A better storage system.

Post » Tue May 17, 2011 6:02 am

What, did Bioshock and Fallout mate to have a Pneumo Tube system?

I understand where you're coming from, but I think it's a dumb idea for the simple purpose of it making things TOO convenient, don't be wrong, I'm one of the laziest bastards here, I fast travel anywhere I've been in the past. But the point is, it detracts from the tactical 'where should this go?' thing. If you take the new Fallout system with more realism, you walk all the way back home.

Simply put, I dont like it.
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Astargoth Rockin' Design
 
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Post » Tue May 17, 2011 2:57 am

Meh, I don't care for this idea. Farcry2 had a similar mechanic, and for a game that emphasized realism so much, I found this to be a real immersion-breaker. That game needed it a lot more, given that you had no inventory system and only 3 gun slots (with weapons that degrade quickly).

In Fallout, there is already a feature to cut down on travel time--it's called Fast Travel. Anyway, I don't want to cut down on travel time. I LIKE wandering the wastes. a magic stash accessed from anywhere is detrimental to many systems in the game, especially for hardcoe mode.
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Julia Schwalbe
 
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Post » Tue May 17, 2011 5:19 am

If it's too convenient then you can just not use it. It's like the inventory sorting system, quest log, or map markers. It saves you time but if you don't want to use them, you don't have to.

As for the survival element, I don't see how it detracts from it since you're never going to store your stuff in an unsafe area anyway. You're going to store it in your house or a container in a friendly town you can fast travel to at any time. Having to travel back to Megaton when you're already in Rivet City or Big Town just because you forgot to bring an item or want to put away a new item you bought doesn't add to the survival element, it's just a waste of time. Heck, the very fact that you can travel huge distances to return to your storage any time you want just to make minor changes to your inventory already detracts from the survival element. This feature would only cut down on unnecessary travel. It would also make things easier to organize by allowing you to pool your stuff into a main stash. It's meant to be a time saver.

And as I have said several times before, it's like quicksave/quickload. It saves time and makes things more convenient. If being able to save and load your game doesn't break immersion, I don't see why having a stash system would break it.
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Myles
 
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Post » Tue May 17, 2011 8:25 am

What's wrong with the one we have?
We can scroll through weapons, armor, aid, items and ammo.
Don't see what's missing. :/
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Katey Meyer
 
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Post » Tue May 17, 2011 3:55 pm

What's wrong with the one we have?
We can scroll through weapons, armor, aid, items and ammo.
Don't see what's missing. :/

Because some people are to lazy to fast travel, or argue against fast travel, and want a magical box.

I have a magical black hole in my Megaton filing cabinet, thats good enough for me.
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Code Affinity
 
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Post » Tue May 17, 2011 6:28 am

Quick Save and Quick Load are player conveniences, not something that happens in-game. For that matter, same for fast travel; in-game, the character still travels the distance, but the player gets to skip the tedium if he so desires.

What you are describing is a character convenience, an in-game mechanic, which is why it starts to demand an in-game explanation. How does this magic stash work? Why can't I climb into the magic storage box and emerge in another location like my stuff can? Why am I bothering to trek across the wastes with 200 pounds of gear on my back if there is a magic transport that can send my stuff anywhere? Why have an inventory limit or an encumbrance system when I can magically send my loot home and retrieve it from anywhere?

For what you want, you might as well have no carry-weight limit. It acheives the same thing (having instant access to everything you've ever found) without even having to go to a stash access point.
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Euan
 
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Post » Tue May 17, 2011 12:21 am

Because some people are to lazy to fast travel, or argue against fast travel, and want a magical box.

I have a magical black hole in my Megaton filing cabinet, thats good enough for me.

So they want an infinite inventory?
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Rik Douglas
 
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Post » Tue May 17, 2011 9:35 am

So they want an infinite inventory?

More or less, yes.
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Brιonα Renae
 
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Post » Tue May 17, 2011 4:27 am

i think a better idea would be that you can buy a pack mule that would be set up at one of you homes and there would be a person who you can contact that would deliver that mule to another house you own and while you are waiting you can do your resting and eating and whatever else you might need to do in that settlement while you wait. i personally wouldn't want the magic box but with fast travel not being available in hardcoe mode something being implemented that you can retrieve your stash without having to backtrack would be useful. even just being able to ride with a caravan and fast travel to certain but not all locations would help in this. i personally couldn't just use 1 magic box per home for all my stash cause i always had to use about 5 or more containers cause i always had to have everything organized and need a different container for different types of items
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Nick Jase Mason
 
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Post » Tue May 17, 2011 1:37 pm

I vote no, like most people, for the reasons many of them have stated. The last thing this game needs is more simplicity, in my opinion.
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Stacyia
 
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Post » Tue May 17, 2011 7:23 am

People are afraid of change Giantevilhead. They fear what they haven't experienced. That being said, I think you have given some decent reasons this could happen and If done properly it could be a nice feature. It does cut down on travel.

