Bottom 5 of Skyrim; What do you dislike the most?

Post » Fri Jun 15, 2012 7:48 am

User interface and the numerous quest/quest log glitches have to be my top 'hates'
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lolli
 
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Post » Fri Jun 15, 2012 8:48 am

Doubt any of this could be changed/added this late but:

1. Make sure every single quest can be complete a minimum of 2 different ways, preferrably more.

2. Expand dialogue across the board and flesh out the NPC's with more personality and interaction with others.

3. Add a permanent reputation system so people will always remember what you've done. (Can still pay off bounty or serve time in jail, but guards will start escorting you after that if you enter a city and shop owners will always try to keep an eye on you for example.)

4. Make every NPC killable without necessarily having quests fail, which means I should be able to kill off all of the Greybeards but still have a way to complete the main quest. But a lot of quests will fail by killing NPC's.

5. Overhaul the entire character progression system, from races to skill progression to perk trees and the amount of skills.

Extra:

6. Make sure every skill can be used more often, like Pickpocketing, there are barely any quests where it's a necessity to use.

I agree with 5 especially. I remember reading something about skyrim saying that it was no longer racist because the races no longer had as distinct advantages as before. I just thought, complete and utter fail. The races need to be unique with special abilities that are useful throughout the game and even allow for unique solutions to quests and different quest lines based on race and even class
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jeremey wisor
 
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Post » Thu Jun 14, 2012 11:49 pm

1-Bethesda's complete stripping and all around weakening of the magic system in every way not covered by #2. Namely: No Scaling, No Sneak Bonus, No Passive Boosts, Dozens of Missing Spells, Casting Delays, Worse Casting Delays for Master Spells, High Mana Costs, etc, etc, the other 5 things I'm probably forgetting, etc. Bethesda really overdid the undoing of magic.

2-The removal of spellmaking.

3-Weak MQ

4-The choice to completely ban Khajiit from the cities. It makes playing the race feel awkward.

5-The loss of Major Skills. I actually didn't think I'd miss it before the release, but I do. It works against the replay value and it works against other gameplay decisions that are in the game.

Bonus: Poor Map and PC Interface. I don't use SKSE due to repeated updates conficting, so no SkyUI for me.
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Jade Barnes-Mackey
 
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Post » Thu Jun 14, 2012 10:53 pm

Now i know this sounds like im defending Bethesda but honestly they did the best anybody could do with this game. The reason why they have the creation kit for PC players is so if fans find bugs or they want to change something they can free and legally. But this game is by far the number one game ever created. Play ability Story and Immersiveness. So theres my 2 cents . They did all they could do with he current console capabilities.
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Craig Martin
 
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Post » Fri Jun 15, 2012 9:09 am

Non updating game world - i'm dovahkiin recognize me

Bland cities, i was hoping for white run to be like trinas mirth

No emotional quest, i wanted to be reduced to tears from a death or shocking revelation

Magic is bland just basic things really it could've been more developed

Kill cams STOP WITH THE KILL CAMS
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Glu Glu
 
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Post » Fri Jun 15, 2012 8:14 am

Blind fan boyishness. It's not even the best Elder scrolls game.
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Ownie Zuliana
 
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Post » Fri Jun 15, 2012 1:15 am

1. short questlines
2.Only 5 actual cities and 4 small villages (oblivion had 9 actual cities with distinct culture and people)
3. Houses selection was disappointing
4.xbox exclusive DLC (I blame sony not bethesda, but still)
5. overuse of the draug (it gets boring killing zombies in tombs, i prefer bandits)
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Allison Sizemore
 
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Post » Fri Jun 15, 2012 6:04 am

Blind fan boyishness. It's not even the best Elder scrolls game.

^^^This is great^^^

Made my day
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Robyn Lena
 
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Post » Fri Jun 15, 2012 7:37 am

Now i know this sounds like im defending Bethesda but honestly they did the best anybody could do with this game. The reason why they have the creation kit for PC players is so if fans find bugs or they want to change something they can free and legally. But this game is by far the number one game ever created. Play ability Story and Immersiveness. So theres my 2 cents . They did all they could do with he current console capabilities.

