Bethesda... what happened since FO3? #2

Post » Thu Jun 07, 2012 6:51 pm

http://www.gamesas.com/topic/1332637-bethesdawhat-happened-since-fallout-3/ to thread number one.

I for one am not hopeful for the future of Bethesda RPGs, the "cut content if it gets criticized" pattern that I've noticed makes me believe that smithing and enchantment will get cut in TES VI.
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Rik Douglas
 
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Post » Thu Jun 07, 2012 9:15 pm

FNV was brilliant IMO, as was F03, skyrim is up there for me to in terms of RPG's, but I prefer fallout.

I don't think FNV lost anything that was worth keeping from FO3, I have a few little quarrels with skyrim, but to be honest it's a game.

I play games for fun, skyrim is fun, ergo I play it :smile:.
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Tessa Mullins
 
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Post » Fri Jun 08, 2012 4:08 am

If they dropped everything that people whined about, they wouldn't be making games at all. Anyway I don't know what the OP is talking about in terms of enchanting and smithing. I've heard mostly praise about it, at least from the people who don't powerspam and then come on the forum to brag or complain about breaking their game.
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Crystal Clear
 
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Post » Fri Jun 08, 2012 12:57 am

Yeah, it seems like those are the two skills people are most psyched about using.
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Lory Da Costa
 
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Post » Fri Jun 08, 2012 9:24 am

I think the Fallout S.P.E.C.I.A.L. system and perks would work way better than this ugly leveling system we have with Skyrim, at least I wouldn't have to put a perk into Recovery, which some mana regen, to be able to access the Avoid Death perk,a perk that may save your life once a day, as of today I still don't see how some mana regen fits with it...
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Penny Courture
 
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Post » Fri Jun 08, 2012 3:18 am

I would trade smithing in a heartbeat for armor repair. All these smithing anvils are just crying out for a repair mod that requires you to use them instead of stupid hammers. Smithing is a full time job that takes years to master but skyrim treats it like its a weekend hobby that you can learn watching a couple hours of youtube videos. It's completely unrealistic, and don't get me started on how you can make daedric armor. :dry:

Enchanting is nice but I would like to be able to pay someone else to do it even if it means getting a weaker enchantment. There is no way to rp in this game a non-magic user AND use enchanted gear outside of randomly visiting shops and hoping they have a decent weapon/armor with the enchantment. This seems like an idea they ripped out of an MMO where you have make your own goods or buy from the marketplace, but skyrim doesn't even have the option to buy from another player.
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Amber Ably
 
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Post » Thu Jun 07, 2012 6:01 pm

i've noticed the pattern of content removal since oblivion, skyrim just set it in stone. i know now that if i want to play an rpg i'll have to look elswhere. skyrim is a great action/adventure game but it's rpg elements are way to shallow for me to see it as such.

beth will never go back to the days of morrowind, it's just not going to happen. skyrim was incredibly popular with people who would never usually play this kind of game. the reality is it's been a huge financial success for beth, and like any good business they are going to stick with what works. it's a shame, because they are the only developer who do what they do so well (or do what they did/ did what they do) .... whatever it was they don't do rpg's in the same calibre as morrowind or daggerfall. they will continue to make great games i'm sure, just not great rpg's.
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Siobhan Wallis-McRobert
 
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Post » Fri Jun 08, 2012 2:47 am

If they dropped everything that people whined about, they wouldn't be making games at all. Anyway I don't know what the OP is talking about in terms of enchanting and smithing. I've heard mostly praise about it, at least from the people who don't powerspam and then come on the forum to brag or complain about breaking their game.

People complain about them being overpowered all of the time. People complained about spell creation being overpowered in Oblivion, and Bethesda got rid of it in Skyrim. This leads me to believe Bethesda will get rid of enchanting and smithing in TES VI.
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Joey Bel
 
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Post » Fri Jun 08, 2012 7:20 am

I think the bottom line is that people prefer some story and interaction in their RPGs as opposed to the wide open "Radiant" (X) gives quest to do (X) at (X) for (X) gold pieces that all feel the same and have no impact on the world. In the Fallout games, even the though the gameplay was a litttle more linear, the world was impacted by your actions.
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brandon frier
 
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Post » Fri Jun 08, 2012 8:24 am

People complain about them being overpowered all of the time. People complained about spell creation being overpowered in Oblivion, and Bethesda got rid of it in Skyrim. This leads me to believe Bethesda will get rid of enchanting and smithing in TES VI.