I can't help but feel something isn't right about it though. Like a truly satisfactory explanation of why it happens. I wouldn't want strangers going through my house to bring my stuff to the next town. How about a lock box outside of your house. Then there is a special service you can pay for where some guys with a key come around and get your stuff and bring it too you all you have to do is tell them to once you get to the town you want it brought to. Go take a nap and when you wake up its in a box outside your house. All of this falls apart of course if we can't own multiple houses.

I think something like that would be a little better and still offer an explanation as to how/why its going on.
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Eoh
 
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Post » Tue May 17, 2011 2:24 pm

I understand, but I don't like it. The point is for it to be difficult and having a stash that you can access anywhere changes that. I also lost my mesmetron putting it somewhere I couldn't remember and it svcked, but oh well, I should have thought more before I just left it in a container.

It's also something you can't just not use, if they added it it would have to be a permanent game mechanic, they couldn't just turn it off and on. Sorry that you are lazy, we have fast travel, you can't fast travel back to the location or if you have to have everything use god mode.
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Saul C
 
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Post » Tue May 17, 2011 4:58 am

I just want to be able to store my stuff anywhere without it disappearing.


So would I, sadly the way the game is coded if they didn′t the game would progressively grow in lag


oh well OT: I say no, as someone stated before, fast travel negates the need to.
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Jose ordaz
 
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Post » Tue May 17, 2011 7:45 am

No, [I think] he means to have a magic box in every town that has everything ever put in any of them accessible from any of them... I think its a terrible idea myself.


This.

The explanation is simple. You're a courier, it's part of the contract with the courier company you work for. They transport your stash around the places you live.

Also, why would you really need an explanation? There's no explanation for leveling mechanics. How did the Lone Wanderer go from a weak little 16 year old to a badass soldier proficient in all weapons in just a few weeks? There's no explanation for healing. How can you go from being near death, with every bone in your body shattered, back to perfect health by injecting a few stim packs?



But this would save time. It's like quicksave and quickload, they aren't necessary but they save you the trouble of going into the menu and clicking on the save/load button.


Well, fighting against Super Mutants, Raiders, Deathclaws, and other deadly enemies for weeks will probably make you a badass.

I don't think its ever been explained how a stimpack works.
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Lynette Wilson
 
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Post » Tue May 17, 2011 9:43 am

A Temporal Displacement Storage System? That would be too much suspension of disbelief for me.

I actually like having to pick and choose what I travel with. The move towards large honkin SUVs has spoiled us in that now we can bring the entire contents of our houses with us when we travel, now we want that in games too.

However I would like to get a map in the game of some secret stashes (that may or may not have any good stuff left) that we can find as we travel the wasteland.
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Emily Jeffs
 
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Post » Tue May 17, 2011 6:11 am

People are afraid of change Giantevilhead. They fear what they haven't experienced.


:facepalm:

I've experienced it- I played Diablo II.

I still don't want it, and I'm not "afraid of" it.

That being said, I think you have given some decent reasons this could happen and If done properly it could be a nice feature. It does cut down on travel.


The problem is there's no way to do it "properly," and the "in-game explanation" for it is utterly ludicrous.

"Hey, we're running a courier service- but let's just destroy any chance of profit by sending Courier A to deliver a package to Primm, while we send Couriers B and C to haul all of Courier A's stuff there ahead of A to make it convenient for A." Uh, why not just let Courier A sit, and Courier B can take the package themselves? Or are Couriers D and E hauling Courier B's stuff on ahead, while Couriers F and G haul Courier C's stuff on ahead- which then begs the question of who's hauling Couriers D, E, F, and G's things. Hell, one shipment of one parcel would break Allistair Tenpenny by the time the 400+ recursive couriers got all of each other's stuff moved!

Nevermind that the weak in-game explanation would only explain how The Courier's stuff got to the one place where they were supposed to deliver "The Package." How about any sidetrips they make? What, the courier company's resident psychic predicts all their random movements so other couriers can constantly move The Courier's stuff to wherever they might randomly decide to go? And of course all this shipping around of The Courier's entire household contents is done free, because "it's in their contract" that the company they work for will move their home for free, regardless of whether actual company business is involved, just because the company is run by nice guys who don't mind going broke?