That doesn't explain or excuse the total gutting of the magic system. Spellmaking aside, how could consoles explain the inability of spells to scale when weapons scale, ...or lack of bonus sneak damage when it is there for weapons, ...or the lack of an enchantments for boosting Destruction spells when it's there 1/2-Handed and Archery?

Consoles are not a factor in that, that is just some at Bethesda trolling Mages.


4.xbox exclusive DLC (I blame sony not bethesda, but still)

How do you blame Sony for Microsoft's bribe?
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Neil
 
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Post » Fri Jun 15, 2012 8:31 am

Why do people miss the attributes? This system basically lets you pick your attributes. They are the ones you use. I dont see what was better about Morrowind or Oblivions system of leveling. It was not better at all. It involved much less freedom.
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Spooky Angel
 
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Post » Thu Jun 14, 2012 10:58 pm

Why do people miss the attributes? This system basically lets you pick your attributes. They are the ones you use. I dont see what was better about Morrowind or Oblivions system of leveling. It was not better at all. It involved much less freedom.


It did and it didn't.
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Joie Perez
 
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Post » Thu Jun 14, 2012 9:01 pm

Why do people miss the attributes? This system basically lets you pick your attributes. They are the ones you use. I dont see what was better about Morrowind or Oblivions system of leveling. It was not better at all. It involved much less freedom.

It's a two sided coin. I want to exclude skills from leveling me as much as I want my particular play-through to be defined by the skills choose.
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JERMAINE VIDAURRI
 
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Post » Thu Jun 14, 2012 11:00 pm

1. short questlines 2.Only 5 actual cities and 4 small villages (oblivion had 9 actual cities with distinct culture and people) 3. Houses selection was disappointing 4.xbox exclusive DLC (I blame sony not bethesda, but still) 5. overuse of the draug (it gets boring killing zombies in tombs, i prefer bandits)

Besides the xbox kinect sor thing what DLC is exclusive to the 360? No one owns a kinect so that doesn't even count.

And as far as the attributes go. If you dont intentionally use the skills you dont favor in actual play to level youll gain less then 2 whole levels from them throughout the game. I've got four things at 100 on one character while still having minimum pickpocketing,two handed, block, and probably some other things. I dont really see the argument. I basically have a custom class and the skills I USE level me. Not some predetermined set or a custom class I lock into place before the game even starts.
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Darrell Fawcett
 
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Post » Fri Jun 15, 2012 10:11 am

1. Container interface (specifically: "R" to put one item in chest, click to use/drink/equip item; "R" to take ALL items from chest, click to take one)

2. 3D map (rather than a nice, readable 2D "ink on paper" map like in MW or OB)

3. Can't see character in equipment menu

4. Short guild questlines.

5. The complainers "fans" ("waaaah, streamlined" "waaaah, casuals" "waaaah, immershun" Worst. Game. Ever.)
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Lyndsey Bird
 
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Post » Fri Jun 15, 2012 3:01 am

1. Horses are pretty much useless.
2. The guards won't stop saying that they took an arrow to the knew.
3. Not enough unique weapons and armor.
4. The carriage system is instant. (I wanted it to be like the one in Red Dead Redemption, where you can either skip right to your destination or watch your character ride the carriage to your destination.
5. Not enough spells.
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Rinceoir
 
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Post » Fri Jun 15, 2012 3:17 am

I love Skyrim, but if I'm going to pick five things I don't like about it:

1. The fact that many quests, especially daedric quests, only gives you the options of either doing as the quest giver wants or not do the quest at all. In many cases, there is no option to oppose the quest giver and side with his enemy, there is no way to turn in a criminal to the guards, there is no way to try to change the quest giver's mind. On top of that, the quests we don't want to do will be forever on our quest list, and there is no way to put these quests in an "ignore" section.

2. We don't get the option to "destroy" all guilds.
Spoiler
The only faction that you can "destroy" is the Dark Brotherhood, but you only get one chance to kill Astrid, and considering that there are so many essential characters in the game, it's not exactly obvious that you even have the choice of killing Astrid. I just assumed that she was essential, and I know many other's did the same mistake
.

