Better Racials: A Race Overhaul Mod

Post » Mon May 28, 2012 3:40 am

Understandable, when you do finish this mod is there a way you can make a all in one version? that way i can have more esp slots.

I'll make an all in one version as well as the modular version.
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Facebook me
 
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Post » Sun May 27, 2012 4:12 pm

I'll make an all in one version as well as the modular version.

Nice, will NPC AI incorporate their new abilities?
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Haley Merkley
 
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Post » Sun May 27, 2012 6:44 pm

Nice, will NPC AI incorporate their new abilities?

Alot of people ask this question. And to tell the truth I just don't know. All npcs have access to the improved racials. I assume their AI is what dictates whether or not to use them.

Next up: Argonians, Redguards and an update to the Khajit mod.
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Ells
 
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Post » Mon May 28, 2012 2:48 am

Any chance you could give the Khajiit an unlimited toggle night eye.
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Jonny
 
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Post » Sun May 27, 2012 5:12 pm

Any chance you could give the Khajiit an unlimited toggle night eye.

That's something I'm currently working on.
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Shianne Donato
 
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Post » Mon May 28, 2012 4:17 am

That's something I'm currently working on.
:biggrin:
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SWagg KId
 
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Post » Sun May 27, 2012 1:40 pm

Alot of people ask this question. And to tell the truth I just don't know. All npcs have access to the improved racials. I assume their AI is what dictates whether or not to use them.

Next up: Argonians, Redguards and an update to the Khajit mod.
Great to see you working on this again Talyn.
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trisha punch
 
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