My biggest problem with Skyrim

Post » Tue Jun 05, 2012 3:28 am

Nope I wouldn't like that at all. Bad idea.
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kristy dunn
 
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Post » Tue Jun 05, 2012 8:36 am

I too have found this sort of thing annoying as well as things mentioned like NPC lack of recognition when you attain guild ranks etc. It's something that I do think and wish was done better. However as someone who likes to really RP my characters I've solved any annoyance this may cause. Since I'm on PC first I modded so that NPC shut up and don't just randomly talk as I walk by. Now what they say occurs within my own imagination. And if I do talk to them and they say something that no longer fits I just ignore it and make something else up.

lol
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Quick Draw
 
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Post » Tue Jun 05, 2012 2:24 pm

I have had several characters built up, and so far the only two I'm really enjoying are my Argonian and my Imperial. My Nord character acts like a total [censored] (Don't you know anything about your origins? Why do you have to ask everyone else about Nordic culture?) so I stopped playing him at level 25 and restarted. My Khajiit was so ridiculously hard to RP in-character because apparently I can just stroll in and out of any city I like while my brethren have to sit outside and watch me mock them. I stopped using him at level 10 just because I felt so awkward accepting all these city quests without any explanation as to why I'm not being denied entrance.

My Argonian, on the other hand, felt like he fit in. The only part I didn't like was that he could stroll around Windhelm and people would treat him decent (What about all those Argonian dockworkers? What about them?!), but otherwise the dialogue fit alright. The guards were just mean enough that it fit my character, and yet everyone was respectful enough that I felt like my character would be able to fit and thrive in this environment as the Dovakiin.

My Imperial fit like a glove. All I had to do to provoke the right response in Windhelm was wear my upgraded Imperial clothing. That pretty much nailed in their response (You're talking to me while wearing Imperial Armor? Is your brain mush?) and everyone else treated me alright as an Imperial. I felt that the Stormcloaks I randomly encountered kinda svcked, because they ignored me until I started attacking them (aren't they supposed to attack me back?) but other than that I think the game was really tailored for an Imperial or an Argonian.
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chirsty aggas
 
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Post » Tue Jun 05, 2012 3:22 pm

Immersion?
Come on man...this is a TES game! :banghead:
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^_^
 
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Post » Tue Jun 05, 2012 7:06 am

Immersion?
Come on man...this is a TES game! :banghead:

You're joking, right? The whole point of TES games is to immerse yourself in the open world they've given you. The main storyline and the combat aren't that good, so the series' one strong point is its open-world freedom that you can immerse yourself in. If they take away that, the game isn't worth playing! Well, that and the lore. The lore is important as well.
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Jessie Rae Brouillette
 
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Post » Tue Jun 05, 2012 10:01 am

Race relations concerning the PC have never been dealt with well in TES games. The problem with allowing you to choose from multiple races is that you have to either

1) make highly detailed interactions for each individual race, severely hindering other aspects of the game or
2) make generic interactions that can be blanketed across all races and increase other aspects of the world.

Now, Beth went with #2 because they wanted to make the world a deeper experience. It was expected that the player would become the hero fairly early on and therefore would get special treatment, especially when the dragons attack near or in towns and the citizens and guards alike see you absorb the soul, confirming you are the Dragon Born of the tales of old. As much as it would have been a great thing for them to add in racism for the PC its would have hindered world development IMO. You, as the PC, are sufficiently badass enough to earn the respect of the people of Skyrim. Your brethren however, don't put in the effort to become respected, This seems to be especially true of the Dunmer in Windhelm.
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Elisabete Gaspar
 
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Post » Tue Jun 05, 2012 4:34 pm

compared to fallout NV, skyrim is a lifeless husk. i like skyrim but it was released a few months too soon and it seems like they had their A team working on fallout 3 and their B team working on skyrim.

