A better storage system.

Post » Tue May 17, 2011 12:01 pm

why are people saying that this would be negated by fast travel. i thought if you play in hardcoe mode you didnt have fast travel
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Jimmie Allen
 
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Post » Tue May 17, 2011 5:16 am

I'm usually open minded to ideas,but this idea I'M NOT.
I mean..why dont we have a magical house or police box like doctor who,so when we need something or we are out numbered by enemies, we can just summon it up & hop on in.
Fast travel is all thats needed...why does everyone want things handed to them on a plate,that happens in real life...people are getting lazy.
This game is'nt for babies or infants....the game needs to be more challenging & that includes getting money etc.
Your role playing survival in a tough world.....not living in a fancy hotel with room service at your becon call.....excuse me sir...would you mind wiping my [censored],i'm too lazy to do it myself.
Sorry...no need for this idea....just my view.
& i'm not affending you...just adding a bit of humor,whilst disagreeing with you.

Well put. :icecream: or :cookie: ?
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BEl J
 
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Post » Tue May 17, 2011 3:25 am

why are people saying that this would be negated by fast travel. i thought if you play in hardcoe mode you didnt have fast travel


Incorrect. Fast Travel is in, whether playing Casual Mode or hardcoe Mode. But in hardcoe it can get you in trouble if you've some impending condition (on the brink of dehydration or starvation, for instance) and then invoke Fast Travel over a long enough distance for the travel time to let those impending conditions become existing conditions.
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Alan Whiston
 
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Post » Tue May 17, 2011 10:09 am

Incorrect. Fast Travel is in, whether playing Casual Mode or hardcoe Mode. But in hardcoe it can get you in trouble if you've some impending condition (on the brink of dehydration or starvation, for instance) and then invoke Fast Travel over a long enough distance for the travel time to let those impending conditions become existing conditions.


oh ok then yea i guess it would be pretty useless to have a Resident Evil style storage system. but that will kinda svck to have to rest and eat everytime before you fast travel. i really wanted to play in hardcoe mode but the more i read on it it just sounds more like tedious mode. hope im wrong
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Melung Chan
 
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Post » Tue May 17, 2011 4:04 am

People need to think about this for a second. Let's say that you're in Rivet City and you just bought some new stuff that you want to store in your stash in Megaton. Here's what you would need to go through with the current system:

1. You need to leave Rivet City (load screen)
2. fast travel back to Megaton (load screen)
3. go back to your house (load screen)
4. store your stuff
5. leave your house (load screen)
6. travel to the next location.

If there was a Diablo 2 style stash system, this would be what you'd have to go through:

1. You go to your stash in Rivet City
2. store your stuff
3. leave Rivet City (load screen)
4. and travel to your next location.

How is the first way more immersive or "survivaly" than the second way? I would argue that the first way is less immersive since you would need to go through three additional load screens.
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James Potter
 
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Post » Tue May 17, 2011 5:31 am

People need to think about this for a second. Let's say that you're in Rivet City and you just bought some new stuff that you want to store in your stash in Megaton. Here's what you would need to go through with the current system:


Why would i buy something i had such little need for that i would put it straight in my 'stash' and not actually use?
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Unstoppable Judge
 
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Post » Tue May 17, 2011 9:48 am

That sounds like the boxes in Resident Evil's 1-3. Makes the game to easy imo
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Madison Poo
 
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Post » Tue May 17, 2011 3:53 am

I like the idea of one central storage location in your houses except that I store different stuff in different containers (energy weapons in one locker and small guns in another). But I did hate in oblivion when I would store something in one of my secondary houses for convenience sake and then would forget which house it was in and had to travel to them all to find the item I needed. It always was in last house I looked in. Damn marijuana.
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Vickey Martinez
 
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Post » Tue May 17, 2011 4:26 pm

Nah... I don't like the magic box idea. That's like me being at my grandma's house and realizing I left my soda in my fridge at home.. so I just go to her fridge and open the door and my soda is there because our fridges are connected by a magic space hole.
Silly, silly...
Like someone pointed out fast travel totally negates the need to have a magic space hole in a box in the middle of every town and area..
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Marina Leigh
 
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Post » Tue May 17, 2011 1:05 am

People need to think about this for a second. Let's say that you're in Rivet City and you just bought some new stuff that you want to store in your stash in Megaton. Here's what you would need to go through with the current system:

1. You need to leave Rivet City (load screen)
2. fast travel back to Megaton (load screen)
3. go back to your house (load screen)
4. store your stuff
5. leave your house (load screen)
6. travel to the next location.

