My biggest problem with Skyrim

Post » Tue Jun 05, 2012 11:05 am

Actually...no. There is no immersion IF you are a Nord. Especially with the quests. You would think your Nord would know even the slightest thing about Skryim and the nord ways yet you are forced to ask them. That was my first character and I had to stop because it was so stupid
Perhaps this is because I'm not too onto lore myself, but I immersed myself perfectly, as I myself would've asked the same questions

My char is a Nord btw, and for the sake of argument, I'm actually not a very good RP-er, so that's probably why
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Matthew Warren
 
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Post » Tue Jun 05, 2012 4:15 am

This thread should be locked because I very calmly explained what I don't like about the game? Am I not allowed to point out the little things that annoy me?

Why?

your not allowed to because some fools believe the game is a perfect gift from god, a second savior if you will, crystal game jeasus even. please ignore these idiots for they will hate you for no reason at all, they are lower than avarage trolls imo

on topic: the op is right abotu recognition svcking in skyrim, noone ever notices any achevment you do or what you are, and ifthey do they usually notice the wrong thing (a guard telling a warrior, who only used sneak once, "keep your hands to yourelf sneak thief!!"
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Heather M
 
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Post » Tue Jun 05, 2012 1:42 pm

It's all about the resources. They could have done it but it would have been not so easy with 10 different races. I hated Fallout + NV just from the start and never played it much after the first town but were there so many races in it? Can't remember.

And: if race related content would have been introduced, for some races Skyrim would be a rather restricted area, I fear. So I think they have done it right not doing it. Finally, to have a perfect world simulation in TES we will have to wait another year or two. So, I'm sorry to say, you still need some imagination for some time on minor points, even if some people don't want to hear it.
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Dewayne Quattlebaum
 
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Post » Tue Jun 05, 2012 4:50 pm



Maybe because this takes place in a surreal high fantasy world? I hate to be "that guy" but if you don't like the style of fantasy in this game, maybe you should play another....I'm not trying to be rude but khajiit are a large solid aspect of this series. They're not going anywhere.

Oh no, don't get me wrong. I love the series more than any other game I have played. The khajiit aspect of the series, however, I despise. Always have and always will. I have my opinion.

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lauraa
 
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Post » Tue Jun 05, 2012 10:49 am

I'm coming to the conclusion that every TES game seems to fix what people griped about in the previous one, and in that same process they manage to screw up a few things that did work well in the previous games and drop those features.
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Steven Nicholson
 
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Post » Tue Jun 05, 2012 5:06 pm

Race matters less in this game than any previous ES game. It has little to no impact on player choices in quest lines and little acknowledgment from NPCs. Even from a player perspective its hard to figure out what most NPCs are - all races of Man and races of Mer tend to look alike and many share voices actors (so you can't get a clue that way). Beast races and Orcs are the only ones who truly stand out visually. Takes some of the fun out of the game when the populace gets so homogenized.
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ANaIs GRelot
 
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Post » Tue Jun 05, 2012 7:04 pm

It does take some imagination to RP as a character that isn't a Nord, but I'm using all of that imagination to explain away how my character automatically knows where quest targets are without being told. Hell, even if I tell the quest giver to get bent, I still magically know the location of the quest item that I refused to retrieve.
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MR.BIGG
 
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Post » Tue Jun 05, 2012 5:14 am

my probelm with skyrim:

on xbox360 i found by limiting the amount of triggered quests to around to 8 or 10 will keep my game from being bugged or locked out to complete.

which is difficult to do because some quests come automatically after speaking to NPCs who are linked.

On my fourth run now and have successfully avoided the common bugs ive experienced from the previous play throughs by keeps the quest journal below 10 including the misc quests its around 18

15 quests seem to be the right amount for me on my xbox to avoid my quests being locked up, bugged or unable to complete.

Also to prevent crashing i found keeping 8 saves after creating a new char prevents the freezing and lockups on a newly created game.

Ouside of that 1.3 has been great. Cleared the cache rebooted xbox, Dl the 1.3 then rebootes the xbox again and my game has been fine.

Textures are ok, i can see where some textures seem to be dumbed down abit for performance?