compared to fallout NV which i consider the new measuring stick to go by, i had more quest options in fallout NV, better companions, better main storyline, better factions, the game world actually changed and reacted with my decisions, what i wore actually mattered and better writing. the only thing i give skyrim higher marks on is the overall gameworld design. fully aware that obisidian and not bethesda made fallout NV, even if i compare skyrim to fallout 3 which was another bethesda game i still find fallout 3 had more quest options, better companions, better main storyline (not as good as fallout NVs) and the game world change more dramatically than skyrim's and fallout NV and of course fallout 3 had better writing than skyrim and at the same time had a game world that was just as good albeit bleaker. skyrim in my view was actually a step backward from fallout 3 with the exception of graphics, and even there they made incredibly weird design decision like tying shadows to the CPU but that probably because they were designing the game around primitive consoles.
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Jeneene Hunte
 
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Post » Tue Jun 05, 2012 12:42 pm

I don't find this a big deal at all. Could they improve it? Of course. But having deep, meaningful differences between races is going to take a ton of resources to do. It's not just an easy fix. I'm sure they've thought about this too. But you can only put so many ideas into one game. Maybe in the future with more powerful consoles we will see more role playing differences between races, but don't expect much. You are looking too deep into things. Just enjoy the game for what it is.
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Tai Scott
 
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Post » Tue Jun 05, 2012 5:09 am

Race relations concerning the PC have never been dealt with well in TES games. The problem with allowing you to choose from multiple races is that you have to either

1) make highly detailed interactions for each individual race, severely hindering other aspects of the game or
2) make generic interactions that can be blanketed across all races and increase other aspects of the world.

Now, Beth went with #2 because they wanted to make the world a deeper experience. It was expected that the player would become the hero fairly early on and therefore would get special treatment, especially when the dragons attack near or in towns and the citizens and guards alike see you absorb the soul, confirming you are the Dragon Born of the tales of old. As much as it would have been a great thing for them to add in racism for the PC its would have hindered world development IMO. You, as the PC, are sufficiently badass enough to earn the respect of the people of Skyrim. Your brethren however, don't put in the effort to become respected, This seems to be especially true of the Dunmer in Windhelm.

Exactly. Use your imagination people. Geez.
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Steven Hardman
 
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Post » Tue Jun 05, 2012 7:00 am

Immersion?
Come on man...this is a TES game! :banghead:

Morrowind is still the most immersive game I've ever played. I'm not taking this for an answer! :P
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Mariaa EM.
 
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Post » Tue Jun 05, 2012 3:37 pm

Exactly. Use your imagination people. Geez.

Next thing you know they'll be taking racial choice out of the game. "Well, if you really want to be an Argonian or an Imperial, just 'imagine' it."

Dumbest excuse I've heard in forever. I get imagination is an important part of roleplaying purposes, but imagining character dialogue? Really, is this what we've come to?
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Nicole Coucopoulos
 
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Post » Tue Jun 05, 2012 1:12 pm

Exactly. Use your imagination people. Geez.

A lot of us are tired of being told to use our imagination due to lazy game design.

And that's all this is; it's lazy. We aren't demanding the Bethesda completely rework the game and have incredibly different experiences depending on what race you play - that is unrealistic and we understand it takes a lot of effort especially in such an amazingly large game. We are just after a few more lines of dialogue and maybe a few 10 minute long quest to aid immersion.

It's a bit freaking silly that, after becoming the leader of the thieves guild, I am still called a "lad" and the body guard is still acting like I'm dirt. It's also a bit silly that the lore and the gameplay don't match. It wouldn't be very hard to record a few lines of dialogue to make Khajiit, Argonian or Dunmer players feel discriminated against. Instead everyone is treated the same and it feels...odd.