If there was a Diablo 2 style stash system, this would be what you'd have to go through:

1. You go to your stash in Rivet City
2. store your stuff
3. leave Rivet City (load screen)
4. and travel to your next location.

How is the first way more immersive or "survivaly" than the second way? I would argue that the first way is less immersive since you would need to go through three additional load screens.
Uhhmmm... The first one actually makes sense, where as the second one has you store your stuff in Rivet city.
You said, "Let's say that you're in Rivet City and you just bought some new stuff that you want to store in your stash in Megaton", so you would have to go to Megaton to store it. :shrug:
What you are suggesting is somewhat like going on vacation to Hawaii, buying a bunch of stuff, and expecting to store it at home, from Hawaii, while intending to travel on to Japan.
If there was a wasteland pony express it could seem plausible that your stuff could be sent home (to be delivered when you arrived back).

The game Throne of Darkness is incredibly fun, and is like running seven characters at once in a Japanese themed Diablo 2 ~except not only do three of your PC's stay at home, but they can swap out [instantly] for any other PC's you are traveling with at any time ~its ludicrous... but it gets worse. The game allows you to ~at ANY point (after finding him), access the Blacksmith's shop to buy and repair goods. Meaning that you can be in a cave and drop into the blacksmith's shop to sell what you have found in the cave you are in. I can't abide that kind of strangeness... They didn't even offer a magic rock to take you back to town, :lol: He's just there in his shop ~everywhere you are, at all times.

This stash idea is a no go as far as I am concerned. Fallout 2 had time travel in it, and I'd be better inclined to except that than a magic steamer trunk with a thousand openings.
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Skrapp Stephens
 
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Post » Tue May 17, 2011 3:09 am

People need to think about this for a second.


No, you need to think for more than the second or so it takes to slap together another weak rationalization for your (way out there) idea to be implemented.

How is the first way more immersive or "survivaly" than the second way?


Because it immerses you in the gritty reality that your stuff will be wherever you left it, rather than magically following you wherever you go.

What's "survival-y" about having everything done for you magically so you don't have to think or weigh options?
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mike
 
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Post » Tue May 17, 2011 9:36 am

Just wanted to point out that http://www.4players.de/4players.php/spielinfonews/PlayStation3/16308/2028658/Fallout_New_Vegas.html german preview from GamesCom mentions the Mojave Express boxes, which are basically universal boxes (you place an item in one and you can pick it up from every other one), which seem pretty close to the idea some guys proposed here.

As for me, I'm not really the guy who cares about 'immersion', but I have the feeling that this feature could potentially gimp hardcoe mode.
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Mandy Muir
 
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Post » Tue May 17, 2011 3:46 pm

Just wanted to point out that http://www.4players.de/4players.php/spielinfonews/PlayStation3/16308/2028658/Fallout_New_Vegas.html german preview from GamesCom mentions the Mojave Express boxes, which are basically universal boxes (you place an item in one and you can pick it up from every other one), which seem pretty close to the idea some guys proposed here.

As for me, I'm not really the guy who cares about 'immersion', but I have the feeling that this feature could potentially gimp hardcoe mode.

Oi, I just read a translation of that article: "Added eventually also Mojave Express boxes: These boxes can be stored and objects from any other case resumed. "

I hope they're wrong, but it sounds like there are magic boxes in the Mojave. Oh well, if I don't like it I won't use it.
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CYCO JO-NATE
 
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Post » Tue May 17, 2011 8:38 am

That's exactly what it says Lefty, confirmed both by my abysmal german and by Lexx on No Mutants Allowed.
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KU Fint
 
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Post » Tue May 17, 2011 4:49 pm

That's exactly what it says Lefty, confirmed both by my abysmal german and by Lexx on No Mutants Allowed.