I just hope they dont dumb down to much of the textures appearance of the game. Because for me one of the things that keep me playing Skyrim is the amazing artistic detail Skyrim has.
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Trevor Bostwick
 
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Post » Tue Jun 05, 2012 7:52 pm

i agree about things like the thieve's guild dialogue not fitting with your station is annoying ( i hate you dirge and all your comments, i'm your boss so just Please continue, my good sir. already please). as a khajiit, the first time i heard a bandit say 'you look like my cousin's cat, i killed her too' was great, it had me laughing. just one simple line can make all the difference. it was the first time in the game i felt different from the others; i was also being despised and ridiculed for what i was. gave it such a personal feel. does this lack of appropriate dialogue ruin the game for me? no. but it doesn't gain any points from me either. what i find more unsettling is all the races just feel like skins with no real depth or consequence to choosing one over the other.


lol, i was stealth censored. i just want dirge to shut up, but apparently i didn't say it politely enough lol.
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Andrew Perry
 
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Post » Tue Jun 05, 2012 8:17 am

I was in Riverwood, walking down the street; I had my weapon drawn which was unusual; normally it would not be drawn in town; my weapon is an axe with a fire-damage enchantment; as I passed Faendal he commented "dont burn anything"!
I think that's pretty immersive.
People expect too much. No matter how much work Bethesda put into the game there would/will be whiners who wont be satisfied.
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M!KkI
 
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Post » Tue Jun 05, 2012 7:27 am

The game seems to be half-finished. I haven't played in a while and am basically just hanging on for the CK. It's a really shallow experience and aside from the rabid Bethesda Defense Force, most people seem to be of the opinion that maybe shooting so ardently for that 11-11-11 release date wasn't nearly as important as, y'know, finishing the game. Not only is it shallow lorewise and in regards to immersion and quests, but it's also been a buggy mess from the outset. Again. Magic is boring and suffers from a complete lack of customization (I can't craft spells, staves, robes, nothing,) your choice of race is only aesthetic, each guild is like six quests long, seeming to end abruptly and to rushed resolution in some cases, and overall it's just been incredibly unsatisfying.

My conclusion is that Skyrim is not done. It needs to cook more.
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victoria gillis
 
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Post » Tue Jun 05, 2012 7:18 am

My biggest thing is if you play through the game once the dialog seems interesting, but after playing through it a few time the dialog seems long and dull and tedious. The game is short and there isn't much else to discover a second time around. I would almost prefer to have text dialog system like morrowind to have more content and less tedious talking I have to listen through to get on with the quest.

DAvii I totally agree with you and you make good valid points.

Its funny how you finish all the different factions so quick and win the war with 4 short battles. I mean come on people.
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Angel Torres
 
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Post » Tue Jun 05, 2012 4:17 am

I can go anywhere I want. The question is increasingly why would I want to.

That is exactly how I feel with Skyrim. There's a certain balance between quantity and quality that is needed, and I think the scale is tipped too far towards quantity. There are over 400 quests, but most of them feel exactly the same. There are many unique locations, but no unique loot. There are dozens of different shopkeepers, yet most of them say the same exact lines. There are many NPCs, but most are either Nords or Imperials.

That's actually my main gripe with this game, with regards to race. There aren't enough Khajiits, Argonians, etc. Almost everywhere you go, the area is full of Nords and Imperials. Why couldn't there at least be a small village full of Khajiits, Argonians, Orcs, etc.?? Sort of like an 'Island for Misfit Toys.' Maybe even have quests with them to rise up, band together, and crush both the Imperials and Stormcloaks. That could have been very interesting. Or at the very least, the village could just be a place to go to get away from all the Nords.

Like others have said, I feel that Skyrim was rushed. If they didn't have their sights set on 11/11/11, Skyrim probably wouldn't have been released for at least another six months. The game is ridden with bugs, there are so many areas that feel so dull and empty, the guild questlines are too short, not much variety at all in NPCs... I really need to get a good PC and take advantage of the modding capabilities. Maybe one day...
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Steve Smith
 
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Post » Tue Jun 05, 2012 7:42 am

Plenty of Immersion in the game, they just didn't want to cut Dark Elves and Khajitt players out of content.
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Alisia Lisha
 
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Post » Tue Jun 05, 2012 7:15 pm

Immersion immersion immersion...

I always thought it to be something the player added to the game, not something that can be put on a disc.

Personally I feel quite immersed in my diplomat-sage-warrior-adventurer-breton, but I aknowledge it being my own imagination that makes it fun, not because of the game. Skyrim is a failed RPG, imo. But it looks good, and the world is big and detailed and still fun to play in, for me at least.

But Hell, Bethesda, you gotta evolve!!!



