i'm not too sure what that may mean if anything, whether i am a rare type of oblivion player, or a common one.
You might as well as who the average type of person was who watched the Star Trek reboot.
Sure, there are the hardcoe fans who know the Klingon language and dress up for conventions, but the vast majority of people who went to the Star Trek film are people who enjoy going to the cinema in general, and that film was made not specifically to appeal to a small number of very passionate Star Trek fans (who also would feel that they've put a lot of time and money into Star Trek and shouldn't be "betrayed by a dumbed down movie"), but to a wider and broader audience of people who casually enjoyed the ST series and films and aren't so concerned about the details. I'd say there are a lot of parallels here, and I for one very much enjoyed the Star Trek film.
This forum holds a very, very tiny number of Oblivion fans - we're talking somewhere between 1% and 5% of all the people who bought the game (depending on how many forum members actually bought Oblivion). If I talk to the people I know who bought Oblivion who aren't on this forum, they're the same people who bought Halo and Half-Life 2 and Call of Duty. They go into GAME every week and buy a game. They don't say "this is a great RPG", just "this is a great game", and rate it on whether it was interesting enough to continue to the next level.
Their decision to dumb down ME2 and DA2 was not made out of necessity, but out of greed.
You're mixing up two assumptions there.
1. You call it "dumbed down", I call it "streamlining". You say they cut out all the bits you thought were important; I say they cut out all the bits that were distracting, tedious and unnecessary. You call it less challenging; I call it less frustrating. You call it "dumbed down", I call it "more fun".
2. What's the development cost of an average A-list title these days? $100 million? Can't be far off. How many hardcoe RPG fans are there
in the world? Probably not a hundred-million-dollar's-worth. If all the hardcoe RPG fans in the world got together and pooled their gaming budgets, it's unlikely that they'd be able to come up between them with enough to fund (and market/distribute) a game like Dragon Age, and that's assuming that every single one of those hardcoe RPG fans went out and bought Dragon Age. The only way those games get made
at all is by giving them a broad enough appeal to draw in the sort of players who go into GAME every week and buy a game. People who buy 360 Gamer or the like, read a review and think, "Hey, that looks interesting" and decide to take a risk. I did that with Dragon Age, and played it through - though it was too much of a traditional RPG to get more than a 7/10 from me, even if I did think it was well made. I didn't buy the sequel, so can't comment, but if you tried to sell it to me as "it's like Dragon Age but with all the tedious bits cut out", I'd have been quite tempted to give it a go. Is it "greedy" of Bioware to want to me to like their game too?