All guilds have some form of hate against them, and have a reason to be destroyed
Spoiler
you already have the chance to destroy the Dark Brotherhood, the Thieves Guild is disliked by the jarl of Riften (not Maven) and many want them gone, the companions are in a war against the Silver Hands and the jarl of Winterhold hates the college.
. I find it annoying that we don't get the option to join the ones who want to "destroy" the guilds.

I also want to be able to betray your guild. For example, if you're in the thieves guild, and you meet a person who wants to destroy the guild, then I think that you should be able to help him in secret in order to destroy the guild from the inside. What I mean with this is that you shouldn't just have one chance to destroy the guild, and you should have many different ways to destroy the guild.

3. The enemies are too stupid. I mean, you can crouch right in front of a guard, and he won't see you. They will also stop looking for you, even if you shot him in the eye with an arrow. This does not only take away a lot of the stealth feeling, but also makes the game a lot more easy than it should be.

4. Dragons become way too easy when you become more high-leveled, and they become less rare than skeevers. I want the dragon levels to scale (I want even the ordinary dragons to become more difficult as you level up), and I want more different types of dragons (they will at least add one new type in DG, which is nice, but I want more). I want dragons that really looks different, and I want dragons that are both bigger and smaller than the ordinary dragons.

5. Many minor complaints: you can't name your horses, your followers can't ride horses, there is no option to make your dog live in your house, you can't change Sylgja's clothes, and so on...
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Len swann
 
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Post » Fri Jun 15, 2012 5:27 am

1. People giving random trivia about themselves by being too close to them, but this can be fixed with a mod
2. Horses rendered useless. The speed isn't much different, and some enemies can kill you before you can even get off your horse. Horse combat will fix this, hopefully
3. Not enough weapons. I get the choice between daggers, axes, swords, and hammers for melee characters. and the rangers only get bows. We will get crossbows soon, but still. And a small choice of spells
4. No quests that make me feel like a badass, too many simple fetch quests
5. Lack of a fame/infamy system (my biggest complaint)
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Adriana Lenzo
 
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Post » Fri Jun 15, 2012 12:33 pm

1. People giving random trivia about themselves by being too close to them, but this can be fixed with a mod
2. Horses rendered useless. The speed isn't much different, and some enemies can kill you before you can even get off your horse. Horse combat will fix this, hopefully
3. Not enough weapons. I get the choice between daggers, axes, swords, and hammers for melee characters. and the rangers only get bows. We will get crossbows soon, but still. And a small choice of spells
4. No quests that make me feel like a badass, too many simple fetch quests
5. Lack of a fame/infamy system (my biggest complaint)

5. Definitely. Instead of getting rid of it they should have expanded this to a more complex system of favor and disfavor with each of the gods depending on your actions and this would then determine which daedric quests you could do and even how far you could go in the thieves guild because of nocturne.
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u gone see
 
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Post » Fri Jun 15, 2012 8:12 am

1: Overabundance of polarizing quests. Lowers the self-interpretation factor that helps RP.

2: "Boss" Chests. It feels like too "Gamey" of a mechanic. This creates a dungeon-delving experience that just doesn't feel natural.

3: Broken Economy (Again). Given the general lack of non-quest related unique items in the game, gold is the primary reward, but it's so useless in practice with no destruction engine (Equipment repair) or worthwhile money sinks (More house options and better merchants)

4: Idiot AI, particularly while Sneaking. Enemies need a lot more awareness. Seeing a dead member of the same factionlist should immediately send the guy into "Alert" mode. Being shot should as well.

5: Poor Smithing implementation. Don't get me wrong, I love crafting, but it wasn't integrated into the game very well. It feels "Too necessary" while also being far too easy to abuse through natural use. This is true of all crafting, but even Enchanting and Alchemy abuse eventually just translates into overpowering smithing.

That's my list. Real criticism comes much easier if you love something. It's easier to pick out and isolate the faults that harm your otherwise perfect experience more.
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Blessed DIVA
 
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Post » Fri Jun 15, 2012 11:11 am

5. Slow kill-cam. Its just not as entertaining as fallouts kill cam and it makes the execution seem dull and boring to me. Having just a normal-paced execution and not having to execute only when theres one enemy left in the area would be a nice change. I want my character to leave a trail of headless bodies on the floor lol.

