A better storage system.

Post » Tue May 17, 2011 2:21 am

I think the game should have a Diablo 2 style stash system that lets you access items stored in a centralized storage space from any town center or house that you own. There should also be a system of smaller emergency stashes that you can access throughout the wasteland. Since you are a courier who needs to travel long distances across dangerous areas, it would make sense to have secret stores of supplies scattered across the areas you normally traverse. Your main stash would have unlimited storage space while the emergency stashes would a small amount of storage space. You gain the big stash automatically by buying houses or storage areas in towns. You can gain new emergency stashes by doing quests and exploring the wasteland.
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Joey Bel
 
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Post » Tue May 17, 2011 2:56 pm

umm i beleive you can do the storing items in stashes in any container, and they can (at least im pretty sure, they did in fallout 3) hold anything and everything at once. usually they dont refresh new items (thus, no farmers) so you can make little stashes here and there, if you dont forget about em (me forgetting where i put my t51b when i had no place stash it since i wasd over encumbered)
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Jynx Anthropic
 
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Post » Tue May 17, 2011 8:28 am

umm i beleive you can do the storing items in stashes in any container, and they can (at least im pretty sure, they did in fallout 3) hold anything and everything at once. usually they dont refresh new items (thus, no farmers) so you can make little stashes here and there, if you dont forget about em (me forgetting where i put my t51b when i had no place stash it since i wasd over encumbered)

No, [I think] he means to have a magic box in every town that has everything ever put in any of them accessible from any of them... I think its a terrible idea myself.
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Crystal Clear
 
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Post » Tue May 17, 2011 3:16 am

I don't really understand it.
I think the current storage system is fine, it's perfect. It's worked just fine all throughout Morrowind, Oblivion and Fallout 3, and I don't see anything that could really make it better.
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Kellymarie Heppell
 
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Post » Tue May 17, 2011 11:20 am

You basically have stashes that you can access at multiple locations, making it easier to organize your items and reducing unnecessary travel.
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Ysabelle
 
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Post » Tue May 17, 2011 2:57 am

Im not a fan of the idea.
Theres no way to explain what makes it possible other then the boxes are 'magic' so i personally wouldnt want anything like this.
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Emilie Joseph
 
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Post » Tue May 17, 2011 6:46 am

I just had different containers in my home at Megaton that had different stuff, Weapons and Miscellaneous things in one and all my Armors/Clothes in another no big deal. (Especially since you can just fast travel to your dwelling of choice for the most part.) :tops:
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SHAWNNA-KAY
 
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Post » Tue May 17, 2011 9:47 am

Im not a fan of the idea.
Theres no way to explain what makes it possible other then the boxes are 'magic' so i personally wouldnt want anything like this.


The explanation is simple. You're a courier, it's part of the contract with the courier company you work for. They transport your stash around the places you live.

Also, why would you really need an explanation? There's no explanation for leveling mechanics. How did the Lone Wanderer go from a weak little 16 year old to a badass soldier proficient in all weapons in just a few weeks? There's no explanation for healing. How can you go from being near death, with every bone in your body shattered, back to perfect health by injecting a few stim packs?

I just had different containers in my home at Megaton that had different stuff, Weapons and Miscellaneous things in one and all my Armors/Clothes in another no big deal. (Especially since you can just fast travel to your dwelling of choice for the most part.) :tops:


But this would save time. It's like quicksave and quickload, they aren't necessary but they save you the trouble of going into the menu and clicking on the save/load button.
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Avril Churchill
 
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Post » Tue May 17, 2011 7:17 am

I think i see what your getting at but just to be sure i'm not misunderstanding it.

Say you store a missile launcher in a house you own in one town because you did'nt need it at that point but after traveling to another house you own in a different town (assuming you can own multiple houses) you come across a scene that you need the launcher for but instead of going back to where you stored it earlier you just go to the house in the town your in and can retrive the weapon from there. Is that what you mean or am i way off?

If thats it then i think its a great ideal since in oblivion i only stored everything in one house so i would'nt have to run to each house looking for something i need, the only real thing that i would'nt like would be if you stored something in a random crate and could access it at you house since it would basiclly make make overemcumbrance pointless if you could just loot everything store it in a nearby box and then grab it back home without carring it there yourself.

So if you can have multiple homes i'd like to see a connected storage point for them but not from a random crate that you happened to store stuff in.

It would also be nice to have little stash points all over the wasteland where you can access your main stash of stuff but maybe make it so you have to complete a certain special courier quest to unlock the ability to access them, or make it that you first have to discover them on your own first.
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El Khatiri
 
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Post » Tue May 17, 2011 2:56 am

But this would save time. It's like quicksave and quickload, they aren't necessary but they save you the trouble of going into the menu and clicking on the save/load button.

Quick save and quick load are pc only and not on the consoles right?
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Daddy Cool!
 
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Post » Tue May 17, 2011 8:43 am

The explanation is simple. You're a courier, it's part of the contract with the courier company you work for. They transport your stash around the places you live.