But there's a chance that the german writer got it wrong... ;)
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lisa nuttall
 
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Post » Tue May 17, 2011 10:38 am

Aww, I thought I had heard it somewhere. That doesn't sound a very good idea. Not a particularly big thing, but not good either.
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Flash
 
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Post » Tue May 17, 2011 2:06 am

But there's a chance that the german writer got it wrong... ;)


Oh yeah, no doubt about that. Or he could have missed some pretty crucial details, as we know it happens all the time in previews.
Still, unless we hear anything about it from the devs, we can base ourselves only on what was written there (or maybe on the experiences with the GamesCom demo from some user, if they ever encountered these Mojave Express boxes).
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Arnold Wet
 
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Post » Tue May 17, 2011 11:29 am

As for me, I'm not really the guy who cares about 'immersion', but I have the feeling that this feature could potentially gimp hardcoe mode.


Hopefully they wont be present in hardcoe.
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Eduardo Rosas
 
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Post » Tue May 17, 2011 12:47 am

There's no way this would work at all. It would just be like the nigh unlimited inventories of old. No thank you.
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Zach Hunter
 
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Post » Tue May 17, 2011 6:59 am

There is at least one other video game that has implemented a similar feature - kind of like a moving unlimited locker. Only difference between this and a Midas Checst from Oblivion is that you can't open it anywhere - only at specific points. It makes Absolutely no sense whatsoever.

If this is added to the game, it will be an early cut via the mods for me - I wouldn't even want it in my game.
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remi lasisi
 
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Post » Tue May 17, 2011 8:44 am

Wait...these magic boxes are confirmed now? How come no other preview has mentioned it except for this german preview?

@miax is that midas chest for the elder scrolls iv a mod? I've never encountered one?
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JAY
 
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Post » Tue May 17, 2011 9:39 am

Wait...these magic boxes are confirmed now? How come no other preview has mentioned it except for this german preview?

@miax is that midas chest for the elder scrolls iv a mod? I've never encountered one?


Yeah one of the more "convenient" spells in the Midas Spells compendium is Midas Chest - which is an Alteration spell that costs almost no mana and instantly opens an ethereal chest (you never see the chest, it's just "there"). Its infinite in size. Like I mentioned in an earlier post, such easy/infinite storage can be convenient for players that care nothing for immersion but care every much about being able to carry unlimited items.

Given that encumbrance is a bigger part of the game now (like Ammo Weight), I don't think they would then undo the encumbrance system with unlimited storage - but I could also be horribly wrong too (GECKulation is at best an abstract logic, at worst wild guessing). I'm going to GECKulate that this is not a part of the game.

Miax
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naome duncan
 
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Post » Tue May 17, 2011 5:05 am

i doubt they would put something in the game that would that would take away from immersion. i doubt its a magic box and more of a delivery system where you tell the delivery guy to take these objects to this box in this town then you can pick them up when you head back to that town.
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Scotties Hottie
 
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Post » Tue May 17, 2011 3:19 pm

Those are mailboxes.

dont know if thoes work the same as in F3 (probably not, you work for M.E after all) or if they send the item to your house or adress for a fee, or if there "magic bank boxes" or if they work like a Bugs bunny mail box.
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Emmanuel Morales
 
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Post » Tue May 17, 2011 2:20 am

ok sounds like some people in germany seem to think its like the Global banks in mmos or the magic box in Diablo II (at least in theory that made sence, it was traveling with you to each location)'

Personaly Im hoping its just the "new Mailbox" that doesnt do anything, or its realy just a way to "mail" all that crap you loot to your house or choice of which house if you have more than one. (if nothing else it would cut down on all the fast travel back and forth when I have a literal ton of loot at a location)
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kasia
 
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