4. Not enough "war" going on. I dont see enough imperials or stormcloaks at eachothers throats out on the road. I like to watch a fight and then intervene if I so well please.

3. Need more music. It doesn't feel as good to listen to the same "city" music when your talking to someone about something important or if some major event is happening, or fixing to happen.

2.Better darkbrotherhood contracts. Need to assassinate targets in dungeons too. I would love to be on a chase against someone running around in blackreach, or needing to kill a target in a specific manner would be even more interesting.

1.Better crime punishment. I would love to run into bounty hunters or Penitus Oculatus agents seeking my death or something like that. Like in fallout, where if you play as good your hunted by bad guys and bad guy gets hunted by good guy. Would make me feel like a wanted Assassin.
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Louise Andrew
 
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Post » Thu Jun 14, 2012 10:42 pm

That doesn't explain or excuse the total gutting of the magic system. Spellmaking aside, how could consoles explain the inability of spells to scale when weapons scale, ...or lack of bonus sneak damage when it is there for weapons, ...or the lack of an enchantments for boosting Destruction spells when it's there 1/2-Handed and Archery?

Consoles are not a factor in that, that is just some at Bethesda trolling Mages.




How do you blame Sony for Microsoft's bribe?

I wanted sony to bribe
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Jordan Moreno
 
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Post » Thu Jun 14, 2012 9:38 pm

1: Overabundance of polarizing quests. Lowers the self-interpretation factor that helps RP.

2: "Boss" Chests. It feels like too "Gamey" of a mechanic. This creates a dungeon-delving experience that just doesn't feel natural.

3: Broken Economy (Again). Given the general lack of non-quest related unique items in the game, gold is the primary reward, but it's so useless in practice with no destruction engine (Equipment repair) or worthwhile money sinks (More house options and better merchants)

4: Idiot AI, particularly while Sneaking. Enemies need a lot more awareness. Seeing a dead member of the same factionlist should immediately send the guy into "Alert" mode. Being shot should as well.

5: Poor Smithing implementation. Don't get me wrong, I love crafting, but it wasn't integrated into the game very well. It feels "Too necessary" while also being far too easy to abuse through natural use. This is true of all crafting, but even Enchanting and Alchemy abuse eventually just translates into overpowering smithing.

That's my list. Real criticism comes much easier if you love something. It's easier to pick out and isolate the faults that harm your otherwise perfect experience more.

I disagree wholeheartedly with 1. The game should make you choose and this should have real consequences in the game. You shouldn't have to imagine everything. It just means the game is designed poorly otherwise.
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Je suis
 
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Post » Fri Jun 15, 2012 8:23 am


3. Add a permanent reputation system so people will always remember what you've done. (Can still pay off bounty or serve time in jail, but guards will start escorting you after that if you enter a city and shop owners will always try to keep an eye on you for example.)

It always makes me laugh that immediatly after I pummel Bersi into the ground right in front of his wife, he goes from being beaten and humiliated to happy-go-lucky (TG quest). "Okay, take the money!" Then walk out the door and then right back and he's happy to see you: "Welcome to the Pawned Prawn!"
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NAtIVe GOddess
 
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Post » Thu Jun 14, 2012 8:52 pm

My bottom 5:

1- There are only like 5 voices with in skyrim
2- The loading takes a while, but its understandable considering on how big Skyrim is.
3- The main quest line was kind-of short... :/
4- x
5- x

I dont have many problems with Skyrim....
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Richus Dude
 
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Post » Thu Jun 14, 2012 10:16 pm

My bottom 5:

1- There are only like 5 voices with in skyrim
2- The loading takes a while, but its understandable considering on how big Skyrim is.
3- The main quest line was kind-of short... :/
4- x
5- x

I dont have many problems with Skyrim....

Oh yeah I like number 1. They need alot more voices, especially since they are trying to make their own world.
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Janette Segura
 
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