Also, why would you really need an explanation? There's no explanation for leveling mechanics. How did the Lone Wanderer go from a weak little 16 year old to a badass soldier proficient in all weapons in just a few weeks? There's no explanation for healing. How can you go from being near death, with every bone in your body shattered, back to perfect health by injecting a few stim packs?



Im someone who needs explanation for these things, all the things listed can be explained (except the lone wanderer tranferring his skills with a BB gun to say, a rocket launcher, but i just made a save at the end of the vault and pretended it never happened with subsequent characters).

Its just a little unnecessary IMO, and again i really cant wrap my mind around as to why it would be happening, someone following me around with all my gear from locker A, getting ready to put it into locker B just before i use it is absurd.

This sort of thing works fine in a game like Resident Evil due to the limited inventory space and the linear style of the game but in an open world sandbox game it is just unnecessary, we can store things pretty much where ever we want, and thanks to fast travel it is very easy to travel back to our stashes.

So i still say no, i dont like the idea.
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*Chloe*
 
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Post » Tue May 17, 2011 11:36 am

The explanation is simple. You're a courier, it's part of the contract with the courier company you work for. They transport your stash around the places you live.


Which begs the question of why they need couriers, when the people carting your stuff around for you could pack whatever you're supposed to be delivering.

The explanation is as weak and flawed as the idea itself.

Go sit in the corner, idea! Bad idea!

:thumbsdown:
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Ells
 
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Post » Tue May 17, 2011 6:53 am

Fast travel completely negates this idea. You can't fast travel between Acts in Diablo II, and essentially there is only one "box" in each of the "worlds" anyways.
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Sweets Sweets
 
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Post » Tue May 17, 2011 2:55 pm

You basically have stashes that you can access at multiple locations, making it easier to organize your items and reducing unnecessary travel.

Isn't this the equivalent of storing your stuff in random containers around the map? I can just create my own stashes myself, and in the areas that I want them to be in.
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Rozlyn Robinson
 
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Post » Tue May 17, 2011 2:18 pm

Im someone who needs explanation for these things, all the things listed can be explained (except the lone wanderer tranferring his skills with a BB gun to say, a rocket launcher, but i just made a save at the end of the vault and pretended it never happened with subsequent characters).

Its just a little unnecessary IMO, and again i really cant wrap my mind around as to why it would be happening, someone following me around with all my gear from locker A, getting ready to put it into locker B just before i use it is absurd.

This sort of thing works fine in a game like Resident Evil due to the limited inventory space and the linear style of the game but in an open world sandbox game it is just unnecessary, we can store things pretty much where ever we want, and thanks to fast travel it is very easy to travel back to our stashes.

So i still say no, i dont like the idea.


You say they can be explained but you didn't explain them. How do any of the heroes in Fallout, the Lone Wanderer especially, go from weaklings to badass super soldiers in just a few short weeks/months? How can stim packs bring you back to full health right after you've been shot in the face by a rocket launcher? How come time runs 60 times faster but nothing in the world moves 60 times faster? How come the entire world pauses when you access the Pip-Boy?

This is a game, plenty of features break the suspension of disbelief to trim down on tedious and unrewarding tasks.

This would only a problem in hard core in which case it can be disabled or there could be an option where you have to pay a fee to have someone bring you your stash.

Which begs the question of why they need couriers, when the people carting your stuff around for you could pack whatever you're supposed to be delivering.

The explanation is as weak and flawed as the idea itself.

Go sit in the corner, idea! Bad idea!

:thumbsdown:


Why does the Postal service have several different options for delivery? Why choose express shipping when ground shipping will do the same job? Oh right, because not everyone can wait for their delivery. That's why the service needs special couriers. The standard courier service isn't fast enough or can't guarantee the delivery of a high value item.

And as I said before, if you're not willing to accept the suspension of disbelief necessary for a stash then why do you accept it for things like leveling, healing, game pausing, saving, loading, etc.? It's a game, plenty of features are added to make things less tedious even if they break immersion.

Fast travel completely negates this idea. You can't fast travel between Acts in Diablo II, and essentially there is only one "box" in each of the "worlds" anyways.


Except that you can fast travel between Acts in Diablo 2.

Also, as I said before, it saves time just like the quicksave/quickload option.
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asako
 
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Post » Tue May 17, 2011 8:43 am

Isn't this the equivalent of storing your stuff in random containers around the map? I can just create my own stashes myself, and in the areas that I want them to be in.


Not quite the equivalent, no. What's being suggested is the Diablo II magical "access same items from multiple locations" stash. Pile a locker in your Megaton house full of stuff, travel to Rivet City and open a box that contains everything you put into the locker in Megaton. Then shuffle off to Paradise Falls, open a locker, and rummage through that same inventory you piled full in Megaton and got some stuff out of at Rivet City.

Multiple stash access locations, all linked to a single storage space.
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jadie kell
 
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Post » Tue May 17, 2011 10:08 am

Not quite the equivalent, no. What's being suggested is the Diablo II magical "access same items from multiple locations" stash. Pile a locker in your Megaton house full of stuff, travel to Rivet City and open a box that contains everything you put into the locker in Megaton. Then shuffle off to Paradise Falls, open a locker, and rummage through that same inventory you piled full in Megaton and got some stuff out of at Rivet City.

