcomes had gravity, and the outcomes would not only have lasting effects on the world, but also on myself.
Skyrim, on the other hand... I got thrown in jail by corrupt guards paid off by the Silver-Bloods who have the town in their pocket and I have every reason to despise them. And I also have every reason to despise the Forsworn, who resort to murder to achieve their goals and one of their agents tried to kill me during my investigation no less. And now I'm supposed to pick a side? I can either destroy the city or cripple it. No good comes for anyone except either a bunch of terrorists or a mafia-esque ruler-of-the-ruler, and the only way to give those gravity would be for me to actually be on their side. But I'm not, I'm just a middleman who got thrown headfirst into the boxing ring to decide which guy should win when I equally hate them both already. I'm essentially being asked "which side do you take? Dumb or Dumber?"
Skyrim's example is presenting the player a choice that was not thought out well. They made me hate both parties and then choose which one should win the day.
The Pitt's was well thought out, because it gave me a reason to care by making me sympathetic to the slaves cause before asking me "how much are they really worth to you?"
In short, for TES VI, I want Bethesda to slow down and give me a reason to care about what happens in the world, instead of dumping me in as the doer without letting me have any input. This will mean fewer quests, but it will ALSO mean I will play the game over again. And as I stated previously, the two even each other out. A shorter game is not necessarily a bad thing. If Bethesda shot for 100 hours of content per session but developed in a way where you could get those other 200 hours from multiple play-throughs and make us want to actually see the other side of the looking glass, everyone wins.
And see? I didn't even bring up New Vegas!