I really don't think I'm asking for much. Just a little bits here and there and a little bit more effort in the immersion sector.
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Jimmie Allen
 
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Post » Tue Jun 05, 2012 5:45 pm

I don't find this a big deal at all. Could they improve it? Of course. But having deep, meaningful differences between races is going to take a ton of resources to do. It's not just an easy fix. I'm sure they've thought about this too. But you can only put so many ideas into one game. Maybe in the future with more powerful consoles we will see more role playing differences between races, but don't expect much. You are looking too deep into things. Just enjoy the game for what it is.

vampire bloodlines had different reactions by many npcs based on which vampire clan you chose to become part of. that game actually made me feel like i was a ventrue or a nosferatu vampire and if you played nosferatu you couldnt just walk in to certain places without getting an immediate reaction just like you should be kicked out of skyrim cities by the city guard if you are a khajit......at least until you are of sufficiently famous. it doesnt take much to make simple changes like that at all. while i blame the consoles for holding back skyrim and being a shallow husk of what it could have been had it been built around something other than an abacus this is one of those areas that the console wouldnt be a limiting factor at all.

as for "just use your imaginations" what a load of crap. the next time i stroll into windhelm with my imperial gear on or if im walking around town in my DB armor am i just supposed to stop, close my eyes and imagine that stormcloak guards are rushing to question me or that people are running away screaming and shouting "the dark brotherhood are here, run for your lives"? maybe all the khajit players need to just fast travel to the oustskirts of a town as soon as they enter a city and pretend that a guard kicked them out. :banghead:
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He got the
 
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Post » Tue Jun 05, 2012 12:05 pm

You people just lack imagination. Skyrim is amazing and shouldn't be nitpicked to death. Besides, there's only so many resources they can put into the game and still release it in a reasonable amount of time. Could things be different/better? Of course. I could list a million things I would do. Doesn't make them realistic though. I'm sure Bethesda isn't "lazy", that's absurd to even consider that. I'm sure they thought of these things and decided they had more important things they had to focus on then having a freaking Khajiit be treated differently by guards. Like I said, use your imagination.
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Angel Torres
 
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Post » Tue Jun 05, 2012 6:39 pm

I agree with the race/immersion part as well as the guild arguement.
However, I RP a reason for everythign that happens. And good thing I play a Nord as well
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Vickey Martinez
 
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Post » Tue Jun 05, 2012 5:45 am

You people just lack imagination. Skyrim is amazing and shouldn't be nitpicked to death. Besides, there's only so many resources they can put into the game and still release it in a reasonable amount of time. Could things be different/better? Of course. I could list a million things I would do. Doesn't make them realistic though. I'm sure Bethesda isn't "lazy", that's absurd to even consider that. I'm sure they thought of these things and decided they had more important things they had to focus on then having a freaking Khajiit be treated differently by guards. Like I said, use your imagination.

fallout NV was developed in a shorter timespan and with a smaller team and ill bet that vampire bloodlines was also developed with smaller team (dont know how long they worked on it) and yet both of those games managed to make my character/race choices feel meaningful and have an actual impact on npcs reactions. skyrim is a big budget team with over 100 people working on it and they couldnt even do that? im not cutting them any slack on this and consoles and the release date arent even an issue in this case. this goes 100% on bethesda's shoulders as a lazy.....yes i said lazy, decision and they didnt do it because they didnt feel like doing it. its like they spent all their time on crafting this magnificent beautiful world to look at and improving the combat but then ran out of coffee and just slogged through the rest of the game.
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Lisha Boo
 
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Post » Tue Jun 05, 2012 9:48 am

fallout NV was developed in a shorter timespan and with a smaller team

And the entire game world (the building blocks) were already made including, character models and world pieces. It was a mod of FO3, nothing more. It should have taken less time.
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Horror- Puppe
 
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Post » Tue Jun 05, 2012 5:22 pm

Besides, there's only so many resources they can put into the game and still release it....
...on just 1 DVD.

Uldred
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Marion Geneste
 
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Post » Tue Jun 05, 2012 12:02 pm

The lack of immersion and overall common sense and lore makes me sad. Skyrim is pretty to look at and has a ton of potential that I feel like was instead used for a dollar burger at McDonald's.
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Devils Cheek
 
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Post » Tue Jun 05, 2012 11:26 am

Actually...no. There is no immersion IF you are a Nord. Especially with the quests. You would think your Nord would know even the slightest thing about Skryim and the nord ways yet you are forced to ask them. That was my first character and I had to stop because it was so stupid

My favorite role has always been a Breton since the beginning. They are by far my favorite race. However in Skyrim, no matter how hard I try, I cannot get a Breton to come out looking good after character creation, and all of the presets look like crap to me.