Multiple stash access locations, all linked to a single storage space.

Ah, now I understand. Sorry it took so long.
But I don't think it's needed to be honest, and it isn't very realistic. Or at all, actually.
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Antony Holdsworth
 
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Post » Tue May 17, 2011 5:32 am

Here's another idea, one that won't break immersion.

Creating stashes that you sell to scavengers.

Say that you've just raided a bandit camp and there's too much loot for you to take along. So you hide all the loot in a nearby place. You mark that location of that stash and when you get back to town, you go to a scavenger and you can either pay him a fee to bring you all the items in that stash or you can sell the stash to him and split the money you get from the stuff in the stash.
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Multi Multi
 
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Post » Tue May 17, 2011 6:52 am

I just want to be able to store my stuff anywhere without it disappearing.
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James Wilson
 
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Post » Tue May 17, 2011 1:10 am

You say they can be explained but you didn't explain them. How do any of the heroes in Fallout, the Lone Wanderer especially, go from weaklings to badass super soldiers in just a few short weeks/months? How can stim packs bring you back to full health right after you've been shot in the face by a rocket launcher? How come time runs 60 times faster but nothing in the world moves 60 times faster? How come the entire world pauses when you access the Pip-Boy?

This is a game, plenty of features break the suspension of disbelief to trim down on tedious and unrewarding tasks.

This would only a problem in hard core in which case it can be disabled or there could be an option where you have to pay a fee to have someone bring you your stash.



Why does the Postal service have several different options for delivery? Why choose express shipping when ground shipping will do the same job? Oh right, because not everyone can wait for their delivery. That's why the service needs special couriers. The standard courier service isn't fast enough or can't guarantee the delivery of a high value item.

And as I said before, if you're not willing to accept the suspension of disbelief necessary for a stash then why do you accept it for things like leveling, healing, game pausing, saving, loading, etc.? It's a game, plenty of features are added to make things less tedious even if they break immersion.




I didnt explain them because i didnt feel it was necessary as its not what your threads about, but stimpacks i always rationalized as being some type of hyper advanced pre war bio gel, with extreme healing properties. And surely you can see the reasoning behind the leveling.
This is a sci-fi sort of game, there are bound to be things that sort of bend reality, but there is usually an explanation behind them.
Your idea has no explanation.

Any way im not going to argue with you ill just say again
No i dont like the idea, i disagree with your idea, i think its a bad idea.
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remi lasisi
 
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Post » Tue May 17, 2011 12:22 am

Ah, now I understand. Sorry it took so long.
But I don't think it's needed to be honest, and it isn't very realistic. Or at all, actually.


The point is to cut down on travel time. It's like quicksave/quickload, it only takes you a few seconds to open up the menu and click on the save/load button but having quicksave/quickload is more convenient.

I didnt explain them because i didnt feel it was necessary as its not what your threads about, but stimpacks i always rationalized as being some type of hyper advanced pre war bio gel, with extreme healing properties. And surely you can see the reasoning behind the leveling.
This is a sci-fi sort of game, there are bound to be things that sort of bend reality, but there is usually an explanation behind them.
Your idea has no explanation.

Any way im not going to argue with you ill just say again
No i dont like the idea, i disagree with your idea, i think its a bad idea.


The reasoning behind leveling is the same as the reasoning behind my idea. It makes cuts down on the tedious elements of the game. Even though it would be more realistic for the player to take years to achieve the level of skill at level 20 or 30, they've sped up the process so that you don't have to spend 5 hours to gain a level. Having a Diablo 2 style stash system may not be the most realistic feature but it cuts down on unnecessary travel time, makes it easier to organize your stuff, and leaves you more time to enjoy the rest of the game.
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TIhIsmc L Griot
 
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Post » Tue May 17, 2011 8:07 am

No, [I think] he means to have a magic box in every town that has everything ever put in any of them accessible from any of them... I think its a terrible idea myself.

I'm not for it either, it would be too convenient.
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Nikki Hype
 
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Post » Tue May 17, 2011 3:05 am

In an MMO this type of feature is essential.

However, in a game like Fallout I don't really see a need for it.

Pretty sure you could mod in a such on feature on the PC though, if it's something you really want.
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jodie
 
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Post » Tue May 17, 2011 5:35 am

I think its a painfully bad idea, and would strongly detract from the survival elements of the game which obsidian have worked so hard to put in.
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Mariana
 
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Post » Tue May 17, 2011 10:54 am

The problem with fo3 was they didnt have a multi level storng back perk nor did they have packrat.

Someone who wants to cart alot around.. say a merchant character needs to be able to pick alot of packing perks. id suggest this time a few levels of packrat strong back AND stuff like packmule and master of stuff and things. End result a massive horde on your back but alot of other possible perks not chosen. Mind you id also suggest that 8-10 strength should REALY boost carry cap.
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neen
 
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