...

like alot of things in Skyrim I feel the race choices and how they play are gimmicks, BUT I do not under any circumstance want them reduced or limited, I want them Improved, you know like the other things that were removed, spell making, attributes, yeah all that jazz. I for one don't wish for things I don't like/don't use to be removed.

Hear! Hear!

(but sadly, complexity is a off-word these days)
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Ludivine Poussineau
 
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Post » Tue Jun 05, 2012 9:11 am

It's all about the resources. They could have done it but it would have been not so easy with 10 different races. I hated Fallout + NV just from the start and never played it much after the first town but were there so many races in it? Can't remember.

And: if race related content would have been introduced, for some races Skyrim would be a rather restricted area, I fear. So I think they have done it right not doing it. Finally, to have a perfect world simulation in TES we will have to wait another year or two. So, I'm sorry to say, you still need some imagination for some time on minor points, even if some people don't want to hear it.
In response to this I'll repeat what I said before:

As people have said in past thread on this topic, if you got locked out of cities, you'd break the game. Instead they should have made a special quest for khajiit and argonian characters for windhelm to gain special access to cities, or just make dialogue tuat references your race more, or just... don't make these tidbits of lore if the player doesn't get to experience them in any way? I mean really now.

And I was talking about Fallout 3 not new vegas.
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Vickytoria Vasquez
 
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Post » Tue Jun 05, 2012 6:20 am

Good point.

Another problem with the immersion is the railroading of quests. In Morrowind quests could end up in all different directions. In Fallout this was true too.


But Skyrim's quests seem to really push you down a path with very little personal differences. A few times I really wanted to do something but the quest wouldn't recognise it. Why can't we betray, lie or switch motives? Fallout did it really well - Skyrim did miss it.

The railroading is tied to excessive hand-holding. It's gotten so bad that when I infiltrated a fort to open it up from the inside, the game wouldn't recognize I'd gotten the gate open unless I'd used a certain entrance AND gotten the update for said entrance. :brokencomputer:
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Jesus Sanchez
 
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Post » Tue Jun 05, 2012 3:50 am

i totally agree with OP, it is game breaking for me, sadly, they need to make a reputation system with ranks and people responding to your ranks like in oblivion just a little more improved.. like i saved the world for sudden doom and people think i fetch mead for the companions, but guards seems to have eyes everywhere when u do the small things. i mean comon man.. there is so much potential in this game. i want to be treated like a hero or devil depending on your playthrough.. if u play the races that arent allowed inside a city let us get a quest to do so, a bit like fallout new vegas where u have to find a way to enter or something like that. there is so many things i want to be different but this is just my opinions. hell this is probably a whine yeah i admit, wish thinking.. other that that the game is great, had hoped for a little more of those things before i bought it after playing oblivion for so many years. anyway i will continue and hope for some changes and wait for the DLC's and CK.
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Christine
 
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Post » Tue Jun 05, 2012 3:57 pm

Theres immersion if your an Orc, all your stronghold buddies love you
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Roddy
 
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Post » Tue Jun 05, 2012 6:03 pm

Spoiler
city with the vampire problem, u are forced to save the city and cannot help the vampires.. i mean why?!
The railroading is tied to excessive hand-holding. It's gotten so bad that when I infiltrated a fort to open it up from the inside, the game wouldn't recognize I'd gotten the gate open unless I'd used a certain entrance AND gotten the update for said entrance. :brokencomputer:

yep, something that disapointed me was the... and lack of options
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Peter P Canning
 
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Post » Tue Jun 05, 2012 8:38 am

I don`t usually play other races except Human, but it`s sad that obviously different races such as Khajits aren`t noticed especially since they make such a big point about them not being allowed in cities. If Khajits can`t enter cities then surely, you as a Khajit should be kicked or need to wear a big cloak and hood and hide that tail?
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Emmanuel Morales
 
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Post » Tue Jun 05, 2012 6:43 am

I don`t usually play other races except Human, but it`s sad that obviously different races such as Khajits aren`t noticed especially since they make such a big point about them not being allowed in cities. If Khajits can`t enter cities then surely, you as a Khajit should be kicked or need to wear a big cloak and hood and hide that tail?

It's just sad that other, older games that are inferior to skyrim in many ways managed to do THIS better, and in more creative ways that keep all races, or other distinct things like classes or skills, equal while giving them unique dialogue and quests and different stories
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Emilie Joseph
 
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