Add also Lockpicking and Speech :biggrin:

I bet Bethesda will regoup all their skills, just like they did with the Health/Mana/Stamina, we'll probably end up with only 3 skills called Combat, Magic & uh... "Knowledge" maybe?

And they will never understand, that what pleases people is VARIETY, not the lack of it.
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Jesus Duran
 
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Post » Fri Jun 08, 2012 6:54 am

I would trade smithing in a heartbeat for armor repair. All these smithing anvils are just crying out for a repair mod that requires you to use them instead of stupid hammers. Smithing is a full time job that takes years to master but skyrim treats it like its a weekend hobby that you can learn watching a couple hours of youtube videos. It's completely unrealistic, and don't get me started on how you can make daedric armor. :dry:

Enchanting is nice but I would like to be able to pay someone else to do it even if it means getting a weaker enchantment. There is no way to rp in this game a non-magic user AND use enchanted gear outside of randomly visiting shops and hoping they have a decent weapon/armor with the enchantment. This seems like an idea they ripped out of an MMO where you have make your own goods or buy from the marketplace, but skyrim doesn't even have the option to buy from another player.

I like this. Agree with this type of change, if any, were to take place with Enchant/Smith. Don't see a need for it to be wiped completely, just re-tooled.
And those that went with maxing them out (not all- as in the first few I can see it surprising) can really argue or complain that it is/was a surprise for them... or some game breaker. It was widely known and posted that maxing those would make one God-like, and in the day and age of the King of the Hill MP Mindset... they went after it fully and intentionally. They achieved what they wanted, and now they cry about it.
They want their cake, and to eat it too... so they can later vomit it up all over everyone and everything.
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Ian White
 
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Post » Fri Jun 08, 2012 9:51 am

http://www.gamesas.com/topic/1332637-bethesdawhat-happened-since-fallout-3/ to thread number one.

I for one am not hopeful for the future of Bethesda RPGs, the "cut content if it gets criticized" pattern that I've noticed makes me believe that smithing and enchantment will get cut in TES VI.
I am not hopeful on future installments of the Elder Scrolls and Fallout games either. Things should be improved instead of getting removed. There was complaints about Oblivion about oh this is over powered this is to spread sheety. Thus we lost attribute and spells along with spell creation.

The final product is a game that is watered down even more from Oblivion to Skyrim than it was from Morrowind to Oblivion. Also its their must bugged title to date. It clearly need about another sux months to a year in development. It's redeeming factors are that this is one of the best game worlds ever created, and the character builder is far superior to Oblivions, I just wish it gave you the option to age your character and set your hair and beard length.
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Monika Krzyzak
 
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Post » Thu Jun 07, 2012 6:44 pm

If they dropped everything that people whined about, they wouldn't be making games at all. Anyway I don't know what the OP is talking about in terms of enchanting and smithing. I've heard mostly praise about it, at least from the people who don't powerspam and then come on the forum to brag or complain about breaking their game.
my only complaint about enchanting and smithing is we can't pay for the service anymore.

I don't want my thief/archer to have to train up smithing just to get a kick ass bow..

And it seems unrealistic to me that your weapons and armor NEVER deteriorate. Not saying I want to feel compelled to carry around 10# of repair hammers again.. They should have just tuned down the deterioration though.
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Ruben Bernal
 
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Post » Fri Jun 08, 2012 1:54 am

New Casual players didn't buy Skyrim because they got rid of Athletics or 1st person horse riding. They bought it because of the massive advertising campaigns and reviews on popular media outlets.

Now that there is a far larger audience for Elder Scolls games than there has ever been, why would they take anything else away from the game? Surely it is their best interests to improve the various elements (flesh out marriage for instance) that already exist. And potentially begin to reintroduce elements they previously removed, assuming they can make them easier for non-geeks to understand.