Nords look awesome, so I am going with one. It svcks that the immersion is ruined with nords, but i suppose you could just think of it as being due to a result of your nord being abroad for years, and only recently returning to skyrim.
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David Chambers
 
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Post » Tue Jun 05, 2012 7:56 pm

Actually...no. There is no immersion IF you are a Nord. Especially with the quests. You would think your Nord would know even the slightest thing about Skryim and the nord ways yet you are forced to ask them. That was my first character and I had to stop because it was so stupid.

That's why I switched to an Argonian. I'm immersing perfectly.

However....I can not immerse as a Khajiit because I'm suppose to be blocked from cities, yet I can freely enter them. That's my problem.

As people have said in past thread on this topic, if you got locked out of cities, you'd break the game. Instead they should have made a special quest for khajiit and argonian characters for windhelm to gain special access to cities, or just make dialogue tuat references your race more, or just... don't make these tidbits of lore if the player doesn't get to experience them in any way? I mean really now.
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Isabella X
 
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Post » Tue Jun 05, 2012 5:50 pm

There really isn't much immersion either way. Bethesda seems to have gone in the Accessibility direction rather than Immersion. For some people that's fine, for some they'd like it done differently.


Don't blame accessibility. You can make something accessible and immersive. It just takes balance, sense, and effort.

Edit: Oh and we should be careful. I was just in a thread that was similar to this (only more general) and got locked without warning. I'm not sure why, but let's just keep that in mind ahead of time. It's the second link in my sig.
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trisha punch
 
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Post » Tue Jun 05, 2012 4:23 pm

Why anyone would want to run around as a cat is beyond me. Stupidest thing about the game. Hilarious to try to justify being a werewolf cat...? It is just incredibly weird. I hate it.
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Motionsharp
 
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Post » Tue Jun 05, 2012 2:29 pm

Why anyone would want to run around as a cat is beyond me. Stupidest thing about the game. Hilarious to try to justify being a werewolf cat...? It is just incredibly weird. I hate it.

Maybe because this takes place in a surreal high fantasy world? I hate to be "that guy" but if you don't like the style of fantasy in this game, maybe you should play another....I'm not trying to be rude but khajiit are a large solid aspect of this series. They're not going anywhere.
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Pat RiMsey
 
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Post » Tue Jun 05, 2012 7:48 am


But Fallout does #1 only with perks and skills instead of races...sometimes it completely changes quests...is it perfect? No. Is it a step in the right direction? Yes. Should Skyrim have done this with races, and skills? Why not?

Race relations concerning the PC have never been dealt with well in TES games. The problem with allowing you to choose from multiple races is that you have to either

1) make highly detailed interactions for each individual race, severely hindering other aspects of the game or
2) make generic interactions that can be blanketed across all races and increase other aspects of the world.

Now, Beth went with #2 because they wanted to make the world a deeper experience. It was expected that the player would become the hero fairly early on and therefore would get special treatment, especially when the dragons attack near or in towns and the citizens and guards alike see you absorb the soul, confirming you are the Dragon Born of the tales of old. As much as it would have been a great thing for them to add in racism for the PC its would have hindered world development IMO. You, as the PC, are sufficiently badass enough to earn the respect of the people of Skyrim. Your brethren however, don't put in the effort to become respected, This seems to be especially true of the Dunmer in Windhelm.
But Fallout does #1 only with perks and skills instead of races...sometimes it completely changes quests...is it perfect? No. Is it a step in the right direction? Yes. Should Skyrim have done this with races, and skills? Why not?
Edit:
And your dragon born reasoning would be perfect....except npcs don't react to that much either. People treat you like dirt. Stupid, ignorant, incompetant dirt half the time. You don't even think people know you're dragonborn
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Jessica Colville
 
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