Bad idea still needs to sit in the corner.
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Davorah Katz
 
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Post » Tue May 17, 2011 12:48 am

I'm divided on this point, and I think encumbrance is probably one of the most difficult stats/effects to get right. On the one hand I'm like CCNA in that I enjoy having a limit to how much I can carry because the sense of realism is profound when having to choose what to take and what to leave behind. On the other hand, I just got back from a vacation in Cyrodiil and fell in love with the Midas Chest spell (the ultimate trans-dimensional unlimited chest). As a high level player I found this invaluable because I had so much crap to carry around.

I think the Fun vs. Frustration level with encumbrance is a tough balance. You want to be able to carry enough stuff to be effective as a player, but not so much that your a walking battleship or you become invulnerible. In Fallout3 I felt the balance was too not Too bad, but I still felt it was in favor of the player with the unlimited Ammo problem. I personally like it Alot more restrictive, and for realism I will only allow myself to carry 2 rifle-sized and 3 or 4 pistols - everything else stays behind. I'm thinking New Vegas will get the balance a little better given the Fo3 experience.

Miax
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FirDaus LOVe farhana
 
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Post » Tue May 17, 2011 5:32 am

I like the system as is. The only problem is that not every container is secure and your stuff might just disappear.
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Glu Glu
 
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Post » Tue May 17, 2011 7:22 am

snip


You make a good point. You have experienced it. Not in Fallout, but you have experienced it.

I made a case for the explanation you didn't address. I guess because you couldn't find anything wrong with it?
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Marie
 
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Post » Tue May 17, 2011 1:37 am

You make a good point. You have experienced it. Not in Fallout, but you have experienced it.

I made a case for the explanation you didn't address. I guess because you couldn't find anything wrong with it?


The "slightly less weak" lock box scenario? Pffffffft..."magic moving inventory MK II," I could stomach that I suppose...so long as its cost is based on the value of the items being shipped- because think about it: "Hey, we're getting paid 300 caps to move this shipment of 23,000 caps worth of goods." But of course nobody in the Fallout universe would sell your stuff off for enough money to retire on and then vanish, right? ;)
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zoe
 
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Post » Tue May 17, 2011 8:36 am

The "slightly less weak" lock box scenario? Pffffffft..."magic moving inventory MK II," I could stomach that I suppose...so long as its cost is based on the value of the items being shipped- because think about it: "Hey, we're getting paid 300 caps to move this shipment of 23,000 caps worth of goods." But of course nobody in the Fallout universe would sell your stuff off for enough money to retire on and then vanish, right? ;)


HAHAHAHAHAHAHAHAHA Good points again. You're right payment would have to be a % of the value of items shipped.

The second point you make I actually thought of when I wrote it down. It could be a side quest where peoples items are turning up missing and you have to track down whose behind it and recover your items or join them in heisting. The person who commissions the quest could be the Iron fisted mountain of a man who runs the delivery service who prides himself on honesty. He wants you to track down and eliminate the rouge agents of his company.

Let me just add, I'm not trying to champion the cause to get this feature added in. I'm fine with it how it is. I have no problem using fast travel and leaving everything in my one house. If this was to be added though, I think it could be done without "magic" being the explanation for it.
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JD bernal
 
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Post » Tue May 17, 2011 6:57 am

Why do I remember reading that something like this has been established already at some courierservice outposts....? I do hope it's just a bad dream I had, or that I'm just mixing things up. A centralized storagesystem is just plain bad in a game that has teleport fastravel already. It, to me, feels like a move towards a "we play the game for you, so you don't need to stress out" mentality.
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gemma king
 
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Post » Tue May 17, 2011 12:19 am

How about we have a banking system run by MR. House and his Robots.
Have it so that there are a series of tubes under each bank used to extract weapons armor and caps from a giant safe/vault. However the downside of this would be that some tubes have holes in them which might send them to other banks.
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luis dejesus
 
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Post » Tue May 17, 2011 12:42 am

I'm usually open minded to ideas,but this idea I'M NOT.
I mean..why dont we have a magical house or police box like doctor who,so when we need something or we are out numbered by enemies, we can just summon it up & hop on in.
Fast travel is all thats needed...why does everyone want things handed to them on a plate,that happens in real life...people are getting lazy.
This game is'nt for babies or infants....the game needs to be more challenging & that includes getting money etc.
Your role playing survival in a tough world.....not living in a fancy hotel with room service at your becon call.....excuse me sir...would you mind wiping my [censored],i'm too lazy to do it myself.
Sorry...no need for this idea....just my view.
& i'm not affending you...just adding a bit of humor,whilst disagreeing with you.
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leni
 
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Post » Tue May 17, 2011 11:43 am

Personally, the best stash system I can think of would be like S.T.A.L.K.E.R's.
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sam smith
 
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