I'm no fan of the main streaming that's gone on in game development over recent years (With all developers) and would welcome a return to the geek old days, but with the increasing costs of game development, something had to give somewhere. I'm far happier with a simpler Skyrim than NO Skyrim. Saying that, I think we've reached the point where the game doesn't have to get any more cuts in order to gain mass attention, we are there now with the Elder Scrolls. From this point on, things can only improve for us surely? Bethesda can begin to take risks again in future games (and DLC).


Baby has learned how to fit a round peg in the round hole. Now it's time to teach him how to say "dada".
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Rex Help
 
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Post » Fri Jun 08, 2012 2:00 am

I feel like FO3 svcks, didn't think that until I played Skyrim. And I think Skyrim's leveling system is perfect.
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ZzZz
 
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Post » Fri Jun 08, 2012 1:55 am

my only complaint about enchanting and smithing is we can't pay for the service anymore.
Well you do pay for smithing by buying new items, but I take it you mean to buy upgrades.

I do agree that we should be able to pay a vendor for enchanting.
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cosmo valerga
 
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Post » Fri Jun 08, 2012 8:23 am

People sure love to complain.
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Hussnein Amin
 
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Post » Thu Jun 07, 2012 10:57 pm

From this point on, things can only improve for us surely? Bethesda can begin to take risks again in future games

Now i remember the day i said the same thing for Dragon Age: Origins... :biggrin:

Though lowest point was Oblivion and Skyrim is an improvement.
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LuCY sCoTT
 
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Post » Thu Jun 07, 2012 8:54 pm

People sure love to complain.

Because we can hope Bethesda will actually take what we complain about (constructively) to heart and address it next time.

The #1 complaint that I would consider valid (dumbing down is not, it's too vague) is that Bethesda is relying too much on the "axe it so we don't have to fix it" approach to refining their games.
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lacy lake
 
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Post » Fri Jun 08, 2012 10:13 am

People sure love to complain.
There is nothing wrong with being constructive in what we want fixed and wanting more is not a bad thing.
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ashleigh bryden
 
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Post » Fri Jun 08, 2012 6:05 am

People are going to complain regardless what Bethesda does or doesn't do. If they were to take a step back and return a lot more of the in-depth features people loved in Morrowind, people will be on this site complaining about it. If they throw repairing armor back in for the next game, people will be here to complain about it. If they gave you a dragon you can name, customize and ride around as a mount, people will find something to complain about it. It's just how it goes. Is Skyrim a perfect game? No. But I sure do appreciate having something that is going to devour hours of my time now that FO:NV has run it's course.

Long live the internet.
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Fanny Rouyé
 
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Post » Thu Jun 07, 2012 6:19 pm

Skyrim rocks!
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CxvIII
 
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Post » Fri Jun 08, 2012 9:34 am

I would trade smithing in a heartbeat for armor repair. All these smithing anvils are just crying out for a repair mod that requires you to use them instead of stupid hammers. Smithing is a full time job that takes years to master but skyrim treats it like its a weekend hobby that you can learn watching a couple hours of youtube videos. It's completely unrealistic, and don't get me started on how you can make daedric armor. :dry:

Enchanting is nice but I would like to be able to pay someone else to do it even if it means getting a weaker enchantment. There is no way to rp in this game a non-magic user AND use enchanted gear outside of randomly visiting shops and hoping they have a decent weapon/armor with the enchantment. This seems like an idea they ripped out of an MMO where you have make your own goods or buy from the marketplace, but skyrim doesn't even have the option to buy from another player.
Actually Beth getting rid of Armor Degradtion was one of the best decisions made for Skyrim.
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Pat RiMsey
 
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Post » Fri Jun 08, 2012 4:30 am

Skyrim rocks!

Thank you for your well thought out and constructive comment. :thumbsup:
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Joe Alvarado
 
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Post » Fri Jun 08, 2012 6:19 am

Actually Beth getting rid of Armor Degradtion was one of the best decisions made for Skyrim.

I never was a fan of constant repairs, but now smithing is something you have to grind for it to be anything useful. It used to be a natural way to level up smithing if you had to do repairs, now you have to invent a reason to do it. Other than roleplaying a blacksmith of course.
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Angel Torres
 
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