A Race Overhual Mod.
This is the first part of a series of modular mods I'll be releasing during the next few days.
The goal of these mods is to make racial abilities more meaningful.
The first part "Better Racials- Dunmer Edition" deals with the Dunmer.
Here are the new abilities:
Powers:
Ancestor Worship: Summon a leveled ancestor from Aetherius.
The summons all level up with you as you gain levels.
Also every 10 levels you get the ability to summon a more powerful ancestor.
Here is the hierarchy:
Levels 1-10 Ancestral Ghost (A Regular every day Dunmer ghost in clothing with no spells and iron weapons including a bow. Presumably one of your less auspicious ancestors, that was a merchant or farmer.)
Levels 10-21 Ancestral Warrior (A Dunmer in a regular armor set. Leather armor and steel weapons. Weak level spells like flames, sparks, firebolt and lightning bolts. Presumably one of your tougher yet unknown ancestors.)
Levels 21-30 Ancestral Guardian (A Dunmer in a set of glass armor, wields glass weapons and casts stronger spells. Presumably an Ancestor that was accomplished and respected, yet forgotten throughout history.)
Levels 31-40 Ancestral Hero (In Ebony armor and weapons. Strong spells An ancestor who did much and is fondly remembered as a source of great pride and prestige in your house, whether or not you know of your ancestral lineage or not.)
Levels 40-51 Mythical Ancestral Hero (A Dunmer in daedric armor, wields daedric longsword and casts master level spells. An ancestor so powerful that they only answer the calls of those in their family with power to match their own. Little is known of them but their deeds in the early wars against the Dwemer and Nords in the far distant past guaranteed the success of many battles against their ancient foes. They are an ancient and powerful spirit capable of changing the course of any battle. As strong as Dremora Lords if not slightly more powerful.)
Levels 51-80 Permanent Mythical Ancestral Hero
All summons last 3 minutes. The permanent summons lasts indefinately.
Ancestor's Wrath: A Firestorm ability, that deals 50 fire damage plus 25 extra fire damage every 10 levels. By level 80 you'll be doing a grand total of 250 damage.
Traits:
Meric Heritage: Your Aldmeri heritage regenerates your magicka 25% faster.
Ashborn: Resist fire 50%
Blighted by Fate: Resist disease 50%
Spells:
Banish Summons: Banish your Mythical Ancestral Hero
Bonuses to skills:
+10 destruction
+5 one handed
+5 light armor
+5 conjuration
+5 sneak
+5 illusion
You can download it at TES Nexus:
http://skyrim.nexusmods.com/downloads/file.php?id=10776
Better Racials- Orsimer Edition
This is the second part of a series of modular mods I'll be releasing during the next few days.
This part deals with the Orsimer or Orcs.
The following new traits and powers have been added.
Powers:
Berserker Rage- Double melee damage and 50% damage reduction for 60 seconds plus 5 more seconds every 10 levels.
Malacath's Beneficience- Increase your carrying capacity by 100 once a day for 12 in game hours.
Traits:
Cursed Heritage- 25% Magicka resistance
Outcast's Might- 20% Stamina regeneration
Bonuses:
+10 Heavy armor
+5 Two handed
+5 Smithing
+5 Block
+5 Archery
+5 One handed
Bugs and glitches: When using Berserk it always displays 1 minute remaining in the active effects menu no matter what level. Rest assured that the duration of the power increases every 5 levels.
You can download it here:
http://skyrim.nexusmods.com/downloads/file.php?id=11270
Better Racials- Nord Edition
This is the third part of a series of modular mods I'll be releasing during the next few days.
This part deals with the Nords.
The following new traits and powers have been added.
Powers:
Nordic Frost- On touch Ice form that deals 25 damage for 10 seconds. Plus 10 every 10 player levels.
Traits:
Winterkin- 50% frost resistance
Stormborn- 25% Shock Resistance
Human Endeavor- 25% stamina regeneration
Bonuses:
+10 two handed
+5 light armor
+5 speechcraft
+5 smithing
+5 one handed
+5 block
http://skyrim.nexusmods.com/downloads/file.php?id=12096
Better Racials- Khajit Edition
This is the fourth part in a series of modular mods. This one deals with the Khajits. The following powers and abilities have been added or improved upon.
Powers
-Eye of Fear- Paralyzes Humanoids in front of the player for 5 seconds up to level 10, plus 5 more seconds every 10 levels.
Traits
-Claws- 15 bonus unarmed damage. plus 10 more damage every 10 levels.
-Hunters Constitution- 10% health and stamina regeneration.
Bonuses
+10 Sneak
+5 Pickpocketing
+5 Lockpicking
+5 One Handed
+5 Light Armor
+5 Archery
http://skyrim.nexusmods.com/downloads/file.php?id=13190
Better Racials- Breton Edition
This is the fifth edition of a series of modular mods, who's aim is to make a races powers and abilities more meaningful. This edition deals with the Bretons.
The following powers and traits are what's added or improved.
Powers
-Comprehending the Atronach- Absorb 50% of the magicka from hostile spells for 60 seconds, once per day plus 10 seconds every 10 player levels.
Traits
-Dragonskin- 50% damage reduction when below 25% health.
-Crossbreed- 10% Stamina regeneration and 20% magicka regeneration.
-Ancestral Inheritance- 30% magicka resistance and 20% Spell absorption.
Bonuses
+10 Conjuration
+5 Illusion
+5 Alteration
+5 Enchanting
+5 Restoration
+5 Speech
http://skyrim.nexusmods.com/downloads/file.php?id=13359
Better Racials- Altmer Edition
This is the sixth edition of a series of modular mods, who's aim is to make a races powers and abilities more meaningful. This edition deals with the Altmer or High Elves.
The following powers and traits are what's added or improved.
Powers
-Highborn-Near unlimited Magicka for 60 seconds + 10 seconds every 10 player levels.
Traits
-Magical Tradition-100 extra magicka.
-Superior Breeding-75% disease resistance.
-Arcane Attunement-25% weakness to frost, fire and shock, and 50% Magicka regeneration.
Bonuses
+10 Illusion
+5 Destruction
+5 Enchantment
+5 Alteration
+5 Conjuration
+5 Restoration
http://skyrim.nexusmods.com/downloads/file.php?id=13367


