I would trade smithing in a heartbeat for armor repair. All these smithing anvils are just crying out for a repair mod that requires you to use them instead of stupid hammers. Smithing is a full time job that takes years to master but skyrim treats it like its a weekend hobby that you can learn watching a couple hours of youtube videos. It's completely unrealistic, and don't get me started on how you can make daedric armor.

Enchanting is nice but I would like to be able to pay someone else to do it even if it means getting a weaker enchantment. There is no way to rp in this game a non-magic user AND use enchanted gear outside of randomly visiting shops and hoping they have a decent weapon/armor with the enchantment. This seems like an idea they ripped out of an MMO where you have make your own goods or buy from the marketplace, but skyrim doesn't even have the option to buy from another player.
I like this. Agree with this type of change, if any, were to take place with Enchant/Smith. Don't see a need for it to be wiped completely, just re-tooled.
And those that went with maxing them out (not all- as in the first few I can see it surprising) can really argue or complain that it is/was a surprise for them... or some game breaker. It was widely known and posted that maxing those would make one God-like, and in the day and age of the King of the Hill MP Mindset... they went after it fully and intentionally. They achieved what they wanted, and now they cry about it.
They want their cake, and to eat it too... so they can later vomit it up all over everyone and everything.